Sensory by VarelseGames
Sensory is a game where you must choose which sensors to power in order to make it through an environment without running out of power or taking too much damage.


Ratings
| Overall | 355th | 3.459⭐ | 39🧑⚖️ |
| Fun | 414th | 3.162⭐ | 39🧑⚖️ |
| Innovation | 33th | 4.081⭐ | 39🧑⚖️ |
| Theme | 203th | 3.838⭐ | 39🧑⚖️ |
| Graphics | 568th | 3.135⭐ | 39🧑⚖️ |
| Mood | 376th | 3.306⭐ | 38🧑⚖️ |
| Given | 38🗳️ | 40🗨️ |
I especially like the look of the "ping" sensor that makes the room appear. The one thing I would suggest would be a little low pass filtering on the ping sound. It's a little harsh, and I think it would give me a headache if I played for more than a couple of minutes.
Really cool game though!
Audio is opted out because the game makes use of creative commons sounds, lightly edited. I didn't really create any of the sounds, nor are they altered enough that I consider them mine. On top of that, it's not really what I set out to achieve, while there are lots of people who made great original sound effects/music that deserve ratings.
The only con I have for this is:
* Could have been a little faster
* Mouse controlled camera would be nice
I think you can create a really cool game post LD and I would be very interested in seeing how it would turn out!
Other then that I really enjoyed it though so thanx for a good game!
But as an idea, it is super cool. The effects are nice too! It's just as an implementation, there could have been less rough edges in terms of how intuitive the elements are.
The main thing that I would recommend changing (as many others have already said) is the movement speed. The game felt somewhat slower than it had to be, it seemed to take ages to get back on track if I ran into a dead-end.
The individual level I had the most trouble with was the first one with the moving platform. It took me a while to figure out that the "1" sensor's information was out of date, so I kept getting confused why I was moving toward the gap, and why when I tried to stay on the platform I kept falling through the floor. :-P I eventually did get through it though. :-) Maybe instead of having a platform move across a gap, it could be a solid block platform moving up? If the player is moving up, I think it would be clearer that it is intentional movement and not some trap. Then when he or she reaches the top, they should need to use the sensor again so they can immediately see "Ah! The platform has moved".
Overall I like this game, it feels unique and is a fun experience. :-)
The player movement was a bit slow, though, a 'run' key would have been nice.
Overall, well done!