Hunters and Hunted by Jadernak
About:
You, member of Brotherhood, are tasked with hunting down dangerous heretics and pagans. Travel across the realm, balance your resources and experience the story.
Things you should know (or will figure out):
- Move around the map by clicking the green nodes (green = accessible from your current position, red = current node, blue = visited node)
- You have three resources: Supplies, Food, Money
- If you run out of food you loose
- Each movement between nodes costs 1 food
- Actions in nodes cost supplies and can yield food, supplies and money depending on the node
- You can buy food in villages/towns and supplies in towns
Controls:
Mouse only + Escape to exit
The slider in bottom left corner is volume control for music
You, member of Brotherhood, are tasked with hunting down dangerous heretics and pagans. Travel across the realm, balance your resources and experience the story.
Things you should know (or will figure out):
- Move around the map by clicking the green nodes (green = accessible from your current position, red = current node, blue = visited node)
- You have three resources: Supplies, Food, Money
- If you run out of food you loose
- Each movement between nodes costs 1 food
- Actions in nodes cost supplies and can yield food, supplies and money depending on the node
- You can buy food in villages/towns and supplies in towns
Controls:
Mouse only + Escape to exit
The slider in bottom left corner is volume control for music
| Windows | https://dl.dropboxusercontent.com/u/62191236/HuntersAndHunted_v2.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=36014 |
Ratings
| Coolness | 56% | 3 |
| Overall(Jam) | 3.50 | 304 |
| Fun(Jam) | 3.50 | 224 |
| Graphics(Jam) | 3.82 | 268 |
| Humor(Jam) | 2.68 | 409 |
| Innovation(Jam) | 3.37 | 293 |
| Mood(Jam) | 4.07 | 46 |
| Theme(Jam) | 2.79 | 896 |
Having your stats shown at all times would be pretty nice, and it would help to be able to scroll across the map, so you have a better sense of the direction in which you are going. But I love the overall idea and direction of the game, very pretty and interesting.
The art, music, and story meshed very well.
The map movement is awesome, really liked that concept! Like the wistful audio too. Map effects like wind particles, smoke/fog would look really cool -- hoping for post-jam updates!
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
Some typing errors, though. ;-)
It was really fun at the beginning, it started being a little painful after, when you had to restart 4 times to have go enough loot to pass the path on the left of the map.
The music and graphics did a very good job to put you into the game. The blending of the text-box and the map was nicely made. Some extra visual effect could have been cool, (like foot-steps). I think have your ressources always displayed could have helped, and show + and - over them when you find some of them. I also didn't always knew how to reach a certain town, and where had to go first. Maybe a good idea could be that when you hoover a town too fast it shows you the path you should take to reach it ? A "fog of war" could also add a little to the exploration dimension.
Zooming out and being able to drag the map when your not moving could also have been a good mechanic.
I think the game was a little too hard in the sense that due to randomness, you could have awsome suply and food stock one minute, and loose everything by failing a lot of attempts. You could make the randomness more in favor of the player, reduce the randomness range, of artificially make the player less/more lucky depending on his last rolls. Having check point will make the game less frustrating, and you won't have to re-do everything again once you lost.
Apart from that, I was really happy playing a good not-action mouse-based game. The writing was really well done, the story catchy, and there was a pretty big diversity of encounters, and that was awesome.
The resources balanced themself pretty well, and, apart from the raging randomness, the game flow was perfect.
You did a very good job ! You have my respect. I would love to play a longer version.
It really reminded me of adventures in a fantasy novel. The ending felt a bit anticlimatic and sudden though. But following the clues was really cool!