Escape the Morgue by Jacksendary
You've been traps inside a morgue, or rather it seems someone have put the there... You need to find a way out quickly before the power is gone and the door will be sealed forever and the air vents stop from lack of power!
Your goal is to disable 4 terminals to unlock the door leading you to your freedom, each terminal needs a pass code which you can find in the world be looking around! The game may have bugs in WEBGL due to rendering limitations, and mac/linux due to lack of testing.
My take on the theme was to make some creepy play area in which you were trapped within with a limited amount of power which you can use to solve puzzles by interacting with certain things in the morgue and find clue to your escape!
Each game is unique as all puzzles are randomly generated, so hints in the comments are not possible, but the walkthrough is roughly the same for each playthrough. A guide to how to win the game without exploring any additional stuff is in the download section.
Controls:
Movement: wasd
Flashlight: f
Interact: e
Look: Mouse
UI: Mouse/LMB
KNOWN BUGS:
Mouse sometimes gets stuck, might be a bug in unity, not sure, anyhow, is this happens just click LMB a few times and it should lock. WEBGL is very laggy, if you experience lag in the web version, please consider downloading a standalone build as I had NO lag in those.
Some screenshots (Game link is under these):

Ratings
| Overall | 355th | 3.459⭐ | 39🧑⚖️ |
| Fun | 534th | 2.973⭐ | 39🧑⚖️ |
| Innovation | 688th | 2.568⭐ | 39🧑⚖️ |
| Theme | 600th | 3.216⭐ | 39🧑⚖️ |
| Graphics | 299th | 3.838⭐ | 39🧑⚖️ |
| Audio | 237th | 3.432⭐ | 39🧑⚖️ |
| Humor | 565th | 1.966⭐ | 31🧑⚖️ |
| Mood | 61th | 4.079⭐ | 40🧑⚖️ |
| Given | 110🗳️ | 5🗨️ |
Other than that issue and the last puzzle, the game seemed pretty solid. Might want to decrease the time it takes to show the outline, and then maybe change E and F to LMB and RMB, so I didn't have to think about what my hands were doing.
Thanks for the experience!
overall good job
80MB that's a lot texture! The visual quality was certainly there. Good work on the ambiance. I was worried there would be a jump scare at any moment.
The movement was pretty stiff: I got the impression the player is taking 'steps' rather than just moving by a simple velocity, so it led to having to adjust around in order to get where I wanted to go.
The game felt a bit slow at first, but playing it felt nice soon enough, so it wasn't an issue. I did like the way the puzzles were a bit random, and that's a great point! Specially with the mood, it kinda gives the player some kinda desperate moments, even without the jumpscares.
That last puzzle was kinda anti-climatic, though, but didn't take any of the experience playing it, so Good Work there! :) Congrats on your project!
It's impressing that the puzzles are random, I played three times and had a different experience
The energy counter going down is really stressful, and that's great, you feel the pressure everywhere as you are stuck with a puzzle and you take a look at the counter!
The 3D models are well done, and the atmosphere is perfect, a nice creepy mood (I was so scared the first time I heard a door opening Jesus), good job on the SFX as well. And I kinda like the motion blur, it's not really doing something in particular for the game but I always liked motion blur so...
Few minor problems:
-You should lock the camera when reading the note/entering passcodes
-Maybe give a little more hints for the player, it's possible to solve the puzzles but still really tricky.
Amazing entry!
BTW you really missed out on an opportunity to just lock the player in the last room when they entered the last code. xD
Good job!
Good job!!
I did download the Mac version (thank you for supporting multiple platforms). Graphics and mood are amazing, but it's very obviously a trial-and-error type game. It's pretty tedious, especially for LDJam players who want to play as many of these thousands of games as possible.
The UI on the title screen could use some work, the image I was suppose to be looking at while adjusting gamma was halfway off the screen. Minor detail but it helps to pay attention to things like that.