Step out of the light by Zdeno

DESCRIPTION
The game is about the robot that have lost his faith in people. He needs power to move, interact and see and he can only be recharged via facility recharger. Help him navigate through dark aisles of the abandoned light bulb factory and your imagination will be challenged in seven different levels.
INSTRUCTIONS
You can move with asdw or with arrow keys. Some objects can be interacted with by moving into them. For menu use Escape. For the best feeling of the game use 16:9 aspect ratio.
MUSIC
Game theme music is available here: https://soundcloud.com/jakub-gab-o/ludumdare-39-main-theme
TEAM Drages Studio
- Jakub Gabčo
- Zdeněk Pečínka
It is our first LD and first released game ever. Your feedback is amazing guys :)
Gameplay
Yewb gameplay
https://www.youtube.com/watch?v=zc9b8SmVFs4
One level gameplay https://www.youtube.com/watch?v=cWgm7TUnucE&feature=youtu.be
Downloads
There are 2 windows version
Polished - used effects
Light - optimized for the low-end PC
Windows
Polished - http://jakubgabco.cz/stepoutofthelight.zip
Light - http://jakubgabco.cz/stepoutofthelight-lightversion.zip
WebGL
Light - http://unity.jakubgabco.cz/
SCREENSHOTS

Ratings
| Overall | 314th | 3.525⭐ | 63🧑⚖️ |
| Fun | 288th | 3.361⭐ | 63🧑⚖️ |
| Innovation | 394th | 3.098⭐ | 63🧑⚖️ |
| Theme | 480th | 3.41⭐ | 63🧑⚖️ |
| Graphics | 392th | 3.607⭐ | 63🧑⚖️ |
| Audio | 384th | 3.052⭐ | 60🧑⚖️ |
| Humor | 131th | 3.345⭐ | 60🧑⚖️ |
| Mood | 414th | 3.237⭐ | 61🧑⚖️ |
| Given | 76🗳️ | 78🗨️ |
Thank you for the game!
Anyway, game plays nice, graphics and audio are really good. After a while, the puns got a little annoying but overall they were surely nice addition.
Pěkná práce hoši! (Good job guys!)
The controls and mechanics are good, the puzzles challenging, well done!
@uzyfeo To si piš, svět je malej :grinning:
# Thank you all for you amazing feedback!
Graphics - amazing, the 3d environments looks nice, character animation was great. I've also notice the floor texture was very high quality as well, same with the lighting effect.
Sound, Ambient music - background music was there, doesn't feel intruding, great. The lines and jokes said by the robot was funny, make the repetitive trial and error a lot more fun.
Gameplay - Love the fact that even though there was no tutorial, the game make use of visual indications and common patterns to teach the player how to play the game. It was fantasic. However, I still don't get the pushing box mechanics. There was one level with 2 doors and you have to push the boxes into the lava to make way to those doors. Even though I finished that level, I still didn't quite understand why sometimes I can push the boxes and sometimes I can't. It seems to have something to do with the triggers but I couldn't really tell. For example, when there were 3 boxes in a row, I couldn't push the middle one first, I have to push the one on the trigger first. I still don't get that.
I got stuck at the level where there are 2 lasers and I have to cross. It seems like there aren't enough boxes but since you've designed the level, I assume that there must be a solution but I couldn't figure it out. Maybe I will come back tomorrow and see if I can beat it.
Love the game overall, I spent half an hour trying to figure out the puzzles and it was rewarding to get this far. Very well done!
About the box mechanics..I quess you speak about level 6. The idea is that some boxes are related to certain triggers and when the trigger is active, those boxes are locked in place. The problem is that we didn't have enough time to create visual clues for this kind of mechanic, which made it hard to understand it :slight_frown: ..(this will be fixed in later versions :grinning: )
Every level in the game have a solution. The one with lasers have just enough boxes to make it through, I hope you'll come back to beat it :grinning:.
It's feels good to see that you guys enjoyed playing our game!
@prettylucky Yeah, the joke rate is too damn high.. The robot would surely like to meet up with some lady-robots :grinning: We will think about that!
@ynk In earlier versions the robot would die without energy, but the game begun too difficult to play. :slight_frown: Now the light has mainly two purposes:
* To show your level of energy, which is now only needed to push blocks around, but we hope we will make it more impactfull in later versions.
* To make it more challenging for a player to solve our puzzles. Without light you don't see too much and you need to memorize layout and think ahead.
And jokes. Jesus Christ, those jokes
But really well done overall!
Some suggestions to make this more interesting are:
* (Obviously) duct tape for the robot's mouth :P Lower frequency of puns, or only do it when the robot is not moving / idle for a few seconds, or maybe on level completion.
* Use some other indication rather than the light level for the robot's power. It would have been nicer to have more light all the time
* One possibility is to make the charge last for a certain number of block pushes, rather than just a number of moves. This would lead to different kinds of puzzles related to the power limit.
* I do really like the idea of blocks sitting on the activated power line being magnetically/electrically locked in place, which is slightly different than the mechanic you implemented but it'd be pretty easy to understand and visually show.
I played this on stream at https://www.twitch.tv/videos/163826993 - Time 1:29:30
PS I adore the start screen. I've only seen interactable start screens in a few games - the world needs more! :P
@sgstair Thanks for playing our game on stream. To see someone playing our game is even more rewarding. Also amazing suggestions, TYVM!
@cnoble We were happy that he was moving at all :grinning: But yeah, movement does really need some polishing.
@angela-he Thank you :wink: About the start screen..using interactivity actually saved us a lot of time. We already had mechanics implemented so it was easier to create "start screen level", instead of creating more content just for opening scene.
For robot voice we used this http://www.oddcast.com/home/demos/tts/tts_example.php Alan with higher pitch may seem familiar :wink:
[Danae streams Ludum Dare 39: Day 2, part 1: Step out of the light](https://youtu.be/bhOEvC7XxZo?t=1h38m11s)
Very cheesy / corny, but fun to play and discover the various jokes. As mentioned in the stream, while it was probably there to make sure the game fit the theme, I didn't feel that the running out of power mechanic added anything to the game – I simply had to keep going back and forth instead of solving the puzzle directly. Also, I would have loved the ending music track to be the actual soundtrack (with fewer "jokes" to interrupt it) – it was pretty good.
Overall, good job guys :)
I loved the jokes that are heard throughout. A little thing like voice acting takes a game a long way in my heart. It certainly made solving the puzzles a lot more entertaining.