Voxel of Evil by Eniimal

[raw]
made by Eniimal for LD36 (COMPO)
How To Play :

Arrow to move
Hold LEFT Ctrl to Aim
(While holding CTRL LEFT) Press Space to shoot

The game is absolutely not complete.
Like a lot of people I lost track of time and sent this very unfinished compo entry !

Feedback

Capt Nemo
29. Aug 2016 · 03:20 UTC
Hey, im sure you know this but just in case, Space and left or right Ctrl don't seem to to anything for me. (Windows 10 , firefox) ... other than that i love the style and animation of the enemies. The static is super cool too, i haven't seen one like that before.
krish8L
29. Aug 2016 · 06:13 UTC
all the graphics and animations are the beast, but the movement its super anoying, maybe you can try to implemente rotating while moving, unless that was the intention, nice game overall
c4m
29. Aug 2016 · 15:47 UTC
It is visually appealing, but controls are pretty buggy.
edve98
29. Aug 2016 · 17:56 UTC
I cant shoot too :/. And yes you should be able to rotate when moving because now it's really annoying. However, art looks really cool!
irwatts
30. Aug 2016 · 01:26 UTC
The fibers in the static add a unique feel! The camera placement felt like actual cameras could be there. Overall I really like the style, but the lack of rotation when moving forward was more frustrating than tense. I didn't get very far in multiple tries due to the restrictive movement.
🎤 Eniimal
30. Aug 2016 · 09:08 UTC
Thank you everyone for playing the game and taking the time to leave me a comment.
About the controls: Message received, I made a mistake by disabling the possibility to rotate while moving.
I will change that in a future postcompo version.

To shoot you have to hold LEFT CTRL to aim and then press Space to play while still holding the aim button.
(I wanted to make the character draw his gun each time you press the aim button but I lost track of time)
So holding Aim will give you the ability to shoot but you have in this version no feedback that holding CTRL LEFT did anything.
chocobyte
07. Sep 2016 · 09:41 UTC
The controls felt clumsy. I like the idea of having a static camera in a horror atmosphere. Keep working on it!