Dungeon Sweeper by japes
Dungeon Sweeper
It's an RPG version of minesweeper! Can you reach the final dungeon for the ultimate prize?
Arrow keys or WASD to move...you know the rules ;)
Look, I'm going to be honest with you:
I had a really cool idea for the theme "Change the genre of a classic game", and after wrestling with the actual theme for an hour, I had nothing of interest.
So here's my entry - judge me harshly if you must!
| HTML5 (web) | https://japes.itch.io/dungeonsweeper |
| Source code | https://www.dropbox.com/sh/xary7vis5xm9njr/AACrCr5yrB08dp-fGr7VaVj8a?dl=0 |
| Source code | Available on request! |
| Original URL | https://ldjam.com/events/ludum-dare/44/dungeon-sweeper |
Ratings
| Given | 13🗳️ | 18🗨️ |
The concept is really good, need to say that.
I can honestly say i've never thought to throw dungeon crawling and minesweeper together, it's quirky and i like it.
It'd be nice if you could add flags to known spots and be able to block yourself from taking a spot you think is a bomb so you don't accidentally mine it.
Spending a day doing an art pass on this could improve it immensely, i can see this becoming a £5 itch/stream title with the right work going into it: level diversity, audio design, powerups (as an abstract term) and some swanky graphics.
Don't drop this project, iterate and see where it goes first!
Even if I thought that randomly place the end of each level or wait that you have finish the level was pretty clumsy. Each time I find the exit, I was like "Ok I can go next floor" but nop.
But overall it was fun to play :)
I personally suck at minesweeper so I didn't make it very far. The game could have some more RPG elements if you wanted to go farther down that path and some more visional polish, but for a game made in a weekend, I think you a great job!
Anyway: Great concept! Really like it.
It would be nice to see some loot to collect in the dungeon, or some monsters to to fight. It could be a good idea to have different layers of minesweeper "hints" point to different things in the dungeon.