The Torches Are Burning Low by Didactylos

[raw]
made by Didactylos for LD 39 (JAM)

I have spent so much time with my students doing classic 2D maze puzzle games, I thought I would try the same concept with a retro Wolfenstein 3D look. Watch out for spikes!

torches1.png

Avoid the traps, pitfalls, and weird floaty skulls, and find your way out of this endless labyrinth. Spoiler! It's not actually endless, it just feels like it. And the lights are growing dim...

torches2.png

Tools and Credits

  • Graphics: Inkscape and GIMP
  • Models: Blender (I made a door. Never got around to the flaming torches!)
  • Game: Unity/C# (I made a level editor. Why?)
  • Fonts: Handserif, Destroyed Aero (Public Domain)

torches3.png

For best results, use the Windows version. Mac is untested until post-jam, and WebGL just barely works. WASD or arrow keys, shift to run, space to jump, escape to quit.

Ratings

Overall 347th 3.479⭐ 50🧑‍⚖️
Fun 436th 3.13⭐ 48🧑‍⚖️
Innovation 449th 3.021⭐ 49🧑‍⚖️
Theme 775th 2.688⭐ 50🧑‍⚖️
Graphics 317th 3.796⭐ 51🧑‍⚖️
Humor 152th 3.222⭐ 47🧑‍⚖️
Mood 308th 3.447⭐ 49🧑‍⚖️
Given 75🗳️ 37🗨️

Feedback

kroltan
01. Aug 2017 · 02:27 UTC
Very nice game! I love pixelated dungeon crawlers, and having one with actually great graphics gives an extremely nice effect!
ALeal_Dev
01. Aug 2017 · 02:34 UTC
Positive:
* Nice "Windows95 Dungeon game" touch. Loved it
* Funny player comments.

Negative:
* I felt it a bit slow and boring.
* I didn't see how it is related with the jam theme.

Good work though!
🎤 Didactylos
01. Aug 2017 · 03:03 UTC
The lights slowly go out, until you are hunting around in the dark. I had planned on doing some levels with metal walls and electric lights, and some with a dungeon theme with stone and flaming torches. Ambition!
Krathya
01. Aug 2017 · 03:08 UTC
Its entertaining and nice retro style.
Crown Games
01. Aug 2017 · 04:19 UTC
A very fun game, definitely enjoyed the witty messages on the bottom of the screen, lol. It's cool that as you play the level gets darker and it's harder to notice details like holes in the ground, spikes, "stupids", etc.
maxr00
01. Aug 2017 · 04:36 UTC
Very good, love the graphics!
PixelSplash
01. Aug 2017 · 04:45 UTC
Those graphics :O!!!!! Congrats!!
sausage_squad_games
01. Aug 2017 · 04:47 UTC
Nice refreshing little blast from the past right there. The graphics are spot-on.
Gameplay is good and complemented by just the right amount of wit from the player character.
I also wildly underestimated how tough the game starts to get as the lights go out. Pitfalls OP.
Kichex
01. Aug 2017 · 04:48 UTC
Loved the graphics and the humor, maybe it would benefit from having more sound effects and music, well done
🎤 Didactylos
01. Aug 2017 · 04:56 UTC
Yes, music is not my forte. I just ran out of time for the sound effects. Well, not so much ran out of time, as spent hours fighting Unity realtime lighting to make it do what I needed.
Ace17
01. Aug 2017 · 06:18 UTC
Too bad there's no sound! As you're competing for the jam, you could have use some pre-made soundtrack. It would definitely help to create a dungeon-ey atmosphere.

Otherwise, the game is nice ; the FPS were a bit laggy (GNU/Linux user, only played the web version), making it hard to control the direction with the mouse.
I liked the floating skulls ; the darkness might be coming a little bit too fast?

Also, the self-modifying maze idea is cool, but I think you should hint it in some way the first time ; even reaching a dead end doesn't make it so obvious that you should go back on your steps. The first time, I was searching for some switch on the wall (with the spacebar, which might not do anything at all!), or a ghost wall ...
Hellblade
01. Aug 2017 · 06:39 UTC
Looks nice, gets a bit too dark to see
🎤 Didactylos
01. Aug 2017 · 06:57 UTC
The FPS are limited to 20 FPS for that old-timey feel.

There is an issue with the brightness in the WebGL version - I suspect it's getting the gamma wrong or something. As a result, it feels like it gets dark too fast.
Mac Dragoness
01. Aug 2017 · 08:38 UTC
the art is really good! but I think the gameplay isn't that fun to play especially with it's low FPS. I felt quite dizzy while playing it.
FloBar
01. Aug 2017 · 08:39 UTC
I enjoyed playing it. The resolution makes it a appear a bit blurry and it hurts my eyes but I see what your going for. I'm not sure if it was my mouse's sensitivity but the looking is way too fast. Otherwise really cool experience. Well done.
DayDreamerStudios
01. Aug 2017 · 10:31 UTC
The first skull scared me twice. :cold_sweat:
This game is really interesting and the levels are good designed.
sgt3v
01. Aug 2017 · 16:09 UTC
Very well made, I wish there was some spooky music in the background.
crass_sandwich
01. Aug 2017 · 17:06 UTC
love the art and the comments from the character. feel like respawning every time you take damage would have felt better with some sort of death animation. the connection to the jam theme is a little tenuous
EGN
01. Aug 2017 · 21:36 UTC
nice graphics.
ArticNet
02. Aug 2017 · 04:37 UTC
Very nice graphic, felt like a jump back to 1995
Terribly Awesome Games
02. Aug 2017 · 04:38 UTC
I really enjoyed the graphics. However, I found the difficulty to be quite hard -- the lights go out pretty fast, and I exhausted the first power consumable and got into a pretty sticky situation in the dark. One super nice touch: one time when I went through the spikes and got caught right at the last second the character expressed disappointment about how I had almost cleared them. It seemed like it acknowledged what I was doing.
earthexe
02. Aug 2017 · 04:38 UTC
I played the first two levels, and I had fun. This isn't the best or funnest game to me, but you did a good job
Peter Sheehan
02. Aug 2017 · 04:39 UTC
Graphics were nice, but my issue was with the mechanic of everything getting dark. If I died, things kept getting darker, so I would progress, not be able to see anything, and fall in a pit... however, the shadows and mood were totally engaging. Also, I had the Windows version.
Bill Zeng
02. Aug 2017 · 04:43 UTC
Death by stupid is just too relatable, funny game!
uzyfeo
02. Aug 2017 · 04:49 UTC
This was a very good game!

- Graphics: I'm just digging them. I always liked this minimalistic artstyle and being the 90' kid these games always bring out good memories :) They all fit nicely together, although I was not able to try them fully at their best (I'm on notebook and this games really kills it on Ultra :( )

- Sound: I could imagine some music playing in the background, kind of sad there is not any. It would definitely enhance the experience quite a bit. Sound effects are nice and fit the game.

- Gameplay: I had a little hard time moving around, jumping gaps, but I got used to jumping mechanic pretty quickly so take it just as nitpick. Overall, game played really nicelly. It doesn't felt that repetitive as I thought it would from the images and was actually quite good balanced.

EDIT: Totally forgot about Humor and Mood! Mood was definitely very well set and the humor... When I got pierced by the spikes in the beginning cause I am a dum-dum the sishkebab quote killed me (quite literally). There's definitely some sense of humor in this :)

Overall, I had much fun playing this! I need to finish it when I get home, I'm out right now. But I'm pretty impressed even with little of what I tried. Job well done :)

I'm curious with what you'll come up with next Jam, looking forward to see you there :P
Artur Hawkwing
02. Aug 2017 · 04:52 UTC
A-maze-ing!! I love the maze idea, and the challenge of the it. I have not seen anything like it yet; it stands out in a very good way. And those comments at the bottom are great!
donvermo
02. Aug 2017 · 05:47 UTC
Nice game, the mechanics were quite self explanatory but only after a while do you start noticing that the lights are getting dimmer and dimmer until it's too late. I played the web version so looking around was a bit difficult but I managed by mostly strafing to minimise the amount of looking around I needed to do.
One thing suggestion I would have is creating some kind of breadcrumb trail that points you in the right general area since it felt like most of the time it was just trial and error.
VarelseGames
02. Aug 2017 · 06:03 UTC
Enjoyed the graphic style, the jump felt really weird to me. I also play fps with inverted y-axis so I had a lot of trouble dealing with that (not docking any rating for that, just a note for future support). I didn't see any relation to the theme, but fun little dungeon maze game.
moosalicious
02. Aug 2017 · 10:39 UTC
pretty cool visuals, the level design could've been more interesting :)
yuigoto
02. Aug 2017 · 17:46 UTC
I did come, charmed by the visuals, which give of that bit of Wolfenstein-like claustrophobic map feeling, which is really nice, it really does help set the mood. Nice work with the 2D sprites and textures! :D

Controls worked really great for me, but jump felt a bit floaty. Though, I do think that, because of the genre (and the pits), it fits quite nicely with it.

The spikes and some dangers could have some bit of anticipation, though, when the light levels are a bit high. You often end up running and skewered like a shish kebab without notice, if you always run (or sometimes when you just turn around a corner).

Overall, great entry and nice work there! :D

Cheers!
ReboundGames
02. Aug 2017 · 20:53 UTC
Looks awesome. I particularly like the shadows the spikes cast as they poke out. The skulls look a little bit out of place. The footstep sounds are good, some ambient music would have gone a long way for setting the mood. I feel like some of the mechanics were a little too stingy (can't have more than 3 hearts, can't hold more than one key) considering how complex the mazes are + the dimming lights. The low ceiling also made the jumps look impossible (even though they actually aren't). Still, a very impressive entry.
Knorz
02. Aug 2017 · 21:10 UTC
The game in it self has a nice convinient style. Grown up with this style of game I liked it alot. I would have loved a little bit more action driven gameplay. Overall great work.

Please play, rate and comment our game aswell:
https://ldjam.com/events/ludum-dare/39/disaster-on-nebula-one
Bayano
03. Aug 2017 · 10:33 UTC
The dungeon art is great but the items and font display bring it down. The heart, skulls, and the text look are visually not very finished and not fitting with the game.

The game is very immersive. Even with the low res graphics, it make you feel inside a dungeon.
zenmumbler
05. Aug 2017 · 14:54 UTC
Cute, if very unforgiving. Nice retro style but even in native code there is some slowdown here and there interestingly. Nice style and design.
Sarrixx
06. Aug 2017 · 05:53 UTC
I found the gameplay to be a bit boring but the general concept and idea behind the game is cool. Nice work none the less!