Coin Collector by dafunk
Get them coins! Or don't...
-Coins are bad in this and slow you down
-Spikes are sometimes OK and will remove some of your coins, but kill you if you have none
-Flame wall is insta death
This is our first Game Jam. Hope you enjoy! P.S. Our artist called in sick :(
Ratings
| Overall | 967th | 2.971⭐ | 36🧑⚖️ |
| Fun | 851th | 2.971⭐ | 37🧑⚖️ |
| Innovation | 997th | 2.629⭐ | 37🧑⚖️ |
| Theme | 497th | 3.514⭐ | 37🧑⚖️ |
| Graphics | 1025th | 2.371⭐ | 37🧑⚖️ |
| Humor | 798th | 2.438⭐ | 34🧑⚖️ |
| Mood | 1012th | 2.543⭐ | 37🧑⚖️ |
| Given | 25🗳️ | 9🗨️ |
Anyways, the audio was pretty good, and the gameplay was enjoyable.
It'd be nice if you could restart a bit quicker after you die. I'd also like it if there were some other method of movement other than just straight up jumping. Controlling your height or slowing down might be nice.
The only bug I noticed was that the flamethrowers didn't seem to do anything.
Good work though! Too bad your artist was sick.
Fun game overall.
But I couldn't figure out how to keep my speed up. It seemed like the fire caught me around the same spot every time.
Good Job for your first jam. This was my first one as well. Not much sleep over the last three days. Rest well you earned it!
The soundtrack is a tad repetitive, but the instruments and the melody are fine and fit the game well.
The jumping feels really floaty and making a solid jump would go a long way in making the game feel more responsive and leaving the player feeling more in control. I'll leave a link to a tutorial to making a better jump, since it's something that most beginning game devs don't know how to do and it takes so little effort.
https://www.youtube.com/watch?v=7KiK0Aqtmzc The tutorial is for Unity but the logic aplies anywhere. If you don't find the tutorial satisfactory there are plenty of other videos on the topic.
To sum up, it's a fun game for a couple of minutes, the music is fine and fits the mood/style of the game. The jumping could be improved, the game feels a tad luck based and the comeback mechanics are a bit weak, but can make for some exhilarating moments like almost going into the fire before throwing yourself into spikes to get away faster.
Please play and rate my game as well :) Its a girlfriend dating simulator!! Its also my first game jam and my first relatively big "project". :D
https://ldjam.com/events/ludum-dare/40/donjuan-girlfriend-dating-simulator/edit
Overall, you guys did an awesome job!! Keep it up.
There are a few positives here, that I'll point out. 1) You knew your limitations and didn't try to create something beyond those limitations. That is a good thing. 2) This game is appropriate to the theme, and actually pulls that off in a way that is better than a lot of entries on here, because of the following: you gave people a way to dump coins. I've played a decent number of entries on here. So many of them have a mechanic where the more you have the worse (in some form or another) it is. But, so many of them fail to include a pressure relief valve, so that you can undo having so much of whatever it is. The games that succeed include that pressure relief valve. So, it was smart of you to include that spike aspect. That might seem obvious, that you need something like that (to prevent the game from becoming impossible), but so many game entries on here failed to realize that. So, you have good awareness, both of your abilities and how to use the theme without making the game impossible.
I'd say that awareness alone can propel you above half of the crowd. Good job.