OLEK by Ethan Allwood

[raw]
made by Ethan Allwood for LD 41 (COMPO)

Olek takes place in a violent world with a strange weapon of choice - CARDS!

fight.gif

Olek is a mixture of a roguelike (or rogue-lite if you're getting picky :P) and a card game. You collect cards which you throw and use as your weapons. All cards have different stats and effects. Some do damage, some stun the enemy, some give shields, and some unlock chests. All the enemies are represented by cards too, which show above their heads when you hold [space]. They have an attack value, and their health, which taking all of it away kills the enemy. The enemies also throw cards, dealing damage equal to their attack stat.

The player's goal is to clear all areas of these violent enemies and return to their home to move on to the next area. Most levels take place in the warm, dry, lands in Olek's world, but every third stage will be in a colder icy area. In the second ice land lives a large mutated dragon-like enemy which when defeated gives a key to a golden chest with some bonus health.

After each area, Olek is given a chance to choose between some bonuses which can give him extra health or some powerful cards to start the next stage with.

Ratings

Overall 74th 3.895⭐ 21🧑‍⚖️
Fun 106th 3.763⭐ 21🧑‍⚖️
Innovation 120th 3.789⭐ 21🧑‍⚖️
Theme 86th 4.132⭐ 21🧑‍⚖️
Graphics 137th 3.789⭐ 21🧑‍⚖️
Audio 268th 3.079⭐ 21🧑‍⚖️
Humor 423th 2.417⭐ 20🧑‍⚖️
Mood 255th 3.222⭐ 20🧑‍⚖️
Given 15🗳️ 2🗨️

Feedback

ghost-in-the-toast
23. Apr 2018 · 02:36 UTC
Great job with this! I loved the mechanics. I wish I could hit q to draw more than just one at a time. I think that would speed up the game and let me pick and choose which cards I want to keep a hold of like the key.
TimeLoad
23. Apr 2018 · 03:27 UTC
Love the game, my aim sucks but I still really enjoyed it. The artwork was great and the background music was great. I'll definitely keep this in my library and play it when I get bored next
dirtymoonz
23. Apr 2018 · 09:04 UTC
Great art and it plays very well. Interesting mechanic.
JavaSaurus
23. Apr 2018 · 10:36 UTC
Great game ! Really enjoye it, I love the "time management" needed to hit enemies. Hope it gets updated further !
SMILEY_4_
23. Apr 2018 · 21:50 UTC
Awesome game! A great idea well executed. Also i really liked the artstyle.
Good job!
bloodyaugust
24. Apr 2018 · 05:39 UTC
Any game that lets me play as Gambit is a win in my book. :smile: Really though, solid entry, and great interpretation of the theme. Very fun to play, which is a big win. The challenge also felt good: enough to be difficult and make me want to get better. I wish there was a little more UI interactivity on the between level scene, didn't realize that it was a multi-choice until quite a few rounds in. Also, it was frustrating to be stuck with a bunch of shields and not be able to q, and that keys were random as opposed to matched in number and color with chests present in the level. Overall, really well done! :v:

EDIT: To see my live thoughts, check out this recording of the livestream [here](https://www.twitch.tv/videos/253875862).
Wojciech Bruski
24. Apr 2018 · 16:34 UTC
So nice game with so nice idea. Good job!
pparadigm
24. Apr 2018 · 19:46 UTC
The art is beautiful and I love the idea, I just wish I didn't have to throw the key to get more cards.
DonNestor
24. Apr 2018 · 21:46 UTC
Interesting idea. Pretty addictive game and cool Arts and Audio (Not enough :P But ok :-) )
But I have some comments.
- It would be nice if the cards with life also fell out of the opponents. (maybe they fall out but I did not hit them?)
- Maybe when you draw cards using 'Q' there should be more cards?
- I was constantly losing key cards by opponents (do they deal damage?)
- Maybe it's worth improving so that the characters do not enter the lower part of the beast?
lolfrad
28. Apr 2018 · 09:48 UTC
I liked this game! The art is good and the combat is fun. The sounds were great but the music did get repetitive very fast.

I think you should keep working on it, but you should somehow rework the drawing cards mechanic because for now it really kills the pacing.
niterich
12. May 2018 · 20:40 UTC
I really enjoyed the gameplay and thought the animation was really well done. I think you have a good combination of the genres, but I wish there was a stronger focus on the card element. This feels less like playing an action card game and more like an action game with a roundabout way of attacking. I'm also in the boat that you should be able to hold down 'Q' to keep drawing more cards. Finally, I think the cards themselves take up too much screen real estate, constantly hiding enemies from view.

I disagree with lolfrad above in that, while drawing cards does slows the game down, concepts like hand advantage and draw phases are important in card games and are a fitting inclusion in a game like this.

If you do continue this game, may I suggest adding a deck-building element to it? Before each round, you can build a deck based on different effects (start with more keys, focus on AoE cards), so you start with a set of known cards to play with. And then with each new card you pick up you can add it to your deck for future runs?
Johnny Turbo
12. May 2018 · 22:31 UTC
Wow really great game! I think you did a really good job at combining two genres. I feel like the cards were different enough that it felt like I needed to make smart choices with how I used the cards without the game being too complex. I feel like the difficulty was perfect, it was tough but not too difficult that I wanted to stop playing. Every time I lost, I wanted to play again because I felt like I was sooo close to beating the level. Graphics and audio were also very nice! Congratulations on making a game in 48 hours!
misterstripey
12. May 2018 · 22:50 UTC
This game was really rad.
maysick
12. May 2018 · 22:55 UTC
This game is super smooth. It reminds me a lot of nuclear throne and the art is fantastic. I was worried at first that the scrolling mechanic would be useless and instead I should just spam cards, but as I went on I found it helpful to actually plan out my moves. Nice job, one of my favorites so far.