Fire Swept by Eric Smith

[raw]
made by Eric Smith for LD 43 (JAM)

FireSweptLogo.png

It's fire season! A fire has started somewhere in your town. Dispatch your fire fighting units to out the fire before it spreads!

ScreenComposite_01.jpg

https://youtu.be/Jjw7kg_Ae1Q

Controls: - 1 - 5 = Hotbar hotkey. - Left Mouse Button = Select Unit / Place Unit / Move Unit. - Scroll Wheel = Zoom in / Out. - Scroll Wheel Click and Drag = Move Map. - Spacebar = Cancel selection. - Del = Send selected unit home. - Backspace = Send ALL units home. - BackQuote or H = Toggle HELP (Pause) panel.

* Hotbar and Units:* Located at the bottom of the screen are the units you can deploy. Click the button or press the corresponding number key to select a unit. Then click the map where you want to deploy the unit.

Unit Types:

1 - Response Company can remove foliage to create fire blocks.

2 - Engine Company use hoses to dowse flames and prevent them from spreading. Must have an Engine nearby.

3 - Engine will provide the Engine Company with water. Engines will fill with water when they are on road.

4 - Fire Chief provides a 25% effectiveness bonus to units within a 4 tile radius. They can also evacuate structures.

5 - Helitanker can drop water on a wide area to dowse flames and prevent fire spreading. Must be sent home to reload with water.

Game Play: When a fire breaks out, dispatch your available units to fight the blaze. Every 3 (three) minutes, new reinforcements MAY arrive depending on the urgency and size of the fire. Use the Fire Chief to give a bonus to units and to evacuate structures of people.

To move units, click the action dot to select the unit and then click a destination to move to. When the unit is selected, the action dot will grow large and flash. You can press the SPACEBAR to cancel the action.

Moving units through fire have a chance of destroying the unit and they become a casualty.

Unit actions are indicated by the color of the action dot: - White = The unit is idle; taking a break. - Green = The unit is moving. - Blue = The unit is working. (i.e. Chopping trees, spraying water, evacuating, etc.)

Enjoy!

Ratings

Overall 487th 3.458⭐ 38🧑‍⚖️
Fun 674th 3.069⭐ 38🧑‍⚖️
Innovation 215th 3.581⭐ 39🧑‍⚖️
Theme 665th 3.236⭐ 38🧑‍⚖️
Graphics 473th 3.583⭐ 38🧑‍⚖️
Audio 278th 3.486⭐ 38🧑‍⚖️
Given 20🗳️ 22🗨️

Feedback

Adrien Dittrick
03. Dec 2018 · 10:11 UTC
Didn't see any links on this one ._.
🎤 Eric Smith
03. Dec 2018 · 23:56 UTC
@adrien-dittrick It's ready!
Ryan Udairam
04. Dec 2018 · 04:54 UTC
Lots to say about this game! The graphic style is amazing! The gameplay is really cool, as you set out to tame each flame with the units. Voice overs were pretty awesome and enjoyed hearing each unit respond with phrases as you moved them around. I thought the movement scheme for each unit was well thought out, and pretty cool! Buildings are nice! Music is really good and matched the urgency of needing to put out the fires. Overall, this game scores a 10/10 in my book.
kambing
04. Dec 2018 · 05:23 UTC
Very interesting concept, fighting wildfires definitely contain the hectic and overwhelming feeling of david vs goliath. Some comments:

Good
- Love the tile-based design, evokes the feeling of strategy game
- Directional sound is great

Could be improved
- It's not immediately clear that what the different individual units do, or how their actions affect the fire
- The teleport mechanic kinda invalidates the tile-based strategy game design, also it makes the fires too random and its hard to form a strategy to combat it.

Recommendations
- You should lean in towards the tile based strategy design. Make it turn based, and perhaps have a main fire station that generates units every N turns. (maybe collect resources to build more)
- have units of strategical importance: One of the main tools of fighting wildfires is cutting down the vegetation to create a dead zone of no fuel
- Maybe have different units try to evacuate citizens as well
🎤 Eric Smith
04. Dec 2018 · 06:14 UTC
@kambing Thanks for the review! I wanted it to be real-time and not turn based. The axe men remove foliage to create fire breaks (dead zones), the hose guys dowse fire and prevent it from spreading, the engine provides water to the hose guys. The heli does the same as the hose guys but in a large radius and with more effectiveness.
The police cars were added to do the whole evacuation thing but I thought that managing that PLUS trying to battle fires was too hard to play. So I changed it to a fire chief unit that gives the units effectiveness bonus for being in range. Had I more time I would have added a description or tooltip for each unit to describe its job.
Artur Hawkwing
04. Dec 2018 · 07:03 UTC
Very nice game, and very well polished!

I really loved the music, it was very well written. Similarly, I thought the sound effects fit very well (although the fire truck sound did seem a bit off to me).

I would say that the one thing I would suggest would be to add in different types of fires and different types of fire-fighters (beyond what you have). It seemed a bit repetitive, though still quite fun.

Overall, this is an amazing entry. Especially when you include the graphics and the smoothness of the gameplay—I did not notice any major bugs at all.

Great job!
BananaMellow
04. Dec 2018 · 18:59 UTC
Fun game! Very interesting theme diferent than the usual fantasy. I felt that some form of tutorial or explanation was need to enjoy the game 100% tho.

By the way feel free to try my game, feedback is always apreciated!
Kszaku
04. Dec 2018 · 20:18 UTC
Good usage of theme. Funnily enough, it's the first game (in this jam) where player has to save people, rather than try to kill them :) I also liked the artstyle, although gameplay is rough around the edges, and sometimes I wasn't really sure why my units are getting grilled. Good job :)
🎤 Eric Smith
04. Dec 2018 · 20:28 UTC
@kszaku Thanks for the feedback! If your units are in a fire tile, they run the risk of getting trapped and destroyed.
CraftLord
04. Dec 2018 · 21:37 UTC
Nice game! I enjoyed playing it.
Kroute
04. Dec 2018 · 21:48 UTC
That's an interesting and innovative idea you got there. Also the graphics are really clean and precise.

Maybe you should add animations to the units because one cannot really know if they are doing something or just waiting for the fire to toast them, which can be a little bit frustrating! Good job.
🎤 Eric Smith
04. Dec 2018 · 21:51 UTC
@kroute Thanks for the feedback! The small dot on each unit indicates their current task. White=Idle, Green=Moving, Blue=Working.
eldogg
04. Dec 2018 · 21:52 UTC
Great graphics and implementation of RTS controls (zoom and pan).

I think a little bit of tutorial text would help (maybe on this page or in game). Just to make it clearer what to do.

The audio makes the gameplay exciting, with the action music and voice work.

Good job!
Eddie Li
04. Dec 2018 · 22:41 UTC
Nice game! Graphics and audio were nice but a tutorial would've definitely been appreciated.
Antoine Vion
04. Dec 2018 · 23:25 UTC
Nice job, a little feeling of "age of empire" ^^ Great job, i like even if it's not very clear in the begin ! WELL PLAYED
Probe2
05. Dec 2018 · 00:16 UTC
I like this kind of strategy!
Mac Dragoness
05. Dec 2018 · 00:18 UTC
This is game is really good! I had a lot of fun time playing game, although adding some animation for the firefighter would have helped the game further as at first I have no idea what am I doing...
ursagames
05. Dec 2018 · 05:28 UTC
Your game was played on my stream ( twitch.tv/ursagames ) for the first day of Ludum Dare streams - you can find the timestamp of your game here: https://goo.gl/N2rkr8
Sargonius
05. Dec 2018 · 05:58 UTC
A little bit slow and hard to control, but overall is very good! I enjoyed it, thanks!
jan5366x
05. Dec 2018 · 17:36 UTC
Nice game concept!
BoopsGames
05. Dec 2018 · 17:42 UTC
This is pretty impressive! Quality game!

Though, it ran slow and it was a lot of instructions to internalize at first and the text is really tiny.
jeu_embouteillage
05. Dec 2018 · 17:45 UTC
Really great game ! I had a lot of fun playing it, trying to cut trees to prevent fire to spread, deploying all my units to stop the fire.

The problem is that I think that the helitanker is overpowered. When a fire breaks out, I can just send the Helitanker home and respawn it at the right place and put the fire out before it even had a chance to spread.

Anyway, I really had a lot of fun playing this. Congratulations !
Antt5053
05. Dec 2018 · 17:59 UTC
Nice game was fun following you and Ryan doing the game.
Sounds effect and mechnics are great.
Really cool entry.
🎤 Eric Smith
05. Dec 2018 · 18:24 UTC
@antt5053 Thanks! It was fun having you there. Just rated your game. :v:
skettyNmeebs
05. Dec 2018 · 19:49 UTC
I had a great deal of fun with this, good job! I cant think of any real improvements and I didnt see any bugs :)
Kobrar
06. Dec 2018 · 03:22 UTC
I absolutely love the idea for this game. After playing this for a while it doesn't seem to go anywhere ultimately, but the premise of a tactical firefighting game is fantastic and underused. I'd definitely want you to develop this idea more :)
garagones
10. Dec 2018 · 07:52 UTC
Interesting videogame, really'd like to play more
Twisted Hive
10. Dec 2018 · 23:55 UTC
well done!
it was a bit of a struggle to get into. but once i got the hang of it, it was rather good, I partially like that the units need to stay near the firetruck for water. But it is really annoying if your only character cant reach the fire. furthermore i though i would keep the reinforcements however they kept disappearing each round. anyhow impressive work! BTW if you burn your firetruck you wont be able to send your people home
Rytannic
11. Dec 2018 · 06:53 UTC
Hi! The game plays well and is definitely my kind of game. It was tense and fit the theme well. However, it took me a little while to get working. This is likely the a fault of unity but when I tried playing in chrome I had this issue https://imgur.com/a/DlxJ28K . Again, this is likely a fault with unity or chrome because I sometimes have this issue with webbuilds. Perhaps include a download link as well? Still enjoyed though :)
🎤 Eric Smith
11. Dec 2018 · 23:25 UTC
@rytannic Hmm... that's a weird one. Glad you liked the game!
Bificommander
12. Dec 2018 · 20:14 UTC
This is a very ambitious title with a great concept. I like the look, the sizable map, and the mechanical ideas. What the game still lacks is polish and balancing. I started the game bankrupt because there were no fires in the first two years, and I was dinged 500 bucks upkeep cost regardless. Then I got dinged for the sizable body counts of my house fires, but all the casualties happen before my truck and car even got to the left edge of the map.
And with the water-radius of the engine being small, forest fires are hard to deal with. Having the response team clear what you hope the next spreading locations of the fire (which sometimes jump over an empty hex, and sometimes don't) and then twiddling your thumbs as the blaze burns itself out was all I could do.
I found selecting and moving units around also a bit finicky. I often found myself moving the wrong unit because I'd selected the wrong unit and didn't know. The models not ending their move on the center of the hex didn't help with that.
In short, I really like the puzzle concept of this game, but there's currently a bit too many random and/or unclear mechanics that leave me feeling that my failures are beyond my control.
🎤 Eric Smith
12. Dec 2018 · 23:27 UTC
Thanks for the review @bificommander! Yea I know there are still some balancing issues. The game is however only 6 days old. :) The logic that determines when A fire should break out needs to be refactored a bit. And I'm not sure how to keep the logic and still not have you go into the hole right off the bat. One method could be through scenarios and challenges I'm thinking. I too feel that the hose radius is too small and plan on widening it. Fire is of course, unpredictable and it will jump from time to time. As for waiting for a fire to burn out, yea I know, and it was suggested having a time scale control to zoom through that. Or if you have some response companies you can have them put them out to earn extra cash. Wrongful death claims now only occur when a civilian dies in a fire and there IS a chief nearby.
tomfurrier
14. Dec 2018 · 13:06 UTC
Nice job! It's very detailed, with interesting mechanics and matching sound effects!
Bificommander
14. Dec 2018 · 14:54 UTC
@eric-smith A possible, and easy fix for the no-fires problem: Give a 500 dollar bonus for keeping the town fire free for a year. That cancels out the 500 dollar upkeep.
A speed-up option would indeed be a good way to get rid of the wait for an isolated blaze to burn itself out.
Hare Software
30. Dec 2018 · 08:16 UTC
This has to be the best game about putting out forest fires. There is a lot of detail and a lot of different mechanics to keep in mind to play this well. The few issues in game play that I encountered only make sense for a game of this scope with the time frame it was built in. Graphics are very pretty, each unit is unique and mechanics are easy to understand after playing for just a few minutes. Well done guys, hope this is not the end for this project!