Catch the bomb by Poroh
Have you played a minesweeper? Do you like roguelike? Meet the roguelike minesweeper!
You are no longer in your chair, holding your fingers on the alt-tab, so that the boss does not see how you play. Now you are in the minefield. And any mistake will cost you your life.
*play on https://porohkun.github.io/catchthebombweb/index.html *
There is no need to mark flags or destroy all mines.
The goal is to get out of the minefield alive
How to play:
This is minesweeper.
And this is your miner:
Help him to leave minefield.
Digit means how many ~~mines~~ objects are at neighbour cells. Yep, not only mines.
At right cell side there icons that shows what is this objects near this cell.
| | |
| ------------- | ------------- |
|
| Simple mine. Miner can defuse it. |
|
| Mole-mine. This mine more dangerous. It can move to other cell (not so often). Only soldier can shoot it. |
|
| Lift kit. Miner use it for defusing. |
|
| Ammo. Soldier use it for shooting. |
|
| Medkit. Medic use it for healing. So suddenly :) |


| HTML5 (web) | https://porohkun.github.io/catchthebombweb/index.html |
| Original URL | https://ldjam.com/events/ludum-dare/40/catch-the-bomb |
Ratings
| Overall | 231th | 3.783⭐ | 32🧑⚖️ |
| Fun | 499th | 3.387⭐ | 33🧑⚖️ |
| Innovation | 65th | 3.983⭐ | 32🧑⚖️ |
| Theme | 845th | 3.065⭐ | 33🧑⚖️ |
| Graphics | 333th | 3.875⭐ | 34🧑⚖️ |
| Humor | 606th | 2.85⭐ | 32🧑⚖️ |
| Mood | 281th | 3.629⭐ | 33🧑⚖️ |
| Given | 19🗳️ | 14🗨️ |
Although I havent progressed much because I had to place a flag on almost every tile in my starting area - I really dig that you chose minesweeper to modernize - that earns you a <3
The game doesn't offer much for explanation of mechanics, really, and it took me a bit too long to understand how the numbering works, since normally the number represents the absolute mine number around. But in this case I guess it was just for potential mines, including any pickups...
I loved the mood and gameplay, usability-wise the Cancel button was not in the right place when you had to dismiss it every time. I think the start should be much easier, though, and the density of mines should increase later, this felt like expert density or higher. I liked the terrain objects too, but damn that dog was getting annoying after a bit!
The visuals reminded me a lot of Neo Scavenger, which is a good thing :)
Only my dog seems unaffected by the grim realization of a casual game. He runs about, and as if to taunt leaps onto a square I agonized over revealing.
All this would be a challenge, but one I could muster my will and human intuition against to overcome. But what truly saps me is the insanity of it. I carefully construct towers of logic based on the numbers I find on the ground, but then I see this: https://imgur.com/G027JNb
Using a precious disarming unit, I clear a mine I was sure was there. I recall the progress meter vividly. Then I remove the flag. Hopefully this will unblock some progress. I step into the newly cleared space - an explosion erupts against my weak flesh, in total disregard of my efforts.
Have I lost my mind from the horrors? I must escape this madness.
...
Great entry! Really transported me.
So, about dog. Do you remember that mechanic in classic minesweeper, when you click in zero cell and it unlocks all the nearby zero cells? Dog is realizes thic mechanic. It walk by random gueranteed-not-mine cells. Yep it can block you. Dogs sometimes behave irritatingly. That is life. :)
And yes, I must put it in the headline. Two types of mines. The one that is smaller is an ordinary mine, and only miner can defuse it.
A second mine looks stretched - is a mole-mine. The sapper can not approach her, it can only be shot from afar. And yes, sometimes it can creep from place to place (only on closed cells). May be it is reason why @pkenney s miner was blowed up.
Well done!
Very nice atmosphere.
Some ideas I have about expanded game:
- skewed view looks cool, but makes it harder to tell which cells are adjanced with a fast look;
- different coloured flags would be great to mark locations with resources or with no mines, also to mark specific types of mines;
- healing mechanic could be improved, maybe let player select which body part to heal? Definitely would help to let player choose how many medkits to use so you can only heal most dangerous damage and keep some spare medkits.
Good luck with the full version!
EDIT:
Finished my playthrough. It was quite easy (but not fast), only made 1 mistake and spent 2 medkits - medic felt as the most useless character of the 3. At the end I realized that I only have 4 squares to the exit and can probably just tank through the mines with soldier, healing him every time with medic. But I ended up using disarming tools blindly on each next square. Made one suicidal blind step in the very end with soldier but was lucky and there was no mine on that spot.

Color flags are a great idea! I'll figure out how to do this without complicating the interface.
Thanks again, these detailed posts have a very inspiring effect on me :)
Having multiple items really adds an extra layer to minesweeper. I didn't realise at first how I could make extra deductions based on this information. Even after figuring that out, it still felt a little luck based though. I took a fair few 50/50 risks but it seems I was playing far too conservatively with my items as I finished with plenty to spare. I lost my medic to a single bomb which felt a bit unfair.
I think it'd be nice if there was some way to tell how close to the edge you were. It would have let me make more educated decisions about when to use items and when to take a risk.
So on my third try I cheesed my way to victory by marching the soldier into mines and then immediately healing him. That got me within 3 tiles of the exit and the miner was able to eat the last 2 mines. I may have had a bit of luck here.
After that I read a couple of Wikipedia entries and the rules gradually sank in. I made a couple of more serious attempts, dropping flags everywhere, making deductions. Of course these ended in failure. But it was fun.
Anyway, I really dig this entry! I always hated the blandness of original minesweeper's graphics, so the addition of some scenery and characters really improves it. I can imagine this with an even larger cast of characters, with maybe a subset selectable for each playthrough.
Good stuff.
I really enjoyed this and would love to see where you take it. Great work.
There were a lot of mines! I was able to determine that a few directions were solid walls of mines, and I didn't have enough mine-kits to defuse them. I couldn't figure out how to flag known mines.
And yes, I'm going to continue after the LD.
@almost, Unfortunately, I did not have time to work out the controls, and mouse control. Aboout solid walls of mines - weeeeeeell, it's roguelike, random matters. You can hope for luck and try to just go through a couple of mines. If you are lucky - injuries will not be strong. :)