The Ruler's Power by Mr. Elektro

[raw]
made by Mr. Elektro for LD 39 (JAM)

A fun and simple game created in Unity 2017.1 for LDjam 39. You are a king, and your lands are overrun by gotee-goblins, and your city has been destroyed, (So you are losing power as a ruler.)

BUG FIXES AFTER JAM:

  • Fixed incorrect UI Scaling.
  • Fixed Title Screen and dialogue typos.
  • Fixed enemies bouncing around like crazy
  • Fixed background music
  • Fixed camera background
  • Fixed enemy spawning bug.

Screenshot (1).png

Screenshot (2).png

Screenshot (3).png

Screenshot (6).png

Ratings

Overall 719th 2.895⭐ 21🧑‍⚖️
Fun 477th 3.053⭐ 21🧑‍⚖️
Innovation 811th 2.211⭐ 21🧑‍⚖️
Theme 798th 2.526⭐ 21🧑‍⚖️
Graphics 646th 2.895⭐ 21🧑‍⚖️
Audio 398th 3⭐ 20🧑‍⚖️
Humor 347th 2.579⭐ 21🧑‍⚖️
Mood 652th 2.737⭐ 21🧑‍⚖️
Given 11🗳️ 11🗨️

Feedback

PerduGames
31. Jul 2017 · 19:14 UTC
I liked the art of the game, the drawings managed to get a little humor.XD
Skiastra
31. Jul 2017 · 20:08 UTC
I liked the visuals, although the UI wasn't scaling to the resolution, so I didn't even know how many enemies I killed. I don't see how this is a rogue-like, or how it follows the theme of running out of power. I just sorta shot arrows at bad guys until the game said I was done. It was super simple to kite the enemies around and kill them. Making the enemies more challenging would add a lot to the game! :D
XedithDev
31. Jul 2017 · 20:11 UTC
The UI didn't scale properly, there were also some spelling errors, but I won't hold that against you. I liked it! It was a pretty neat concept and a turn on the theme. Could use some music too. Good job!
🎤 Mr. Elektro
31. Jul 2017 · 21:21 UTC
Yeah, sorry. there is some flaws, and I'm not the best speller XD. I'll probably update it, because you're allowed to as long as it's just bug fixes. But come on, I can't really be blamed for slight flaws, I had to make this in just two days. I was planning on adding levels, bosses, power-ups etc, but there just wasn't enough time.
I didn't plan on winning ludumdare 39 anyway. I just did it for fun. :)
Toulou
01. Aug 2017 · 17:28 UTC
A nice little shooter, it works well and it's quite fun, even if there isn't much things to do. A good entry, good job !
aemiliu5
02. Aug 2017 · 16:19 UTC
Interesting take on the theme! Graphics were okay, gameplay was alright but too repetitive. There were a few issues with animations (For example, I was walking away from the goblins while shooting and my character was looking the other way). Also, a really minor UI issue because I was playing in 2560x1080, I could see the blue background beyond the picture in the menu. Great job nonetheless!
mmason
11. Aug 2017 · 00:05 UTC
It felt like perhaps a bit of a stretch on the theme, but I think I get what you were going for. I enjoyed the game play, it reminded me of flash games. It would have been really cool if there was a large boss at then end or something.
Joe Cowman
17. Aug 2017 · 02:31 UTC
The music will be stuck in my head for 30 years. I loved the whole game, and your interpretation of the theme. Graphics were great too.
Drachmor
17. Aug 2017 · 04:08 UTC
I love the soundtrack, and the combat was fairly satisfying (albeit maybe a little too easy). Would have been nice to see some more enemy variety, but overall I had fun with this entry - good job!
vkmicro
17. Aug 2017 · 04:22 UTC
Nice audio and as everyone else said, graphics are very nice too.
The gameplay was too easy imho, but overall nice and balanced I think.

Suggestions: more gameplay variation (i.e. more enemies or skills to pick up) (like i'm the one to talk about that...though I tried to provide the enemy variation in my game xDDD)
TheMonsterFromTheDeep
20. Aug 2017 · 05:27 UTC
I liked the bow sound effect. It was very satisfying. I'm not quite sure that the music fit very well, but it's not bad music.

The gameplay is certainly a start, although right now it is too repetitive and honestly probably too easy to be particularly entertaining. More difficulty (that isn't just "add lots of enemies") and more weapons and more variation in enemies would be good additions.

I also think that the graphics are a bit inconsistent - the player appears to be holding a sword, but then he shoots a bow? He also doesn't turn so that the bow is facing the direction that he's actually shooting, which is another small improvement to make.