Low Power - Energy Management RTS by 3mpty

Hordes of hostile tofu are pouring into your location. Your base is poorly defended, poorly powered and low on weapons. Can you survive the squishy white onslaught? Are you a bad enough dude to cook some tofu? Will your base hold out, under...
LOW POWER



| Windows | https://emptystudios.itch.io/low-power |
| HTML5 (web) | https://emptystudios.itch.io/low-power |
| Original URL | https://ldjam.com/events/ludum-dare/39/low-power-energy-management-rts |
Ratings
| Overall | 250th | 3.621⭐ | 31🧑⚖️ |
| Fun | 261th | 3.414⭐ | 31🧑⚖️ |
| Innovation | 245th | 3.379⭐ | 31🧑⚖️ |
| Theme | 246th | 3.759⭐ | 31🧑⚖️ |
| Graphics | 331th | 3.759⭐ | 31🧑⚖️ |
| Audio | 439th | 2.862⭐ | 31🧑⚖️ |
| Humor | 366th | 2.538⭐ | 28🧑⚖️ |
| Mood | 625th | 2.821⭐ | 30🧑⚖️ |
| Given | 28🗳️ | 33🗨️ |
Love the "Insufficient Metal" voice :P
Overall, great game. Graphics, sound, gameplay are on point.
Good luck and congrats!
Enemies kept coming during build phase
Was unclear how energy generation/replacement worked.
some polish/cleanup of game - could make for a very intresting game.
I normally don't like turret defense games but the deck building did it for me.
However, other than the aforementioned low resolution issues, Round 6 of No Mercy seems to be borked, at least in the standalone build. Starting the round, all the animations are playing, I can check my cards but no enemies are spawning in and the countdown froze at 20. I've tried 3 times and it happens every time at that exact moment.
It's a real shame because the game is super good otherwise, even omitting the fact it was made in less than 3 days. Amazing variety of mechanics, furthermore they all have their place, figuring out what works and what doesn't is really fun. I really want to beat it.
This are only improvement proposal. It's a really good game for this short amount of time! Well done.
There's something odd going on with selecting the structures on the HTML5 version, though, the brackets are appearing a long way to the left and below the actual structures.
Please play, rate and comment our game aswell:
https://ldjam.com/events/ludum-dare/39/disaster-on-nebula-one
For a 3-day job, you've made an excellent game!
- The deck building screen was rather overwelming, I clicked play without expecting to be faced with a screen full of cards + text. Could definitely see people being turned off because of this.
- The fire particles from firing the cannons shouldn't be parented to the gun object. This makes it so the particles move when the head rotates which seems very unnatural.
- Are enemies supposed to keep spawning during build phase? If so, a reminder for players to hit the spacebar/next wave button would be nice. I ended up staring the screen for ~5mins wondering how long is the 1st wave.
- Tower placement OCD something something.
Yes. enemies are meant to continue during build phase.