MICROSCOPIC by XedithDev

[raw]
made by XedithDev for LD 39 (COMPO)

Screenshot (175).png MICROSCOPIC is a game where you play as a cell, being overrun by virus cells. Save both you and your human from death by killing the virus cells!

This game was made in about 16 hours total for the Compo of LD39 (Over the span of two days)!

Follow this link to get to the game! https://xedith.itch.io/microscopic

HTML5 link: https://xedith.itch.io/microscopic-webgl

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Tools Used:

Unity 2017.1

Visual Studio

FL Studio 12

Adobe Audition

Photoshop

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This is my second Ludum Dare, I'm somewhat pleased with this!

Ratings

Overall 408th 3.176⭐ 36🧑‍⚖️
Fun 532th 2.735⭐ 36🧑‍⚖️
Innovation 617th 2.265⭐ 36🧑‍⚖️
Theme 484th 3.176⭐ 36🧑‍⚖️
Graphics 367th 3.118⭐ 36🧑‍⚖️
Audio 200th 3.206⭐ 36🧑‍⚖️
Humor 444th 1.885⭐ 28🧑‍⚖️
Mood 359th 2.875⭐ 34🧑‍⚖️
Given 18🗳️ 20🗨️

Feedback

N4tticus
31. Jul 2017 · 17:11 UTC
Fun game. Overall I really like the art style and gameplay. I actually had no idea how to kill the viruses at first, but figured it out after a second (providing instructions might help). The game feels really easy, and it doesn't seem like it ever ends, but its pretty impressive for only 16 hours. Well done :)
morphine
31. Jul 2017 · 17:15 UTC
Hi there! Congrats on releasing. I wanted to say that I thought the microscope effect was a really nice touch. I think you have an issue with difficulty scaling right now and I believe I have a possible solution for you to think about. Right now, I didn't take damage a single time and I played for about 5 mins straight. All you have to do is sit in one place, click a ton of germs and then collect when your blue bar gets low enough. A very simple solution to this problem is to have blue energy orbs expire after a few seconds, this way the player HAS to collect them quickly and therefore move and run the risk of running into a germ. As it stands, I can just sit and wait for a while till the field is filled with them, then collect enough to get back to full bar and repeat.
Zelos
31. Jul 2017 · 17:17 UTC
I really like the art style. Very simple, but effective. The UI is a bit small on my 1920x1080 screen, but it's not too bad.

The audio is also quite nice. Fits in very well with the rest of the game.

I've played for a few minutes and I think there's nothing else happening, so I'll just comment on what I've seen. I'm not sure if the game gets harder after a while, but I never came close to dying or running out of energy. By spawning more enemies you're actually making the game easier, because there are more energy cells available.

There also seems to be a bug where two enemies just randomly die when they get close to each other. I could run around in circles and enemies would just keep dying without me doing anything.

Ultimately I feel like the game needs some kind of goal other than 'survive', because there's not much progression. But since you only worked on it for 16 hours, not a big deal. Good job overall.
ProgrammingDimension
31. Jul 2017 · 17:23 UTC
Good job with this game.

The art is very well created, the movement of the cell seems nice as well as the movement trail effect.

I see no downsides here, maybe adding some features like more enemies or more objective along with the main objective.

This has potential, good job.
Gildar76
31. Jul 2017 · 17:25 UTC
Well done. I had some trouble after restarting, had to quit the game and start all over.

Works fine the first time around though.

After restart, nothing happens.
AMastryukov
31. Jul 2017 · 17:31 UTC
Played your game for about 15 minutes. Here's what I think:

**Things you did well:** Gameplay is very simple - straightforward instructions are included in the main menu. Film grain and microscope effect was a nice touch. Soundtrack was alright.

**Things you can improve on:** The game is way too easy - viruses are too slow, and energy refills too quickly; I spent most of the time staying still killing viruses then gobble up the largest field of blue energy balls and repeat the process. Your game, just like mine, suffers from the 'Where's the exit button' syndrome.
Lawrence
31. Jul 2017 · 17:50 UTC
An interesting take on Agar.io like game. Very relaxing and quite fun. Good job!
🎤 XedithDev
31. Jul 2017 · 17:50 UTC
Thank you for the responses everyone! <3
XavierSeal
01. Aug 2017 · 00:23 UTC
I like the art style. The game is fun and relaxing, but a little bit too easy.
cronje
01. Aug 2017 · 04:47 UTC
Hey, I like your game. I enjoyed the different spin it has on games similar to "agar.io" where you have to click on the other spheres. The music is nice and love the grainy and circular, half fading, screen. The only thing I would potentially change is the difficulty, I found it quite easy to simply stand in one place for a while and to recover afterwards
Duck_Games
01. Aug 2017 · 10:26 UTC
I loved this game! Really cool! :smile:
Vovin
01. Aug 2017 · 11:14 UTC
Nice clean artstyle, but the game feels way too easy. Also, if the player controls an immune cell, those are some giant viruses :smiley:
🎤 XedithDev
01. Aug 2017 · 19:56 UTC
Thank you all for the feedback and thank you for playing! Good luck with ludum dare!
Fedor
01. Aug 2017 · 20:34 UTC
Really nice idea. It's need some difficulty scaling, maybe energy should disappear after a while. Well done!!
schizoid2k
02. Aug 2017 · 00:50 UTC
Nice idea. I like the concept.

I did notice what I think is a bug... when I click to restart, i cannot move the green cell and no red cells come toward me. Seems like it is frozen.
Arkthalohs
02. Aug 2017 · 02:24 UTC
Nicely done! The art looks pretty good, and even though it's fairly simple, I really like the "microscope" effect. It really adds to the mood of the game. I did think that the game was fairly easy, and I never really felt like I was getting overwhelmed by the viruses, but it was still fun and really easy to learn to play.
Bill Zeng
02. Aug 2017 · 02:28 UTC
Ay 20th rating!
Reminds me of agar.io, very addicting and simple!
🎤 XedithDev
02. Aug 2017 · 02:37 UTC
Thank you all for the ratings and the comments and feedback :)
Tero Pulkkinen
02. Aug 2017 · 13:01 UTC
nice accurate sphere on the background, and the players look ok too.
Boxfort
02. Aug 2017 · 13:01 UTC
Nice minimalist graphics and music, however this game would have benefitted from increased difficulty, or increasing difficulty over time and perhaps some different types of viruses to encounter and deal with, like ones that take multiple hits perhaps? Good effort !
gamepopper
02. Aug 2017 · 13:02 UTC
Pretty fun game, had quite and simple difficulty curve. Tried restarting once and I couldn't move and no viruses were visible for some reason though.
Akshay Katare
02. Aug 2017 · 13:10 UTC
The Game is pretty fun to play.. Nice art
GreepyBrainsDev
02. Aug 2017 · 13:28 UTC
Nice game but it is a bit wierd that there are no shooting particles or something like that.
mrerdalural
03. Aug 2017 · 13:21 UTC
Cool concept and I liked the game but this need some difficulty scaling. The game gets old quickly when it has the same challenge level and it is easy. Easiest way to do that would be to decrease the chance of spawning power pickups on kills over time or you could increase the game speed overtime so it would be harder to aim at the enemies.

Aside from difficulty being to easy and not increasing I thing this is a cool game. I enjoyed playing it!
Mr Marcgenesis
03. Aug 2017 · 15:29 UTC
Lovely little game. Congrats on the release.