Magic Forest by Frederika

[raw]
made by Frederika for LD35 (JAM)
You are a witch gathering mushrooms. The forest becomes angry and one of the trees does something surprising!

Ratings

Coolness 44% 1416
Overall(Jam) 2.68 1023
Fun(Jam) 2.50 987
Humor(Jam) 2.20 657
Mood(Jam) 3.11 541
Theme(Jam) 2.65 950

Feedback

bazkur98
22. Apr 2016 · 20:34 UTC
Can't play it because it is in the Unity Web Player which isn't supported by most browsers. If you're using Unity 5.3, you should be able to compile it to WebGL instead.
Henry00
22. Apr 2016 · 22:01 UTC
Fun game, bit cheap on the graphics and could have used some music. Could it be you took some inspiration from Portal? :)

I also like games where you end up weak but gain powers over time. Nice job!
Henry00
22. Apr 2016 · 22:02 UTC
Actually I am so sorry but I commented on the wrong game, luckily I guess this is two reviews then. Haha.
GGAlliance
23. Apr 2016 · 00:41 UTC
Good graphics. It would be interesting if there was time to appear the dragon, instead of it appearing automatically after the collection of the fifth mushroom. I sense the lack of feedback about my health points and the lack of music.
PowerSpark
23. Apr 2016 · 02:26 UTC
Would be better if the mushrooms were pointed at.
APantaloni
23. Apr 2016 · 12:00 UTC
I think that the mushroom collecting part could have used some dangers added to it. Only on the last level I actually saw the dragon and it was easily outrun so maybe it was a little too easy. Nice concept overall that could be developed further.
jcmonkey
27. Apr 2016 · 02:33 UTC
nice looking game, if you add shooting to the game, like shooting wild animals, and then make the dragon the final boss or something.
HunGARE
27. Apr 2016 · 02:35 UTC
I like your take on the theme. The dragon idea and the model were pretty cool. I would have liked for the models to look similar, but still it looked cool.
davidcmcdonald
27. Apr 2016 · 05:11 UTC
To export to webGL, you can just go Buld Settings<WebGL, Export. take all those files, add them to a zip, upload to itch.io select (HTML), not unity. and it should work fine. :)
11Schotter
30. Apr 2016 · 18:57 UTC
It´s fun and the graphics are petty nice!
Mordokay
02. May 2016 · 13:25 UTC
Nice game .. loved the animations and was definitely not expecting the dragon to appear :). +1
lanestp
05. May 2016 · 02:34 UTC
Cute game. It would be nice if there was a little more to it. I liked the dragon. It was fun when he showed up but I wish he went a bit faster!
legavroche
05. May 2016 · 05:07 UTC
Really liked the models you used. My one criticism would be that the mushroom gathering presents no challenge and so that portion gets a bit boring. Maybe use a few small enemies to keep the player busy while gathering and the like. Great work though!
LukeZaz
07. May 2016 · 04:12 UTC
Gameplay wasn't that great, as the mushrooms seemed to be in the same place every time with the only difference between levels being which tree was picked to transform. Additionally, I feel the dragon should've been faster and spawned farther away, as I only got hit when it spawned next to me.
Omiya Games
07. May 2016 · 04:49 UTC
Adorable collect-a-thon. Definitely add audio next time!