KeyPuppers by AntaresValdemar

Play the game here:
https://antaresvaldemar.itch.io/keypuppers
This is my entry to LDJam 38! Your keyboard is a small world, and these small but energetic puppers love it! Can you keep up with them?


This is my first time entering a game jam, and my first time creating a complete game.
Watch a game creation timelapse here: https://www.youtube.com/watch?v=IVGMHO0HJ4A
If you enjoyed the game please let me know!
Tools used:
Unity5 Blender Clip Studio Paint Protools
| Original URL | https://ldjam.com/events/ludum-dare/38/keypuppers |
Ratings
| Overall | 338th | 3.444⭐ | 38🧑⚖️ |
| Fun | 402th | 3.111⭐ | 38🧑⚖️ |
| Innovation | 162th | 3.611⭐ | 38🧑⚖️ |
| Theme | 475th | 3.25⭐ | 38🧑⚖️ |
| Graphics | 330th | 3.667⭐ | 38🧑⚖️ |
| Audio | 284th | 3.212⭐ | 35🧑⚖️ |
| Humor | 108th | 3.576⭐ | 35🧑⚖️ |
| Mood | 268th | 3.455⭐ | 35🧑⚖️ |
| Given | 30🗳️ | 52🗨️ |
The sounds are music are really cute, they fit the puppies well!
@jejoll Thank you! Originally I had planned to have a function where you could hold two keys and build a bridge between them by pressing another function key, but had to simplify the idea :)
The main thing I'd have liked is to be able to repair 2 or more keys at once. I do like the time management aspect of not being able to fully repair a key instantaneously (though I've seen effective uses of that mechanic, too, in other games). But because of the health bars being very obvious, and the repairs taking as long as they did, I felt like a lot of my time was spent watching progress bars fill up, which is never a fun experience. Granted, this is highly subjective and a massive nitpick, but it's a gripe that stood out in my playthrough. In the spirit of constructive criticism, here's an alternative I might consider to avoid that problem: press the key once to start repairing, a second time to stop. make fewer keys be damaged at any one point, but make repairs take longer. allow 2 or 3 keys to be repaired at once, so the player's always hunting for new targets even while keys are repairing.
Still, besides the nitpick I can't fault the game on any front. The sound effects are fine, the graphics are nice and polished, the design's very nice for a LD game. Very nice work.
@amras0000 Thanks very much for your critique. You're not alone in wanting to repair multiple keys at once it seems. I will try it out and see how it plays :)
As for the shift key, it was kinda obsolete in this version but I'm planning to add more abilities triggered by other keys, so it will make more sense in future versions (hopefully).
Thanks for playing, and for your suggestions, I'm glad you liked the game overall! :)
Only bug I encountered is if you freeze a pupper over a broken key it can eat your lives away cause they cant despawn. That aside this is a great game and I would like to make a game like this sometime myself!
Really well done!
Gotta love puppers
My game: Google Drive Link: https://drive.google.com/drive/folders/0B13g3FsdXQ4MUGp5anQzb20zams?usp=sharing
Great concept and excellent execution!
I like that the game brings stress and flow at the same time. Much like a typing version of audio surf or something.
I think the key should repair by just pressing it, otherwise very well done!
From the looks of the screenshot, I thought this was going to be a typing game, but the way this game works makes it seem a lot less of a typing game than it actually is. Sure you have to hold the corresponding keys to repair them, but each pupper always seems to move the same direction: left to right (Q to P, A to L and Z to M). Since you can only repair one key at a time, it's nearly impossible to quickly repair a whole row of keys, what with the constant wave of puppers walking through constantly and only getting a minimal amount of time to "fix" each key.
Personally I think this would have worked much better as a typing game. You could have puppers jump from key to key, at different distances between the keys, and at different paces. With these variations, it would seem a lot more like a typing game. But that's just my personal suggestion.
Here's some other thoughts:
- Freezing the puppers should not cause other waves of puppers to come onto the screen while said puppers are still frozen. Without this, it barely serves as a cooldown time for the player to repair keys while still being reasonable.
- Holding the shift key and then said targeted key does appear to be superfluous. Consider letting the player hold down just the letter key to repair.
Those things aside, I think you've got some fine ideas here. The graphics are really cute (I mean who can say no to colourful puppies anyway? :P), plus the music is upbeat and fun, and I do find it suitable to the graphics and overall tone of the game. The only thing that I don't like about the sound is the "hover" fx for buttons; it just sounds really scratchy and unpleasant against the pleasant sounding soundtrack. Something that's more "bwoop"y or maybe more lighter, gentler and shorter than the effect you currently have is an sfx I could see working as a suitable alternative.
But yeah, congrats on your first game jam you did a fine job (final score was 260 for me...hehehe).
My final score was 400!
I don't think I've seen an idea quite like that before. You did a great job with the time you had.
Keep up the great work!
While the fact to keep pressing shif to reapir the key was disturbing and kinda forced, I see that you wanted to put more ideas and mechanics to make use of it differently... So I will classify this as a "jam hazard".
But the idea is there, I cas see gamemods where you don't have labels on the keys, or mixed around to mess with you ! It has potential !
While the sounds effects and music a cute, after hearing it loop for too long, I couldn't stand it anymore ^^'
Overall, great idea, nice execution but too repetitive music and sound design
It's really cute to play, like with the puppers, the sound they make and with the music, the whole lot fit nicely together.
At first I had a look at the tutorial, and I felt a bit overwhelmed by it, like there was a lot to do, but once I started the game it went nicely.
As some others already pointed it out, holding down the shift key could be avoided because in the end you're holding it most part of the time, or if you want the player to hold it, there should be a reason of not holding it too.
Another point I noticed, is that I never quite get the kind of bonus the puppies were giving me once they reached the other side, like I was too focus on saving the other ones from falling.
And also it was kinda hard to notice when the keys on the left part of the keyboard were broken, because they were dissapearing behind the ones of the middle of the keyboard.
But overall it was pretty fun to try it out!
Congrats on your first entry :)
Congrats! Great entry.
I hope you do expand on the game good job and good luck!
I think it would be good to have some random movement in it and not let all the Puppers only run from left to right.
Graphics and sounds are fitting and the freeze action brings an extra strategic component. I like it :)
The models were really cute and I loved the setting. I also appreciated the mute button, since I usually
listen to other songs while playing games :)
Some opinions about future features, maybe the puppers could have different movement patterns?
I also thought about letting the user press two different keys (for some ambidex action) but I think that would be too overpowered haha
Thanks for checking our our game, [E.(a)T.](https://ldjam.com/events/ludum-dare/38/e-at). Much appreciated :slight_smile:.
https://www.youtube.com/watch?v=vVqPS9hBhlk