Mallows World Adventure by geeitsomelaldy
From Fiji to Antarctica, join Mallow on this globe-trotting adventure that will leave you... Dizzy?
Play Now on itch.io (Unity Web GL)
Recommended browsers: Chrome and Firefox
The game sees you walking across the bottom of the ocean, into the mountains and across a desert, and can be traversed in 80... seconds
Created within 48 hours for the Compo, Mallows World Adventure sees the titular Mallow journey from his home in Fiji to his brother in Antarctica, travelling all over the world via Sri Lanka, Peru and more!
I chose a number of locations around the world that have been under-misrepresented in the media in the past. Hoping to expose the player to new and fresh stereotypes, such as the topographical map of Sri Lanka looking like an Avocado, or Panama being about nothing but Canals and Hats.
Soundcloud
Links and Social Media * Itch.io page * @GeeItSomeLaldy * Twitch * Youtube
| Original URL | https://ldjam.com/events/ludum-dare/38/mallows-world |
Ratings
| Overall | 295th | 3.264⭐ | 74🧑⚖️ |
| Fun | 311th | 3.068⭐ | 75🧑⚖️ |
| Innovation | 418th | 2.667⭐ | 74🧑⚖️ |
| Theme | 257th | 3.431⭐ | 74🧑⚖️ |
| Graphics | 309th | 3.11⭐ | 75🧑⚖️ |
| Audio | 111th | 3.471⭐ | 72🧑⚖️ |
| Humor | 155th | 3.028⭐ | 73🧑⚖️ |
| Mood | 227th | 3.214⭐ | 72🧑⚖️ |
| Given | 89🗳️ | 51🗨️ |

I didn't really know what to do at first, and felt quite lost. But then I noticed the map name at the bottom right and it got much easier to navigate the world.
The game is quite interesting, but I wish there was a bit more guidance, like making the research base close to the starting zone (and easier to find). During my run it was the last thing I found.
I love the sweet little marshmallow guy :)
Funny how he gets killed by fire :laughing: As AVAVT said it gets much easier to navigate after you found the map. Nice experience with cool sound and awesome pixel art. And the gameplay feels really good.
Great job! :smile:
I also learned that Sri Lanka looks like an Avocado... Did not know that! :)
The Shovel is used to dig the hole,
The Crowbar is used to free the Guinea Pig.
I was also quite confused about why I kept losing health under the sea near south pole and it turned out the ice spike actually damages you and there was no indication of it happening.
Anyways it looks quite promising but a bit more tips or guidance would be nice :)
I love how you managed to create so many maps and interactions in just 48 hours! Also the environments look great!
I have to say that I didn't find a way to melt my friend since I accidentally misplaced my scuba diving mask, but I found all the maps and most items (I think :P).
If I had to improve something, it would be the controls (I feel that being able to leave stuff around didn't serve much purpose).
All in all, I quite enjoyed this entry! Keep up the good work!
The music was awesome -- I quite liked it.
Keep up the great work!
My only critique is that it was hard to tell what the hat was before I gave it to the guy who needed sunglasses, and I still don't know exactly what it was I used to thaw Mallow's brother out.
Thanks!
Overall a cute little game.
Oh, and a tip: don't drop your diving gear while under water...
The flag effects are also a really good way of quickly indicating that the players has stumbled upon a new place. I really enjoyed that.
Overall very nice work, game feels well polished
Navigation was difficult which dragged out the game time, but in turn it provided a sense of exploration.
My biggest complaint is probably the action button (Z). Since the action button can drop your item, interact with people, and go through doors, I frequently found myself dropping items when I actually wanted to talk or enter a door. (By the way, it seems if you drop an item right outside Mallow's house, the item will be drawn behind the house). Not all items in the world really stand out as items to pick up, so if I tried to pick up what I thought was an item, I'd end up dropping an item (frustrating!).
It seemed as if some character events would only trigger if a certain item was first in my list, otherwise I'd have to rearrange my items until the relevant item was first. Not sure if that's a bug or feature, but it threw me off.
Overall: The exploration and "puzzle" elements were nice, but the oversimplified input system, odd world layout, and inconsistent event triggers led to some confusion during gameplay.
Overall, this is a fantastic game, probably my favorite so far! I'd be surprised if this doesn't get within the top 10 for at least one of the categories. Good job! :)
The inventory system is a bit janky, as it only 'uses' the item in the last slot of your inventory (you need to do inventory juggling to get what you need in the last slot). If I were doing it again I would just have it look in your inventory to see if you have the right item regardless of its slot.
good job!
congrats on the compo!
Using national flags is a very very clever idea. That boost the atmosphere of the game.
suggestions:
The game goal and instructions should be clearfied espically in open-world games
Item usage system is difficult to use
please rate us https://ldjam.com/events/ludum-dare/38/deep-bottom
Congrats for putting this all together for the Compo and keep up the good work! :thumbsup:
The controls were somewhat clumsy - especially the work with inventory (I died underwater because I accidentaly dropped my snorkel).
But otherwise I think you have done quite a lot of work in the little time - the game is not that small and the graphics and music is nice and overall the game is great.
The art style and music worked really well - I think that Mallow looks a bit worried, which is to be expected, with all the hazards in the world.
The various environmental hazards were easy to avoid, and yet could still leave the world in an unsolvable state if you died at the wrong time. Hence I think the game would have worked just as well without that element, but just focusing on the exploration. Similarly, there did not seem to be a specific purpose to the snorkel - you pick it up at the beginning, and keep it in your inventory for the entire game, to be able to navigate freely - and it might kill the player if he use the wrong button at the wrong time (and if you drop it in the wrong place, it could make the game unsolvable).
The amount of content is really impressive for a compo game - there is a lot of explorable space, and the fact that each location has its own unique theme and theme music was astonishing - and you even found the time to add a unique look to the NPCs as you solve their quests as well. The puzzles were fun to solve (the shovel-puzzle in particular had an unexpected result), and the game really managed to convey a good abstraction of the difference between the various exotic locations.
All in all, it was a quite impressive Compo game!
>Exploring the world,
>trading foodstuff with locals.
>Gurgle, gurgle, wheeze.
I had to drop the other things first (and he seems to drop random things :D, ... maybe not random, just not controllable).
After solving it, he just gives me a brown something? :D ... luckily there weren't that much guys around which had any problems. And after delivering the "hat/sombrero" i got another "i don't know" ... and i still don't know, but it helps me finishing the game.
So yeah ... it's a compo entry so i don't want to be that harsh that the inventory was confusing. Other than that the game worked out pretty well.
My only beef was that I couldn't figure out how to cycle through items. So I had to drop things one at a time to get to the item I wanted to get to. Was there any reason to continue to hold on to the letter?