"Comme le monde est petit ! " Smalltalk Supermarket by dray


The supermarket is almost closing and you don't have much time to find all you need. But what a small world ! like if the time and your son, shaking the shopping cart for candies wasn't enough, you need to avoid the people you know in the supermarket. Will you be able to finish your shopping list and go to the cash register before the supermarket close ?
We take the expression "what a small world" as our theme. We hoped to have more people and more dialogs in the game but that's the game jam spirit :p
You need to grab object and put them in your shoping cart to check everything on your list. When done, go to the cash register to exit the level. If you spend too much time with your son next to the candies, he might become a bit nervous, a good punch might help you.
Because, bacon is hard to find in the game, here is an image of what is bacon in the bacon but don't look at bacon at all :p

A game made with love by: Charles Taieb, Renaud Wintzer, Guillaume Martini, and Marilyn Bertelle
Controls :
Arrow or WASD : Move your cart
Left Mouse Clic : Throw your hand to grab object or slap people
Right Mouse Clic : Change from free rotation to locked rotation of your head.
FIXED VERSION : The kid wasn't working ( bad layers), the mission UI was showing only 3 missions not 5, Improve the readability of how to play screen. i corrected some colliders size who was too big for the cart.
DOWNLOAD THE FIXED PC VERSION : https://goo.gl/h1XxTR
DOWNLOAD THE FIXED MAC VERSION (UNTESTED) : https://goo.gl/MxKyN9
DOWNLOAD THE ORIGINAL PC VERSION: https://goo.gl/C7Iwxw
Ratings
| Overall | 46th | 4.056⭐ | 20🧑⚖️ |
| Fun | 8th | 4.278⭐ | 20🧑⚖️ |
| Innovation | 16th | 4.222⭐ | 20🧑⚖️ |
| Theme | 151th | 3.842⭐ | 21🧑⚖️ |
| Graphics | 256th | 3.842⭐ | 21🧑⚖️ |
| Humor | 31th | 4.053⭐ | 21🧑⚖️ |
| Mood | 40th | 4.158⭐ | 21🧑⚖️ |
| Given | 11🗳️ | 13🗨️ |
Any way this was an extremely well executed game!
The cart is a bit hard to control. Ok it looks like a real cart but much worse sometimes. I got stuck I still don't how, in the last mission near the apples.
The graphism are cute ad the physic is funny and adds a little challenge, especially when a lot of things have to be put into the cart.
I had some trouble between the 2 camera modes. I wonder if this is necessary to have two modes. Maybe merging the two would work (where we could look around but only forward?)
It's like I already knew the store when I entered. We are so conditionned by society! xP
If it was disturbing to have people coming and talking to you, it worked really well for the purpose.
The Mii style visuals are cool too, and those at the check-out line look sooo bored!
I have just a small remark concerning the camera, which gives me some headaches. And I think it could be improved. Perhaps by detaching the camera from the caddy, so it's not constrained by its caddy's style moves. Ironically, it helped the anxiogenic experience.
The steering could be a bit improved to feel more natural, but otherwise i liked the plastic hand reaching for products ;-)
Shame I did not beat it in 4 takes ;-)
oh and btw, Mac version works! you can consider it tested ;-)
Sadly, I was getting bad motion sickness very early in the game and couldn't play more than 10 minutes. I imagine it has to do with the speeds of easing in and out when the cart turns, which only gets amplified if you start turning your head while it's still moving.
In the end though, I think the game really captures a moment of rushing that everyone can relate to and was fun to see.