Power Tower by AncientEntity
Power Tower a simple game about climbing while managing stamina and eating bananas. I just want to point out I started 2 days late so I hope people still enjoy.
Download it on the source code link.
AD or Left/Right Arrow to move. W, Space or Up Arrow to jump S or down arrow to fall faster
| Source code | https://anciententity.github.io/LudumDare39/ |
| Original URL | https://ldjam.com/events/ludum-dare/39/power-tower |
Ratings
| Overall | 828th | 2.525⭐ | 42🧑⚖️ |
| Fun | 720th | 2.65⭐ | 42🧑⚖️ |
| Innovation | 841th | 2⭐ | 41🧑⚖️ |
| Theme | 593th | 3.225⭐ | 42🧑⚖️ |
| Graphics | 775th | 2.154⭐ | 41🧑⚖️ |
| Audio | 570th | 1.593⭐ | 29🧑⚖️ |
| Humor | 482th | 2.212⭐ | 35🧑⚖️ |
| Mood | 761th | 2.378⭐ | 39🧑⚖️ |
| Given | 66🗳️ | 7🗨️ |
Overall neat game in the limited amount of hours! With further polish it could be great.
Keep up the good work!
Gravity on the player is too low and mouse pointer does not exist to click on retry game.
I'm glad you were able to get something in. I know how hard it is to feel motivated after coming to the party late. Good job!
However, very nice entry.
You need to adjust the velocity at least give it a limit, because it is quite strange when you don't stop accelerating in the air, also add more gravity to make the game look faster.
And also you need some music here.
Good job.
Made it to 16. :)
The "floatiness" of the character feels a bit weird, but it's manageable. It was a good idea to add a key to fall faster, it helped to balance the gravity.
The art is simple but effective.
Your take on the theme is "classic", but it's the kind of classic you're never really bored with. A good / fun / playable platform jumper is always enjoyable. Releasing a playable game is already a win, but If you get people to try to raise their highscores and play two or more playthrough, that's a total win. Especially in the contect of a LD where you ""have"" and want to try & review multiple games while polishing your own game / answering to reviews.
Two little bugs I noticed. Sometimes when the menu appears the mouse is still in a "locked state" and I have to press the Windows Key to be able to use it again. And after some landings I had to press space multiple times to jump.
As said before, you should clarify that your link contains both the source code AND a playable version of your game. As you can see on other games, sometimes devs forget to put a link, so better clarify than miss a potential player / reviewer.^^
The floatyness of the controls are a real deal breaker, it's so hard to move around. It gets in the way of a usual fast paced platformer.
Sometimes it doesn't register your jump input
Also you can get stuck on the sides of each platform which shouldn't happen.
Maybe you can fix the controls at some point because they're the heart and soul of such a game.
Music would have been nice, but it is still amazing how much you pulled off in such a time