Potions recipes by dick-claus

This game is about old wizard, living in a small world.
He wants to create all possible potions.
Help him to discover all the potions.
* Controls: * Arrows
!!!Attention Options don't work. The sound would be enabled.
:sunny:
- * Web * https://dickclaus.github.io/potions-recipes-ld38/
- * Source code * https://github.com/dickclaus/potions-recipes-ld38
- * Timelapse day 1* https://youtu.be/KeYai_KrLv0 (without background music)
- * Timelapse day 2* https://youtu.be/OBd8sO07vCY (with background music)
What tools were used is in README.
P.S. Wait for post-compo with crafting and guessing.
Ratings
| Overall | 540th | 1.857⭐ | 30🧑⚖️ |
| Fun | 535th | 1.852⭐ | 29🧑⚖️ |
| Innovation | 537th | 1.769⭐ | 28🧑⚖️ |
| Theme | 524th | 2.308⭐ | 28🧑⚖️ |
| Graphics | 533th | 1.692⭐ | 28🧑⚖️ |
| Audio | 292th | 2.792⭐ | 26🧑⚖️ |
| Humor | 416th | 1.917⭐ | 26🧑⚖️ |
| Mood | 516th | 2.037⭐ | 29🧑⚖️ |
| Given | 28🗳️ | 33🗨️ |
I gathered all the resources but I think the game would have benefited from some additional content. Maybe have the player actually mix potions or maybe some obstacles to prevent you from finding all the potions right away?
Good job!
I loved the soundtrack, and especially how the sound-effects sounded like they were part of the background music, but were still distinctive enough to signal the events. I even caught myself trying to play along with the background music with the "cannot go here" sound, by repeatedly walking into a tree.
I'm looking forward to trying the post-LD version!
>The wizard embarks,
>on an ingredients hunt.
>Gonna find them all!
- Have a different screen instead of the Main Menu for the player to go to after collecting an item. I was confused, thinking "Wait, the game just restarted?"
- After collecting all 5, the "You found everything!" screen should pop up immediately, not after going back to the Main Menu and walking a couple more steps
Overall, you've got a solid base to build on. Good luck :)
Having to go to the main menu and back after each item is very confusing btw
- it's strange to be able to walk through water but not the water on the side (I know it is world limit, but it's weird that nothing visually tell me what can I do, and what I can't). Maybe just forbid water, and add a bridge tile?
- The UI doesn't disappear (I had to change the size of my window to disappear it each time). Time effect (I supposed it the problem) could be hard to manage, maybe a key action is easier?
- crafting is always tempting, but for a ludum dare game, it is dangerous, sometimes it's better to have a simple mechanic and a finish game...
It doesn't really seem finished but it's a nice game!