Pillar of Peril by Selgeron

[raw]
made by Selgeron for LD 43 (JAM)

https://selgeron.itch.io/pillar-of-peril

PillarTitles.png

Pillar of Peril is an action game where you must climb the Pillar of Peril, to defeat the evil sorcerer at it's top. You are armed with just your revolvers and have your trusty dog beside you. However climbing the tower is no easy task- outside of the deadly creatures, the doors will only open after a price has been paid.

Sacrifices Must Be Made.

Controls: Move with WASD, Shoot with Arrow Keys

Double tap movement keys to dash Press the Q button to stand still and fire with both hands Press the space bar to slow down time Your dog will attack any monsters that get too close to you.

Programming and Game Design by Selgeron Art by E. Hanby @ehanby You can also find ehanby on twitter https://twitter.com/hanbydesign

https://selgeron.itch.io/pillar-of-peril!

Ratings

Overall 88th 4⭐ 23🧑‍⚖️
Fun 152th 3.762⭐ 23🧑‍⚖️
Innovation 601th 3.048⭐ 23🧑‍⚖️
Theme 75th 4.19⭐ 23🧑‍⚖️
Graphics 274th 3.976⭐ 23🧑‍⚖️
Audio 428th 3.19⭐ 23🧑‍⚖️
Mood 97th 3.976⭐ 23🧑‍⚖️
Given 13🗳️ 11🗨️

Feedback

InfinityForger9
04. Dec 2018 · 02:46 UTC
I loved this game!
loadsofmana
04. Dec 2018 · 02:47 UTC
Interesting game, i like the idea of having to choose which mechanics to sacrifice. Hand seemed really good, i kept it till it was my last one. could use diagonal shooting.
zaza
04. Dec 2018 · 03:00 UTC
pretty cool game, hand felt a little overpowered compared to the others, the mage laser attack has a little loud too, overall it was pretty fun to play

i'll never be able see the other end tho.. i just can't sacrifice the dog :(
DaedricList
04. Dec 2018 · 04:02 UTC
Loved it, especially the art. Good thing I'm a cat person too.
Tahldon
04. Dec 2018 · 04:13 UTC
Had a lot of fun with this game! The art was very good and the mechanics were fun as well. The character was super fast in reference to the enemies, but I liked it that way. He heh.
Albinobat
04. Dec 2018 · 05:17 UTC
Great game! love doggos
zaicuch
04. Dec 2018 · 05:56 UTC
This game was so good! the feels! i saw it coming and i refuse it!
NothingPersonal
04. Dec 2018 · 06:57 UTC
Great game. One of the best i've played so far. I loved the detail of including the dog. That feels like such a pain to implement but it really sets the game apart from most other top down shooters. Really well done. I'm not a fan of the double tapping for dashing but it's an established setup most players will double tap to dash. But in here it didn't feel comfortable to use with the other controls. The game is so good that's how far I had to go to find something to criticize. Great work!
Subsage
04. Dec 2018 · 07:28 UTC
A complete game, very nice. I'm sure you already know that polishing is the only real big thing to do from here, you've got something pretty complete already :D
Death_Is_Cold
05. Dec 2018 · 00:57 UTC
I really really like this game, but It seems like a poor design choice to spend so much time on all these abilities only to have them not be used for most of the game. Art is great, music is good. Overall well done.
🎤 Selgeron
05. Dec 2018 · 06:15 UTC
@death-is-cold - If I were to make this a full fledged game I would probably have more of the game pre-sacrifice. I was originally going to have 4 levels between each shrine, and require you to find a key on those levels instead of the sacrifice shrine, as well as making the skills more impact- Timed spike traps were also originally planned which would have made more use of the slow-time and dash abilities for instance.
primitive-concept
05. Dec 2018 · 09:54 UTC
Great take on the theme! My only gripe as I was playing was once I got to the last room, I thought the enemy was a bit too easy... then as the fight went on, I realized how wrong that assumption was. I was so close, too...
arzi
06. Dec 2018 · 13:47 UTC
So not the Dark Tower? ;)

The game was fun and the theme well implemented, though I was more than happy to sacrifice my youth since it was more trouble than it was worth :D
Omiya Games
08. Dec 2018 · 04:13 UTC
I thought the graphics were really good, and the escalation of difficulty was fine until the last level and the final boss. I appreciate the time given to experience all the abilities early on, as it does make the decision of what to sacrifice difficult. I would have appreciated it if the game paused while I was debating what to sacrifice, though. Go Hand-ability!

I thought it was difficult to aim given only 4 directions were supported. I also thought the audio, both music and sound effects, were very repetitive. The latter in particular could use variety via playing a random selection of a category of sound effects, and/or randomizing the pitch/play-speed each time the sound effect is played. I thought the final boss was too difficult for my taste; combined with being reset from the start made me want to quit early. Since there's nothing else left to sacrifice at this point, I think it would have been a better idea to just reset the player from the beginning of the battle with full health.