Wild Surge by R33an1

This is my first Ludum Dare ever, although I have wanted to participate many times before I have not been able to.
The theme was a bit challenging for me at first, however I quickly came around.
I got some inspiration from the wild mage archetype from ADnD 2nd, specifically the effect Wild Surge, which could procc whenever you cast a spell and potentially be disastrous.
Therefore I made a puzzle platformer, where you have to keep using spells in order for your "mana-bar" to not fill up. If it does fill up, you explode in an arcane explosion. :O
You move with WASD, and cast spells with the following key combinations: - Jump: UP, DOWN, UP. - Unlock door: LEFT, UP, RIGHT. - Fireball: DOWN, LEFT, RIGHT.

As can be seen on the screenshot, there are some UI elements to help you as you go.
The spells do require a certain amount of mana to cast, and there are "depletion crystals" to empty your bar throughout the map. Hoping it won't be too difficult. :)
The goal is to reach the end, where you will find a bigger "depletion crystal", which will drain you of all magical powers and save you from a horrible fate...

The compo has been most challenging, but also very fun.
Tools I have been using: - Unity. - PyxelEdit. - ChipTone. - Gimp (For the cover photo).
The font is Cratense by Lucélia Barbosa, and is according to DaFont.com 100% free.
Some known bugs: - The player sometimes get stuck when moving from one tile to the next one. I have tried googling around but couldn't seem to find any viable solutions.
Thank you for playing, and have a great day! :)
| Windows | https://www.dropbox.com/s/gmvohu2bgt9v842/Wild%20Surge%20-%20LD40.zip?dl=0 |
| Original URL | https://ldjam.com/events/ludum-dare/40/wild-surge |
Ratings
| Given | 5🗳️ | 1🗨️ |
I also encounterd your moving bug. It is also happening sometimes when you jump near walls (it saved me once! :D).
I got 2 crystals and when I advanced to the bottom of the map with the poison sea i died. It felt really frustrating to start all over again without any checkpoints (i thought those big crystals were checkpoints at first).
However it's a solid entry and art, sound and idea are very well put together!
If you wouldn't mind please also check out my game: https://ldjam.com/events/ludum-dare/40/just-another-space-game
I actually managed to fix the bug today, unfortunately not in time though. :)
I will definitely look into better ways of handling progression through the map.