Feed the Machine by SprovGames

[raw]
made by SprovGames for LD 39 (COMPO)

LD39GAME.png

This is my first Ludum Dare entry, and i'm a little proud of what I archieved. Although it's very simple, I really like the result.


Links:

  • Windows: https://sprovgames.itch.io/feed-the-machine
  • Source Code: https://github.com/SprovGames/LudumDare39

Tools:

  • Visual Studio
  • Gimp
  • Electronic Piano (music)
  • SFXR (sounds)

Instructions:

Keep charging up a machine with batteries. Don't make any mistakes.

Ratings

Overall 554th 2.867⭐ 32🧑‍⚖️
Fun 587th 2.5⭐ 32🧑‍⚖️
Innovation 283th 3.207⭐ 31🧑‍⚖️
Theme 148th 3.833⭐ 32🧑‍⚖️
Audio 468th 2.2⭐ 32🧑‍⚖️
Humor 415th 1.963⭐ 29🧑‍⚖️
Mood 588th 2.107⭐ 30🧑‍⚖️
Given 42🗳️ 2🗨️

Feedback

Falk Bruskeland
31. Jul 2017 · 11:23 UTC
Neat game! Cool twist on the Clicker genre!
dimesto52
31. Jul 2017 · 11:35 UTC
i dont how win this game !!! but its fun =)
jackyjjc
31. Jul 2017 · 11:40 UTC
First of congratulations on finishing the game! At first I thought it would be a clicker game and it turned out to be a puzzle game. It is actually more tricky than I thought to balance the maximum efficient and not screwing yourself. I keep dying because I let one of the batteries charge too much, which turns out to be a grave mistake because there is no way you can not lose after you overcharge a battery. (If you transfer to the machine, machine explode, if you wait until it is fully charged, you can't transfer to the machine because once it gets to 0 it dies and if you charge at 1% it will explode) I think that is a bit too harsh on the player.

The little bonus is nice but it would be nice if it tells you how much battery it gives the main machine, it was a bit unclear until I tried it out.

Sound effect was minimum but better than not having one.

Overall, you did a good job!
zoglu
31. Jul 2017 · 11:40 UTC
Nice use of windows and progress bars :p
I got 147 points on my first run, it only started to get frantic in the end. Maybe improve it so the machine loses power more quickly? Or add other battery types, which you can use only when they reach certain values?
dalbinblue
31. Jul 2017 · 11:49 UTC
Congratulations on your first entry! After a couple of plays my score was 424 (note that the score seems to keep ticking up after game over). Nice solid simple game. The first few tries I got a game over quickly because of overcharge, until I learned not to use the bonus until after a few charges, but after that I understood the strategy. Good game!
🎤 SprovGames
31. Jul 2017 · 12:29 UTC
Thank you for all these nice comments, i think i fixed the score issue
btwj
31. Jul 2017 · 13:23 UTC
The game is simple and yet surprisingly requires some thought - especially with not overcharging the batteries. The game felt like some kind of incremental that didn't let you lose focus, which was kinda neat. Good job!
kippllo
31. Jul 2017 · 14:56 UTC
Cool Game!!!
GettingRekt
31. Jul 2017 · 15:03 UTC
I like the gameplay and its a unique game to say the least. Especially since it plays kind of "backwards" in the beginning. That playing efficient is not a valid approach.

While the artstyle is crisp, I think that the machine could have a different look than the other batteries, changing the color or something to reduce the need of text to describe stuff.
PixelFormedStudios
31. Jul 2017 · 15:05 UTC
Very cool game! I loved the transition from having too much power to running out of power. Really good concept.
cowa
31. Jul 2017 · 15:11 UTC
Good job! Nice to see another clicker

Congrats for your first entry :)
BoltKey
31. Jul 2017 · 15:27 UTC
The sounds effects are seriously very annoying.

The concept is quite clever actually, but it should be much faster.
krishnasism
31. Jul 2017 · 15:31 UTC
Tricky game and fun game.
Hard? No. Challenging? YES!

Sounds blend well with the theme. :D
What I really like about this game is that it's simple but very interesting!
sn0uk
31. Jul 2017 · 15:43 UTC
Agh, the over-charging got me. Very nice work and the sounds are decent, it's a concept
I've not seen before. Great job
Hephyrius
31. Jul 2017 · 18:34 UTC
Nice little clicker. Art works well and I liked the UI as it was nice and clear. Good colour scheme. Only issue I really had was the sounds are super loud off the bat.
LeonLaci
01. Aug 2017 · 17:18 UTC
It's a nice game. I like how I need to watch my batteries so they won't overcharge :smile:
Crabman
02. Aug 2017 · 13:10 UTC
Huh, that was a lot more complex than I expected. As others mentioned, timing it just right is quite the challenge, so kudos for that! One issue though, anytime a sound is played, it seems to stop all the others, so I only just noticed there's music after I stopped clicking anything.
Phlip45
05. Aug 2017 · 02:07 UTC
Decent strategy to this one. I like how you kinda emulated that batteries lose their capacity to charge over time by having them fill up slower and slower as the game goes on (not sure if this is intentional or just a result of how you balanced it). Sound effects were a good idea, but they are a bit too harsh I feel. If you used a softer tone or a simple click sound effect it wouldn't have got so irritating as quickly. It looks like you made this in a Windows Forms Application which is kind of impressive in itself. The puzzle of which battery should I use to charge when, and how fast should I drain my initial batteries to get the charging just a bit slower made me like this one more than I otherwise might.
Xephrys
06. Aug 2017 · 10:30 UTC
Cool concept, the sound effects were a bit too loud but i like how you had to time everything nicely.