Space Run by mitsu.artemius

[raw]
made by mitsu.artemius for LD 42 (COMPO)

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About

  • Engine: GameMaker Studio 2
  • Pixelart: Aseprite
  • Sound: BFXR

Space Run is about running from planet to planet towards the edge of the universe. Avoid obstacles, gain XP and unlock upgrades. Your view shrinks as you are damaged.

Screenshots

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Ratings

Overall 125th 3.779⭐ 54🧑‍⚖️
Fun 117th 3.721⭐ 54🧑‍⚖️
Innovation 438th 3.038⭐ 54🧑‍⚖️
Theme 415th 3.433⭐ 54🧑‍⚖️
Graphics 44th 4.125⭐ 54🧑‍⚖️
Audio 261th 3.167⭐ 53🧑‍⚖️
Humor 333th 2.444⭐ 47🧑‍⚖️
Mood 273th 3.115⭐ 50🧑‍⚖️
Given 36🗳️ 13🗨️

Feedback

super8bitrafa
13. Aug 2018 · 03:17 UTC
The game was great! Love the progression and presentation. The main menu and the graphics are amazing! I felt as though it was too easy tho. On my first run, I unlocked the first 4 levels and upgraded my spaceman to have a jetpack and guns even though there was nothing to shoot. Also, the frame rate dipped after a long run. Best game I've played in the LD so far!
Ksyne
13. Aug 2018 · 05:24 UTC
I love this game! There aren't enough endless runners out there anymore. Great presentation and art style, although the sounds were a bit out of place without some retro-style music! All-in-all, great game, 4 stars for you!
Nehvis
13. Aug 2018 · 05:26 UTC
Cool game! Would have loved if the controls felt more in-space-líke though
RNGSilvercraft
13. Aug 2018 · 05:29 UTC
This game looks GOOOOOOD.The gameplay and concept are pretty unique too.Aside from minor slowdowns,this is a nice runner.Again,good artwork.
Rosden
13. Aug 2018 · 05:36 UTC
I enjoyed it solid entry. I do wish I got the guns earlier just because they were so fun to use :P.
Teo Miklethun
13. Aug 2018 · 05:58 UTC
Amazing game all around. Your game is so good that I would be incredibly surprised if you didn't win anything.
It's almost hard to believe how quickly you made something this impressive. That being said, some music would do wonders.
Ephoria
13. Aug 2018 · 07:32 UTC
I like the idea of ​​unlocking bonuses that pushes to want to continue. The design is very good. The background removes some charm to the game but it's only a detail !

Great game !
deformhead
13. Aug 2018 · 08:28 UTC
Very Good ! So much work here... Love the art.
Ascension
13. Aug 2018 · 08:36 UTC
5,5,5 ! ALL 5! I can't believe it's a compo game . That's very interesting and completed.
DrunkardWolf
13. Aug 2018 · 08:38 UTC
Very cute and fun. Some of the sounds got a bit annoying, but other than that its a good idea and was executed well. Especially love the art :) Great job!
HolyBlackCat
13. Aug 2018 · 08:39 UTC
Well that's addicting! I got to Jupiter, and probably would've continued if there were more upgrades after the guns.

The only thing I feel like was missing is a visual jetpack fuel indicator.
Haustgeirr
13. Aug 2018 · 09:29 UTC
Very cute game. Love the heart/mine screen size changing. Couple of things I encountered - one I actually quite liked seeing the level appear at the leading edge of the camera, but I also encountered a game breaking bug. Dying on Venus I accidentally hit the 'enter' key on my numpad, closing the pause menu and forcing my to quit the game. Really liked the jetpack and some of map design. Nice!
🎤 mitsu.artemius
13. Aug 2018 · 09:38 UTC
@haustgeirr I am glad you liked it, and thanks for the bug report!
bovandenberg
13. Aug 2018 · 10:17 UTC
this game is gona win i'm sure.10/10
woubuc
13. Aug 2018 · 10:33 UTC
The sounds are a bit annoying imo but other than that really nice game, great use of the theme :)
Falk Bruskeland
13. Aug 2018 · 11:21 UTC
Great game! It's awesome to unlock new powerups and planets!
GarethTheDestro
13. Aug 2018 · 12:49 UTC
This is awesome, I will continue to play for sure. I love that it continues to change as you progress through the XP and planet levels. The zooming in and out really adds so much to the gameplay. Really great job, and I love the art so much!
Eric Kulbiej
13. Aug 2018 · 13:17 UTC
Nice game, enjoyed it very much. Keep it up!
pranjalbisht
13. Aug 2018 · 13:51 UTC
Health = View was a cool idea. Although the progression felt a bit too slow, but that's to be expected from a compo game, balance/pacing issues and all. It kept me playing just to see what mechanic would be unlocked next. I'm not sure if there was any merit to playing the later, more difficult levels for unlocks, since stars can be obtained by grinding on Mercury. Do you get higher exp per star in later levels?
All in all good job for 48h!
🎤 mitsu.artemius
13. Aug 2018 · 14:25 UTC
@pranjalbisht Thanks for the feedback! Yes, you get higher XP per star in later levels. I should probably have conveyed that somehow :)
Peredom
13. Aug 2018 · 15:06 UTC
Nice game! The powerups are cool cause they give you a reason to keep playing. Also the new planets, but maybe if there were more variation with the planets (new enemies...) and more upgrades I would've played till the end.
Btw, in Game Maker when you export you can hit "single time executable" and we wont have to install it, try to do that next time please :)
🎤 mitsu.artemius
13. Aug 2018 · 17:11 UTC
@peredom Thanks! I had planned to add more variation like monsters and such, but didn't have time. There is both an installer and a .zip with a .exe on the itch.io page. :)
BigBossErndog
13. Aug 2018 · 18:40 UTC
Looks nice, plays like classic auto-running platformers on mobile. Hoped it introduced features a bit more early on (like in the first level) so that people would give it a better chance. Running out of space comes it when you hit a wall, your view size decreases which I thought was a cool idea.
mike_inPrinciple
13. Aug 2018 · 18:44 UTC
The game is very feature complete. There is progression, in levels, difficulty and mechanics as well. I thought the difficulty curve is a little harsh between the planets. The levels are rendomly stitched together from what looks like pre-made parts. Overall, a very complete game for a game jam.
NickTheSic
13. Aug 2018 · 19:36 UTC
Really great game! I loved the art and feel. I liked that the hearts gave you more to see and taking damage made the area you can see smaller It was a really cool way to do damage and it worked well.
Jupiter_Hadley
13. Aug 2018 · 20:41 UTC
Nice graphics, interesting game. I included it in my compilation video series of the Ludum Dare 42 compilation video series, if you’d like to take a look. :) https://youtu.be/VOykmSuQEhg
ildfuglen
13. Aug 2018 · 20:51 UTC
Very cute graphics, solid entry! You can find the VOD of me playing it here: https://www.twitch.tv/ildfuglen at around 1 hour 40 minutes in
diptoman
14. Aug 2018 · 02:48 UTC
This is very cool! I got an impossible terrain just once but otherwise it went so well - and there is so much content for such a short time! I'm going back to play this later, great job!

(One minor thing - preferably just have a zip file and not an installer!)
velvetlobster
14. Aug 2018 · 03:48 UTC
Great runner! Seems like a good title for apple tv
mrerdalural
14. Aug 2018 · 12:34 UTC
Really nice level generation! I will make sure to check the code soon.
Dr_Monkfish
14. Aug 2018 · 15:35 UTC
Very cool game! I like the concept a lot. The idea that health is related to screen size is very neat. I liked the different levels and the progression system too. My only suggestions would be small things like, I would reverse the jump and shoot button, and I was kinda missing some BG music too. Also why isn't the mars level red? :slight_smile: Good job!
Sokuaisushi
14. Aug 2018 · 21:25 UTC
I liked the game a lot! I played all the levels until I unlocked them all. I was hoping for like a secret level or something though :wink:

Overall really good job, a couple things of note though: from Jupiter onward the names of the levels you unlock are offset by one (getting enough exp to unlock Saturn say's "Uranus unlocked"), then when you finally do unlock Neptune the game doesn't tell you. There is also some small tile displacement on some of the levels.

Again really great job on this project :smiley: it was a lot of fun to play through (but is really hard lol, I think Jupiter is the hardest level too).
kirb
15. Aug 2018 · 02:46 UTC
Fantastic job. Love the artwork and the concept. Would love to have bgm!
jasperarmstrong
15. Aug 2018 · 02:54 UTC
Nice, simple game. I liked the sense of progression and the game felt good to control. It would be nice if there was some music. Also, I don't know if this is out of your control with Game Maker, but it would be better if the game didn't make you install it.
BlueMirror
15. Aug 2018 · 10:20 UTC
I like it a lot, just to easy to play. Or better to say, it takes to long. Getting to level 1 was good, but then it took sooo long to reach 2 and 3. I also didnt understand what I could do with the gun. I could shoot some bricks below me sometimes I guess. But it never was mandatory.

Art and sounds worked together well, it felt good to control the character.
Well done, cheers
REBDC
15. Aug 2018 · 10:49 UTC
Great art, ok sound effects and pretty good gameplay. The progression is also really nice.

Now, I'm sure this was out of your control since you had such a limited time to work on the game, but more variety on the aesthetics of each planet would have been great, but i guess i should wait for after ld42 finishes for you update the game. Great job anyways.
troligtvis
15. Aug 2018 · 20:02 UTC
Awesome work ! :D
🎤 mitsu.artemius
15. Aug 2018 · 21:10 UTC
@sokuaisushi Thanks for the bug report and for playing through the whole game!
flyingrobot
16. Aug 2018 · 03:09 UTC
This is so cool. Great work.
Nam Nguyen
16. Aug 2018 · 04:28 UTC
Very juicy jet packing animation, and the game is designed to slowly teach me how the control works too, I like it. A very cool platformer game with awesome art work and animations (jet packing, shooting). Very well done!
DarkGuardsman
16. Aug 2018 · 18:20 UTC
Nice simple game, good graphics, and nice audio. Didn't hear any music which I think would have made it great.
paulhocker
17. Aug 2018 · 04:57 UTC
really nice game here - liked the tie in with the theme - super job
Alex_ADEdge
17. Aug 2018 · 15:13 UTC
A lot of great things about this entry! Fun to play, and I really appreciate the procedural generation, stopped the levels from getting boring and kept things challenging. And was nicely balanced!

And I came across the LD42 star pattern too, which was a cool easter egg :D
Shell Pirate
18. Aug 2018 · 18:40 UTC
You have a solid foundation for a runner game here. I liked the aesthetic for the most part although I wished there was just a bit more variation in the tiles for each planet and there was some music. It's understandable, however, and the fact you managed to create something that feels like an actual game with progression and levels, as well as a clear beginning and ending point is a job well done in my book. I'd say work on game feel and ironing out other minor things (I could see the level being generated as I ran, I wished there was a meter for the jetpack so I knew how long I could fly for, I wished it was a bit faster and harder, things like that) Good work overall!
toboggan
19. Aug 2018 · 19:00 UTC
There's a lot of good stuff here! The art is solid, and the jetpack approach is fun. The heart/health relating to the camera zoom is a neat approach. Small bugs and kinks aside, i really enjoyed this. :)