Sensory by VarelseGames

[raw]
made by VarelseGames for LD 39 (JAM)

Sensory is a game where you must choose which sensors to power in order to make it through an environment without running out of power or taking too much damage.

ScreenRadar.png

ScreenThermal.png

Ratings

Overall 355th 3.459⭐ 39🧑‍⚖️
Fun 414th 3.162⭐ 39🧑‍⚖️
Innovation 33th 4.081⭐ 39🧑‍⚖️
Theme 203th 3.838⭐ 39🧑‍⚖️
Graphics 568th 3.135⭐ 39🧑‍⚖️
Mood 376th 3.306⭐ 38🧑‍⚖️
Given 38🗳️ 40🗨️

Feedback

Lovro Kalinovčić
31. Jul 2017 · 10:11 UTC
I like the concept, but it took me a couple tries to understand what the different sensors were doing. I think it would've been more enjoyable if the game had a brief tutorial. Still, very nice!
Aidan_Stokes
31. Jul 2017 · 10:16 UTC
Brilliant idea! A good addition to make things interesting is having the sonar effect fade. I love it and its a very unique and creative game!!! well done
Tero Pulkkinen
02. Aug 2017 · 05:04 UTC
looks good. The effects are pretty amazing, with all the colours changing dynamically depending on the current game status. Movement was kinda slow, but the colour changing so nicely kinda compensated.
Deanard
02. Aug 2017 · 05:12 UTC
Interesting and original idea here, Needs some polish and the heat spheres feel very hard to navigate around at some parts but overall a positive experiance
Chris Coe
02. Aug 2017 · 05:22 UTC
This was NEAT once I figured out what was going on. The sound ones tripped me up a lot, definitely the hardest type to avoid. Cool work!
Shaolin Dave
02. Aug 2017 · 06:17 UTC
Took a bit to figure out what to do, but once I did it was pretty good.
bombjack
02. Aug 2017 · 14:04 UTC
very fun game! it should have been even better if we could move a little faster
PanDorfa
02. Aug 2017 · 19:56 UTC
this game is awesome, it could be little faster but thats about all i have to say, 30/30 points from me, i think everything you put in there suits its purpose well, gw
Emery
02. Aug 2017 · 20:14 UTC
I really enjoyed this game, it was fun and a cool idea. You could have a tutorial at the beginnig since had trouble knowing what each one does. But after that it was really fun, and the graphics are good. Good Job
Amatwiedle
02. Aug 2017 · 22:57 UTC
Very good implementation of the mechanics, I loved having to balance between the three.
foolmoron
02. Aug 2017 · 23:51 UTC
Reallyyyy cool look, especially the sonar. Really cool use of 3 senses. Walking felt too slow and the level design was kinda hard to figure out though.
kleinzach
03. Aug 2017 · 03:17 UTC
I'm not too sure about the thermal sensor, I believe that could have been used a little better. It felt really similar to listening for electricity and I only need to toggle it on for a second to have a full understanding of where the fires are. The scan and the sound on the other hand were really well done. I like the idea of sight not being a given in a game and having to uncover the world on your own.
Peter Sheehan
03. Aug 2017 · 03:19 UTC
I had a lot of surprises and intrigue with this one. It took me a few tries to solve some of the puzzles, but when I did it really made me feel like I had discovered something. My one issue was the story, or lack of it. I think it would have made me more interested in the world and what I was doing there. I got the impression I was fixing a computer, but it just would have been icing on a tasty cake to have more of a reason to be fixing the computer. Of course, very cool idea and the graphics fit the mechanics nicely.
rosypenguin
03. Aug 2017 · 03:21 UTC
Interesting and unique concept! It was hard for me to realize that the blue boxes were the goal at first, since the loading next level screen seemed like a game over to me. I did get stuck on level 4 I believe, where there are 2 flames on either side of your path. When I try to walk between them, my health gets drained? Otherwise this game has a lot of potential and I can see it being really fun with more mechanics, maybe an enemy that you can hear walk around you with 3D sound. Great work!
Chadivision
03. Aug 2017 · 03:42 UTC
This was one of the coolest games I've played so far. I love the concept. It took me a few seconds to figure out what all the sensors did. Especially the audio one because the first couple times I turned it on I wasn't near anything, so it didn't make much of a difference.

I especially like the look of the "ping" sensor that makes the room appear. The one thing I would suggest would be a little low pass filtering on the ping sound. It's a little harsh, and I think it would give me a headache if I played for more than a couple of minutes.

Really cool game though!
rodobodolfo
03. Aug 2017 · 04:03 UTC
Loved the visuals, movement could be faster, really interesting idea!! solid entry!!
simonhutchinson
03. Aug 2017 · 13:48 UTC
Great original idea. I like the progression and the world that you set up. I also really liked the sound, is there a reason you opted out for "Audio"?
🎤 VarelseGames
03. Aug 2017 · 15:02 UTC
@simonhutchinson
Audio is opted out because the game makes use of creative commons sounds, lightly edited. I didn't really create any of the sounds, nor are they altered enough that I consider them mine. On top of that, it's not really what I set out to achieve, while there are lots of people who made great original sound effects/music that deserve ratings.
BroRawr
03. Aug 2017 · 18:29 UTC
Really cool concept!

The only con I have for this is:
* Could have been a little faster
* Mouse controlled camera would be nice

I think you can create a really cool game post LD and I would be very interested in seeing how it would turn out!
Logicon211
04. Aug 2017 · 02:41 UTC
Interesting game. I wasn't quite sure how to use the sound sensor to help me out other than hear that there was damage coming soon. But it appeared as though I couldn't avoid it. I might not be that good either :P.
🎤 VarelseGames
04. Aug 2017 · 02:46 UTC
@logicon211 Yes, that is the mechanic that seems to have the most trouble being communicated. I have better ideas for how to use the sound sensor in the future. In the worst case I've seen people wander through the sound trap not taking any damage and never learn the mechanic for the later levels. The mechanic needs work. For bonus the sound sensor is very helpful for the moving platform.
Ganiester
04. Aug 2017 · 04:00 UTC
Great game, really inovative and diffrent. Easy to start and get the hang on.I had problems with the sound in the start though was way to loud and it seem to make noice on every klick ? So when the game did not respond on me pressing start, a burst of sounds hit my ears :/. The grapics was a bit meager aswell, the goal only being a blue box with no shared for example.

Other then that I really enjoyed it though so thanx for a good game!
Andreu
04. Aug 2017 · 10:05 UTC
Quite interesting. I only missed a bit more explanation and a bit more of "speediness" feeling.
FloBar
05. Aug 2017 · 12:20 UTC
It looks like it could have some potential but I just wasn't sure what to do. Find a way out of the room?
diptoman
05. Aug 2017 · 19:02 UTC
The thermal sensor didn't quite work for me. I get what you were going for though. Would have liked faster movement speed too.
But as an idea, it is super cool. The effects are nice too! It's just as an implementation, there could have been less rough edges in terms of how intuitive the elements are.
Pixel Game Wizard
07. Aug 2017 · 02:49 UTC
This game looks really cool. Not only that, but I think the game levels were really well-designed. They introduced concepts one at a time and it wasn't too overwhelming.

The main thing that I would recommend changing (as many others have already said) is the movement speed. The game felt somewhat slower than it had to be, it seemed to take ages to get back on track if I ran into a dead-end.

The individual level I had the most trouble with was the first one with the moving platform. It took me a while to figure out that the "1" sensor's information was out of date, so I kept getting confused why I was moving toward the gap, and why when I tried to stay on the platform I kept falling through the floor. :-P I eventually did get through it though. :-) Maybe instead of having a platform move across a gap, it could be a solid block platform moving up? If the player is moving up, I think it would be clearer that it is intentional movement and not some trap. Then when he or she reaches the top, they should need to use the sensor again so they can immediately see "Ah! The platform has moved".

Overall I like this game, it feels unique and is a fun experience. :-)
supr
07. Aug 2017 · 12:06 UTC
Good concept.
Ace17
17. Aug 2017 · 19:42 UTC
Great idea! It was fun to gradually discover the mechanics of this game, nice how you hint them instead of being explicit. The visuals are minimalistic but great, and the audio effects are also cool. Some gloomy music would have setup a perfect mood.
The player movement was a bit slow, though, a 'run' key would have been nice.
Overall, well done!