Foos Fight by jimmothysanchez

[raw]
made by jimmothysanchez for LD 41 (COMPO)

Foos Fight is a local multiplayer foosball-pinball mashup on an evolving playing field.

It requires two controllers to play multiplayer or you can play single player with either a controller or a mouse and keyboard.

Controls (Gamepad):

Left Stick: Players laterally

Right Stick: Spin players

Left/Right Bumpers: Switch selected players

Left/right Triggers: Trigger paddles

-

Controls (Mouse/Keyboard):

Mouse: Move players

1, 2 and 3: Select rows of players

Q/E: Trigger paddles

---If your ball gets stuck, press space to generate a new one.---HighresScreenshot00003.png

Ratings

Overall 495th 3.152⭐ 25🧑‍⚖️
Fun 393th 3.205⭐ 24🧑‍⚖️
Innovation 456th 3.136⭐ 24🧑‍⚖️
Theme 479th 3.295⭐ 24🧑‍⚖️
Graphics 310th 3.341⭐ 24🧑‍⚖️
Audio 353th 2.789⭐ 21🧑‍⚖️
Humor 283th 2.806⭐ 20🧑‍⚖️
Mood 296th 3.105⭐ 21🧑‍⚖️
Given 26🗳️ 11🗨️

Feedback

Patrick Sweeney
23. Apr 2018 · 21:34 UTC
Cool game! one thing I noticed is for the new ball you can spawn like 50 balls which makes it pretty chaotic. Perhaps add in functionality to delete the previous ball every time a new ball is spawned.

Good work!
jharler
23. Apr 2018 · 21:45 UTC
I actually like the fact that you can add multiple balls to the game. Chaos is fun in this case. I like the aesthetics you were going for. The controls were tricky, but I think that's inherent in the type of game it is. I'm not sure how it could be improved. Overall, nice work!
incobalt
23. Apr 2018 · 21:55 UTC
The ball moves very slowly for me most of the time and it's really hard to tell where the ball is depth-wise. A shadow might help. Playing this with a touchpad mouse is also a bit difficult. It looks nice and conveys the idea really well, though!
foolmoron
25. Apr 2018 · 17:42 UTC
The changing level is super cool. Wish the ball had some more gravity towards the goals so there would be more action.
mahalis
27. Apr 2018 · 02:19 UTC
This is really well done and I am god-awful at it, but that's the case for real-world foosball as well so... points for accuracy, haha. Fun idea! Could stand to be sped up a little - I spent a lot of time watching the ball lazily make its way down the side of the field - but with some tuning this would be a great challenge.
theamazingb
27. Apr 2018 · 18:57 UTC
Hella fun game once you get to the third level. I might try having a shadow under the ball maybe? Sometimes got a little hard to tell where it was going, as well as a little more gravity to the balls. All in all though great game. Try ours if you get the chance https://ldjam.com/events/ludum-dare/41/infinite-typer
dob
28. Apr 2018 · 04:57 UTC
This was fun! I liked the new features. I found it really hard to do anything effective, and hard to see where the ball was exactly relative to my guys. The camera sometimes went weird (looking at sky, or deep into the ground near me, rather than at the game) after scoring. Music and sound were fun, and controls were intuitive, if hard to use well. Nice work.
morrilet
28. Apr 2018 · 21:19 UTC
You've got a really interesting concept here, but between the speed of the players and the camera angle I had a hard time getting anything done. We played for several minutes without scoring any points or really having any meaningful development. That said, I liked that the playing field changed and I think the game looked pretty good. Nice work!
Ethereal Psyche Games
29. Apr 2018 · 10:13 UTC
That was a nice game!

Nice mix of the genres, perhaps it would be nice if the goals would have ramps to force the ball to enter (and use the pinball arms)

I like that you use rounds to unlock new parts of the pinball, it makes hard the gameplay and very funny.

Perhaps the player arms could be move quickly? Something like it move faster as you keep pressed the joystick or something liket that.

Good job!