Fruit Hater by SanyingLi

[raw]
made by SanyingLi for LD 40 (COMPO)

play link: https://sanyingli.itch.io/fruithater

Just as the title, You will control the fruit hater in this game. Don't let your hater eat the fruits! It will become bigger and uglier.(and easier to touch the traps,so it's worse)

Try to avid the traps, fruits and get to the end. You have three hearts to get hurt by traps. Good Luck!

How to play:

Click the screen, the fruit hater will jump through the direction you just clicked.

Hold the mouse can add the jump force. You can see how much it is though the power bar.

Some screenshots: GameCover1-1.png GameCover1-2.png GameCover1-3.png

Ratings

Overall 459th 3.15⭐ 22🧑‍⚖️
Fun 505th 2.925⭐ 22🧑‍⚖️
Innovation 317th 3.225⭐ 22🧑‍⚖️
Theme 272th 3.575⭐ 22🧑‍⚖️
Graphics 368th 3.225⭐ 22🧑‍⚖️
Audio 450th 2.45⭐ 22🧑‍⚖️
Humor 161th 3.289⭐ 21🧑‍⚖️
Mood 427th 2.906⭐ 18🧑‍⚖️
Given 21🗳️ 18🗨️

Feedback

Talia
04. Dec 2017 · 11:46 UTC
whhoooo - if you are small, you can jump through the entire level. I like the traps and barriers. Really funny that eating meat change you into normal.
tuism
04. Dec 2017 · 14:27 UTC
I like the concept - the design intent is sound. But the execution was not up to the same par:
- Can't see ahead enough to make meaningful choices when you make a jump
- No indication of how a jump is going to look, again, makes the jump pretty much blind luck

Those are the main points, otherwise just general feedback polish is needed to know that you're being damaged - to be more responsive to what's happening.
Indie Gaming
05. Dec 2017 · 01:12 UTC
Yo! Check out my channel to see the first impression I did of your entry~
https://www.youtube.com/watch?v=K0bp8xK8QGI
🎤 SanyingLi
05. Dec 2017 · 02:53 UTC
@indie-gaming wow! Thank you so much for your playing and recording the video. It's great for me to see people's reaction when they playing the game. I also noticed few bugs through your playing video, fixed already. (I forgot
normalize the direction vector, Which means right now the jump power should work more correctly.)
🎤 SanyingLi
05. Dec 2017 · 03:00 UTC
@tuism yeah, I totally agree with you, I noticed the first issue you point out, that why I set some triggers to change camera position. But after selftesting game too many times, I thought I set camera ahead enough which seems still not enough right now. Maybe next time I should find someone test my game before submitting.
HawkSandwich
05. Dec 2017 · 04:05 UTC
It's fun to jump through the entire level at once, good job :)
Billeclipse
05. Dec 2017 · 04:37 UTC
Really fun game :D Needs a little work on the controls maybe if they can be a little bit smoother but other than that just really good game :D
Rombus
05. Dec 2017 · 22:07 UTC
haha pretty funny when I landed on the spikes and was like "SHIT SHIT SHIT" and couldn't get out of there, the dude cringes

Congrats on the entry bro!
velvetlobster
06. Dec 2017 · 03:08 UTC
interesting mechanics
OmnipotentIndie
06. Dec 2017 · 04:16 UTC
Very cool mechanic, with a great concept.
Clayton Schuyler
06. Dec 2017 · 04:49 UTC
Very fun idea, the collision on some of the spikes seems a bit harsh but overall it was a fun and good looking game!
ghostlygurustudios
07. Dec 2017 · 01:34 UTC
gah dang spikes! enjoyed it!
gamedevbynight
07. Dec 2017 · 16:50 UTC
nice idea. it was a little bit short!
BudgieM2
07. Dec 2017 · 17:33 UTC
Cool idea! Felt a bit short though. I feel like it should have been more difficult to compensate for its length.
BudgieM2
07. Dec 2017 · 17:33 UTC
Cool idea! Felt a bit short though. I feel like it should have been more difficult to compensate for its length.
sbarrio
07. Dec 2017 · 17:51 UTC
Interesting control scheme and use of the theme. I think the camera should allow the player to see a bit more further and it should also travel faster, sometimes it feels like you are leaping into the complete unknown. Nice job anyways :)
tweedle
08. Dec 2017 · 00:22 UTC
I liked the simple controls and the player art when he blows up. My player disappeared on my third go at it, after I hit the roof... HARD MODE :no_entry_sign: :tangerine:
Robert Newman
08. Dec 2017 · 02:26 UTC
fun mechanic but a little on the short side

but the faces made me laugh
🎤 SanyingLi
08. Dec 2017 · 15:23 UTC
@tweedle Thanks for your kind feedback, I'll check the bug and try to fix it.
Mathiouza
08. Dec 2017 · 21:34 UTC
Cool concept, but I think that is too penalizing to get a fruit : we can not pass over a spike. Moreover, we do not see an large enough part of the level, so we have to go forward like we are blind. It lacks music too. But the game is quite cool, the conept is interesting and the levels seems to be well designed !

Cool overall game ! Keep coding !
SammyB
09. Dec 2017 · 16:24 UTC
The game was a pretty good take on the theme, and is kinda angry birds mixed with flappy bird. I'd say my only complaint with it is that if you hit a spike at all and fall right behind it, you might as well just restart the level. The invulnerability period isn't enough to actually let you get over the spike without hitting it at least one more time.