Low Power - Energy Management RTS by 3mpty

[raw]
made by 3mpty for LD 39 (JAM)

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Hordes of hostile tofu are pouring into your location. Your base is poorly defended, poorly powered and low on weapons. Can you survive the squishy white onslaught? Are you a bad enough dude to cook some tofu? Will your base hold out, under...

LOW POWER

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Ratings

Overall 250th 3.621⭐ 31🧑‍⚖️
Fun 261th 3.414⭐ 31🧑‍⚖️
Innovation 245th 3.379⭐ 31🧑‍⚖️
Theme 246th 3.759⭐ 31🧑‍⚖️
Graphics 331th 3.759⭐ 31🧑‍⚖️
Audio 439th 2.862⭐ 31🧑‍⚖️
Humor 366th 2.538⭐ 28🧑‍⚖️
Mood 625th 2.821⭐ 30🧑‍⚖️
Given 28🗳️ 33🗨️

Feedback

Jay Valencia
31. Jul 2017 · 15:38 UTC
Great graphs, gameplay is good also, the concept idea is very good, the sounds are okay
vipbasil
31. Jul 2017 · 15:54 UTC
Good Tower Defense idea...TD + Cards Battler, why not )
krishnasism
31. Jul 2017 · 15:58 UTC
Looks really polished.
Love the "Insufficient Metal" voice :P
Overall, great game. Graphics, sound, gameplay are on point.
Good luck and congrats!
Kimitama
31. Jul 2017 · 16:03 UTC
The graphics are great and the concept is really good.
AdroitConceptions
31. Jul 2017 · 16:22 UTC
Selection icon doesn't match what is selected (it is offset left and down) - web build
Enemies kept coming during build phase
Was unclear how energy generation/replacement worked.
some polish/cleanup of game - could make for a very intresting game.
Aircraft Terrier
31. Jul 2017 · 16:41 UTC
Ahh, what a great idea for a game! I love the little 3D buildings, and the overall idea for a tower defense/RTS style game is great. I wasn't a fan of continuing to get attacked during my build phase, when I'd really like to focus on just reading the cards and making good decisions. Overall, I think it's a cool game that just needed a little more polish on some design aspects to really shine!
🎤 3mpty
01. Aug 2017 · 10:19 UTC
Selection icon works correctly in the windows build, UI was build for 1820x1080, I tried to make it work on other resolutions but ran out of time to make it perfect. Sorry for any inconvenience!
Drury
02. Aug 2017 · 10:11 UTC
This got me seriously hooked!

I normally don't like turret defense games but the deck building did it for me.

However, other than the aforementioned low resolution issues, Round 6 of No Mercy seems to be borked, at least in the standalone build. Starting the round, all the animations are playing, I can check my cards but no enemies are spawning in and the countdown froze at 20. I've tried 3 times and it happens every time at that exact moment.

It's a real shame because the game is super good otherwise, even omitting the fact it was made in less than 3 days. Amazing variety of mechanics, furthermore they all have their place, figuring out what works and what doesn't is really fun. I really want to beat it.
🎤 3mpty
02. Aug 2017 · 10:44 UTC
Look to the north on No Mercy. The timer freeze isn't a bug ;) @drury
Konio Softworks
02. Aug 2017 · 12:21 UTC
nice game
Tero Pulkkinen
02. Aug 2017 · 12:49 UTC
building this city with nice animations. Sadly after using some of the cards, it didn't let me add new card any longer, and I couldn't get past the building phase of the game. But the animations are looking great.
🎤 3mpty
02. Aug 2017 · 13:09 UTC
Press space to continue to the combat phase @tero-pulkinnen
Rahtainka
02. Aug 2017 · 13:46 UTC
I really like this game. It is balanced and makes fun. A few things I noticed. In the gamescreen the cards hinder sometimes, because you couldn't see from where the tofus spawn. Sometimes the selected card on the left side doesn't dissapear although I have built the building. It would be nice if you can remove buldings or move buldings with a little cost. The "tofus" not only attack the building wich is on thier directly way so it's easy to build walls with a little space between to distract them. Backgroundmusic would be nice, too.
This are only improvement proposal. It's a really good game for this short amount of time! Well done.
ginger9
03. Aug 2017 · 12:28 UTC
You made a CARD RTS IN JAM? Good job!
BrazMogu
04. Aug 2017 · 16:00 UTC
I like the cards/TD mechanics, plus the idea of having alien tofu as enemies to have them be just white cubes. ;P

There's something odd going on with selecting the structures on the HTML5 version, though, the brackets are appearing a long way to the left and below the actual structures.
🎤 3mpty
04. Aug 2017 · 16:29 UTC
Yeah it's a known issue but I don't want to patch it since the jam is over. Everything else seems to work, seems to be due to something with the viewport not matching correctly in webGL
Thirrash
04. Aug 2017 · 16:45 UTC
Creating TD game during jam is quite common but together with cards it's really rare! Fantastic concept, great gameplay and funny, even if simple, graphics. Great job, keep going!
recursor
04. Aug 2017 · 16:50 UTC
This was really fun. I played far longer than I'd planned. I did find it annoying that the cards in the lower right blocked my view of what was happening on that part of the screen. They should collapse down into an expandable tab or something so you can see the entire battle field. Otherwise, I enjoyed this a lot. The card-based building mechanic was really fun.
Knorz
04. Aug 2017 · 16:51 UTC
I find this very innovative and very humorous. Good work on the graphics. Sound still needs a little bit work I guess. But I guess time was issue.

Please play, rate and comment our game aswell:
https://ldjam.com/events/ludum-dare/39/disaster-on-nebula-one
Gabet Games
05. Aug 2017 · 14:46 UTC
I liked the game, but I felt that it lacked a little intuitiveness. RTS games always have more elaborate mechanics. Maybe just adding text at specific times would make the game more intuitive.
For a 3-day job, you've made an excellent game!
rubyleehs
07. Aug 2017 · 13:44 UTC
Great game overall, quite a lot comments so I try not to repeat anything.

- The deck building screen was rather overwelming, I clicked play without expecting to be faced with a screen full of cards + text. Could definitely see people being turned off because of this.

- The fire particles from firing the cannons shouldn't be parented to the gun object. This makes it so the particles move when the head rotates which seems very unnatural.

- Are enemies supposed to keep spawning during build phase? If so, a reminder for players to hit the spacebar/next wave button would be nice. I ended up staring the screen for ~5mins wondering how long is the 1st wave.

- Tower placement OCD something something.
🎤 3mpty
14. Aug 2017 · 09:18 UTC
@rubyleehs can you explain what you mean by tower placement OCD?

Yes. enemies are meant to continue during build phase.