Deep by tenshi42
Alone in your submarin after an accident, try to escape a mysterious underwater creature.
Commands
By default you can use arrow keys to move or ZQSD (we use French keyboard, sorry :innocent:).
If you want to use WASD (or an other key binding) to move, at the game startup (in the Deep Configuration popup) go to the Input tap and change the binding.
To do list
- ~~Sonar~~
- ~~Air recycler system~~
- ~~Ship commands~~
- ~~Creature following ship~~
- ~~Obstacles generation~~
- Obstacle collision
- ~~Create events~~
- Shaking camera
- Audio feedbacks
- ~~Impossible operations~~
- Alarms
- ~~Creature~~
- Random events
- ~~Water leak~~
- Engine failure
- Air system failure
- Game over conditions
- ~~Overtaken by creature~~
- Not enough oxygen
- Ship reach the objective
- Lights
- ~~Ambiant lights~~
- Alarm lights
- Max powered lights
- ~~Music~~
- ~~Ambiant music theme~~
- ~~Creature music theme~~
- Battery
- ~~Level changing with realtime consumption~~
- No battery events
Known issues
- Lack of information about your cause of death.
- Using submarine wheel with custom key binding may not work (espacially to turn left).
- You can use arrow keys here
- Sometimes player fall through the submarine while seating or leaving a seat on the cockpit.
- Linux build does not seem to work.
External tools and assets used
- Unity
- ATM by CGY
- Sci-Fi Door by 3DMondra
- Sci-Fi Modular Environment 1.0 by Adamations
- Sci-Fi Asset Pack 1.0 by HoSchu 3D
So many thanks :)
| Windows | https://tenshi42.itch.io/deep |
| Linux | https://tenshi42.itch.io/deep |
| macOS | https://tenshi42.itch.io/deep |
| Original URL | https://ldjam.com/events/ludum-dare/39/deep |
Ratings
| Overall | 637th | 3.04⭐ | 52🧑⚖️ |
| Fun | 771th | 2.48⭐ | 52🧑⚖️ |
| Innovation | 473th | 2.98⭐ | 52🧑⚖️ |
| Theme | 403th | 3.5⭐ | 52🧑⚖️ |
| Audio | 215th | 3.49⭐ | 53🧑⚖️ |
| Mood | 208th | 3.627⭐ | 53🧑⚖️ |
| Given | 53🗳️ | 44🗨️ |
~~Make a really fine game~~
I'm really cautious with horror style games, this hearth cant take so much scary things but this was a good piece of work. I'd wish you add support to WASD buttons as well it was difficult to move around with arrow keys then go to E and F keys :D
We know that there are issues, but it was our first gamjam :D
ps : Z,Q,S,D works fine, french nationalistic chauvinism ^^
Cheers :)
Yep they still have some bugs, but it was our first jam (and we loose a little our sense of priority :sweat_smile:)
You can change your key binding just before starting the game (in the configuration popup in the *Input* tab)
We are happy that you like the mood and ideas :slight_smile:
Yes, we haven't fix all the bugs (and some are really annoying), but we currently don't have time to make a bugfix...
@sarrixx, it's seems that the controls for the submarine ignore your personnalized key mapping :confused: So, you have to use 'A' to move left and 'D' to move right.
Ambiance is great, music is great. Just had a little issue with the camera on my mac, but really not much.
Really really good work.
@hs-dave the only condition that trigger a game over is when the monster catch you up (when the ship speed is too low), but yep, some information are still missing.
The sound effects are great.
My biggest issue with this was the controls. Arrow Keys? Alright, but then don't have me move my hand to akwardly placed hotkeys. The compass is only operable with the "D" key for some reason, I would go full wasd controls in your case.
The camera is very sensitive to control, so it's not easy to move around. It also seemed to have framerate drops, maybe because of the motion blur but i can't tell.
Gameplay-wise it seems promising with those random events occuring.
The mood is building up nicely as well.
Overall: It looks promising! I would put my focus on reworking the controls and fixing/improving on the audio track. Don't get me wrong, i love the harmonics in the track but it just sounds too flat.
@tjakka5 yep, we made some mistake with controls, but we'll take notes to improve that for the future.
But the gameplay is lacking, I hate when the game treats me like a child and tells me "Go here, now pick this, now go here, now move to steps to the front, now attack this man, now go back" (yes, i'm looking at you assassin's creed 😡), but in this case, the game really needs some directions, for instance, even though I have a steering wheel in front of me, I'm not sure if I can control it, pressing buttons doesn't seem to work, dragging it with the mouse doesn't work either. So, there are two options here, either is intended that you can't move the wheel in which case, if feels more like a bug than a feature, OR you can move the wheel but is not explained well.
To finish, congratulations on your first jam, is really well done. My recommendation for the next jam is that you leave more time for testing and polishing the game.
I found a bug when I increased the power consume and the camera moved like out of the ship.
Nice work :)
I believe a 3D game like this is a challenging work !
The atmosphere and the music was well created . I was waiting for a monster to come and eat me or something similar :)
I loved the idea and I am looking forward to playing your future games ! :)
The atmosphere was excellent, but I could never take place on the seat. Pressing F did nothing. Too sad! :sob:
Solid attempt, I'm looking forward to your next entry!