Unpluged-bot by eptwalabha
Finally! you escaped from the evil doctor Walt EVER.
Try to leave his laboratory. Quick! you running out of power.


Warning, there is only a few levels, at some point, the game repeats the last level for ever.
Post-LD39
Thank you all for your support and all your messages
I will try to reply to some of the questions/notes that I did not respond to.
- the collision system I had code in a rush is buggy because it does not handle tunneling at all.
- there is no bug with the sound/music as there is none ;)
- the last level that plays over and over again is an attempt to procedurally generate levels with rng/seed (but as you can see, I failed miserably).
- I still want to be evaluate on all the criteria (even sound) as I believe It will forces me to do better next time.
I am currently working on a new version of the game (better graphics, better collision, more levels, more monsters, even boss fight), I plan on putting the link to the Github repo at the end of the event, so you can track my progression.
I will also put the layout/monster/item/level editor I am currently working on for the new version on another repo.
Again thank you all for your votes.
Post-Post-LD39
as promised the link to the editor's repo: - level editor github - the game github
I will shortly update the current version of the game on my server and publish the level editor as well.
| HTML5 (web) | https://eptwalabha.com/ld39/ |
| Original URL | https://ldjam.com/events/ludum-dare/39/unpluged-bot |
Ratings
| Overall | 435th | 3.346⭐ | 28🧑⚖️ |
| Fun | 134th | 3.692⭐ | 28🧑⚖️ |
| Innovation | 105th | 3.72⭐ | 27🧑⚖️ |
| Theme | 293th | 3.692⭐ | 28🧑⚖️ |
| Graphics | 719th | 2.615⭐ | 28🧑⚖️ |
| Humor | 365th | 2.542⭐ | 26🧑⚖️ |
| Mood | 694th | 2.652⭐ | 25🧑⚖️ |
| Given | 27🗳️ | 22🗨️ |
**Pros:**
- The concept of the game is Amazing! the idea of losing power over time kinda makes you need to 'speedrun' the levels which is a cool concept to have.
- The idea of some bullets stopping when you stop is a cool concept in 2D and reminds me a lot of Superhot.
- The levels slowly introduce new ideas which means the learning curve isn't too harsh on the player.
**Cons:**
- The game could use extra levels (although is purely a time constraint problem).
- The game could benefit from some background music to help add some atmosphere as well as SFX to give some sense of space.
**Possible Bugs:**
- On the second level if you travel fast enough when the skull shoots you can hit the light bulb while the 'bullet' hits you and not die
- When completing all of the levels the game gets suck on the same random level 'seed = !rnd,1,0.266895' and seems to get suck on that.
**Conclusion:**
Overall a great concept and good submission and with further tweaks to work out the bugs and improve the game-play it would be amazing at its current state its still a lot of fun but could use some improvements!
Great entry, congrats :)
* Nice gameplay mechanics, fitting the jam theme
* Love the bullets that move as you move
Negative:
* Too short (I know, just 3 days)
* Too simple
Nice overall entry though! Good job!
As for the art, it fit the game really well. I love how some projectiles only move when the player moves and others don't. This forces the player to strategize while not leaving them much time to do so. The game feels really well balanced with the difficulty increasing slightly with each level. Well done!
Level design was very good, I like the idea when game introduces new elements step by step.
Also, nice mechanics with decreasing energy and stopping action in time :) .
Good job :D .
I think you do a great job of "teaching" how to play your game each level too. Really nice work for 72 hours.
Having different enemies for differrent projectile type would increase readability of the game.good job anyway
Everything realtime that was added on top of it felt unnecessary to me, or the level design didn't take enough advantage of mixing both.
Some music would be a great addition to the game!
Keep up the good job!
The twist from a classi rogue like is that bullets are not moving via tiles.
It's a nice concept and has a nice level design in it, congrats! :)