Terraform by ijzm





Terraform - A game made in less than 72 hours for Ludum Dare 38: A Small World.
Your ship crash lands on a small planet. Use its resources to create buildings and grow your colony. But be careful at night, when the creatures come out to play.
Instructions:
WASD and arrow keys to move.
Click and hold on a resource to mine it. When a resource is collected (such as trees or stones), it will disappear and add to the counter on the bottom left.
Click "build" to construct buildings. Costs of resources are listed within the menu.
Select a building and place in an open space on the world.
Enemies will attack your buildings and chase you at night. Click and hold to kill them.
The goal is to survive as many days as possible.
Credits:
- IJZM - Programming, lovable derp
- Frostyflytrap - Pixel art, SFX
- TinyCastleGuy - Game design, icons
- Random-storykeeper - Music
Links!:
- Download (Windows/Mac): https://github.com/TeamSpontaneousCombustion/LDJAM-38/releases/tag/Terraform
- Play it online: https://teamspontaneouscombustion.github.io/builds/Terraform/
- Soundtrack: https://random-storykeeper.bandcamp.com/album/terraform-ost
| Original URL | https://ldjam.com/events/ludum-dare/38/terraform |
Ratings
| Overall | 531th | 3.118⭐ | 53🧑⚖️ |
| Fun | 564th | 2.824⭐ | 53🧑⚖️ |
| Innovation | 645th | 2.569⭐ | 53🧑⚖️ |
| Theme | 526th | 3.137⭐ | 53🧑⚖️ |
| Graphics | 459th | 3.314⭐ | 53🧑⚖️ |
| Audio | 193th | 3.471⭐ | 53🧑⚖️ |
| Humor | 540th | 2.163⭐ | 45🧑⚖️ |
| Mood | 471th | 3.06⭐ | 52🧑⚖️ |
| Given | 66🗳️ | 115🗨️ |
* Great music.
* Nice sprite work.
* Buildings can't overlap.
* Pretty good random generation.
Negatives:
* Poor performance (maybe it was just my browser)
* Help menu didn't work (again, maybe just my browser)
* Not much variance. Just going out and collecting 3 materials and then coming back to build more houses and defend them. It may have been more work to implement, but creating NPCs that would actually show up around houses rather than just an arbitrary number would have been magnitudes better. Maybe you could even give those NPCs jobs to accelerate the late-game (miner, woodcutter, defender, etc.)
* Random generation was alright but could have been better. This kind of ties into the above point where if there were more things to get (cactus, different ore, plants/herbs, etc.), it would have been far more interesting.
Overall, not bad, but could have been better. If I could score it right now, it'd get a 6/10 (For reference: Minecraft is a 9/10, Oniken is a 5/10, Flappy Bird is a 3/10)
I liked the game, it seemed a bit like minecraft (a good thing! i love resource collection...). I didn't understand the purpose of building buildings, though! They didn't seem to help me defend or anything. Nice music too RSK ;-) I definitely liked how you had two different themes for night and day. Props.
Those graphics are cool, except the tile floors maybe.
The character movement feels nice to handle.
The only problem that i found is that you can collect resources even when the character is not near the target.
Your music is awesome!
I actually think this game has some good foundations, I didn't understand what I was building or why I was building it... I think you could have an interesting core engagement by having the player use the planet populace to gather resources and rebuild their ship.
The mouse control scheme is wonky, and the bars resetting if the mouse leaves the moving enemies was frustrating.
@samusoidal The coal mines, stone mines and lumberyard are supposed to generate resources: coal, stone and wood, respectively. As for the housing, we were initially using houses to count for people, which would count towards the cost of making the other buildings. We couldn't figure out how to properly implement the houses in time, so we were simply going to make them a part of the score in the game over. We actually had a day less to make this, so sadly, a lot of stuff didn't get properly worked out.
I really liked the main character design. Same thing with the smokish spacecraft and the resources. Actually, the first thing that came to my mind when I started playing Terraform was "Damn, someone else made a resource-collecting game haha". Our project used kinda the same base resources (wood, stone, water, fire & mana).
I just wished there was an explicit quest list (but that would be bringing you too close to what we did ;P )
Anyway, I liked this, really loved the protagonist!
Congrats!
Cool idea, had fun playing your game!
I do see the start to something very good here if you continue to build on it.
Interesting, I'd like graphic in game.
I built some stuff.
Then I contemplated the meaninglessness of our toils on this planet.
You guys should consider working more on that, even if there are so many games like that out there already. Maybe if you find a nice twist it could get some attention.
Congratulations!
One thing that felt wrong is that you could take stones and trees even when not near them. Also, the build menu was jumping all around, making me build the wrong building at times. Also, I didn't get how to use any of the buildings, or what was the benefit of them. This way I was not compelled to build them at all. Are you becoming stronger with them?
All in all, for a 72 hours Jam, it came out nice. With a little more work, it would be rather fun.
(Btw, I had no problem with performance on desktop win)
Like the other commenters said, good base to expand on.
I played this game on stream at https://www.twitch.tv/videos/141703264 - time 0:16:15
Still, solid entry! I played this for quite a while!
Any chance you could also rate my game? It's a difficult (in a bad way, I need to put in checkpoints) platformer with decent music!
https://ldjam.com/events/ludum-dare/38/spike-spire
As for gameplay, it had some pacing issues. If I'm not mistaken, building mines or wood would generate resources automatically but the rhythm with one or two of each was slow (at least I think I saw the numbers increasing). Also, the monsters didn't feel particularly challenging, and there weren't many things to do once you grasped the basics. Given the time constraints and the ambition of the idea I think this is to be expected.
Despite this, the execution was quite solid. I liked the graphics, and the music was lovely. With more definite goals or challenges I can see how this could become an interesting little survival game. Don't Starve and Rimworld came to my mind when I played, and I've enjoyed both games a lot, which is a good sign.
Congrats! Will you keep iterating on it in the future?
Good art, good design - it felt very clear what I needed to do at all points in time.
Really like the music, definitely has an exploration-y vibe to it. I liked the shift in tone between the day and night cycles. My only complaint that I wish the night cycle music was a bit more unnerving or aggressive, especially with how the enemies would start to swarm on occasion.
On the whole, I really liked this. Good work, guys!
Music is really sweet though, and he strange night monster look cool.
https://www.youtube.com/watch?v=nKbr96NdjUs