A Small Planet by rayriver


Your spaceship crashed on a small planet. You need to collect all parts to repair your spaceship.
Controls
- WSAD: Move
- K: Jump/Hold in the air to fly
- J: Use drill/Interact
Tools
- Unity 5.5.0
- Aseprite
- Bfxr
Links
- Win & Mac Downloads: https://rayriver.itch.io/ld38-a-small-planet
- Source Code Downloads: https://rayriver.itch.io/ld38-a-small-planet
Ratings
| Overall | 135th | 3.667⭐ | 35🧑⚖️ |
| Fun | 132th | 3.576⭐ | 35🧑⚖️ |
| Innovation | 388th | 2.788⭐ | 35🧑⚖️ |
| Theme | 292th | 3.333⭐ | 35🧑⚖️ |
| Graphics | 305th | 3.121⭐ | 35🧑⚖️ |
| Audio | 373th | 2.25⭐ | 34🧑⚖️ |
| Humor | 351th | 2.207⭐ | 31🧑⚖️ |
| Mood | 274th | 3.091⭐ | 35🧑⚖️ |
| Given | 24🗳️ | 8🗨️ |
Apart from finding the spaceship parts, you will also find power-up that allows you to explore in larger regions.
"Shoe" that make you jump hight, "田" allows you enter cold place, etc. And evetually you can fly.
Also, there are deisgns like "push stone to hold the door swtich", and "crack in the wall that indicate a hidden pass"
The level design is very good work, also the world circles from left and right, as it is indeed a "planet".
The level design is really nice. I got the feeling of a small world. The total game process is generally smooth, which give me a good Metroidvania game feeling. The beginning of game contains many places "I want to go but cannot", which gives me clear goal and motivation to finish the game. Additionally, you've done a great jobs controlling where the player can go in each stage.
What's more, I've once thought that I would be dead when I enter the freezing area, and later I found the designer did not introduce new mechanism but just set the jump force down. I love this clever design.
Another place stucked me was the sudden disappearance of one stone. The door was off and I cannot go out. And then, I found the hidden door. It really surprised me. (But I think there may should be a feedback, or the player may think this as a bug once)
The art work may be simple, but behind the appearance the game is quite well-formed.
That said, this game was fantastic. I loved the loop-around and metroid-vania feel of it. Not a lot I could suggest for improvement. Very well done.
I really liked the way you teach to play - every time it is clear how to play and what to do.
Great job :)
AMAZING game! My favorite so far!
Very good!
But the rest was a truly enjoyable experience. Kinda was wishing for more involved and harder puzzles with the introduced mechanics but of course compo offers some design limitations. There is a lot more you could do with just the doors, switches and rocks. And you used the drill just as a glorified key. Could have included some puzzles designed around it like stair building à la Zelda 2.
But oh well, I guess the game is good when you finish it wanting more :)
Great level design for only 48 hours. SFX and animation are simple but effective. The planet is small, however obtaining items allows you to access areas that you could not access before. It is a tiny platformer but it has almost complete classic platformer basic elements.