Slinger - Last jump to infinity. by roycocup
Slinger
Your spaceship is adrift and you must use your last energy in a slingshot to the next exit. You may use the planets to slingshot the ship onto to exit. Use the mouse to position your trajectory and let it fly. The best score will be done by the least number of attempts/time spent to finish all levels.
Note:
This game was done using java + processing and thus it requires you to have a folder "data" next to the "Slinger.jar" file.
Links
https://drive.google.com/open?id=0B2jVZWMgowbKQllsVXQtbHMwVms
Source Code
https://github.com/roycocup/LD39
Ratings
| Overall | 211th | 3.519⭐ | 29🧑⚖️ |
| Fun | 155th | 3.519⭐ | 29🧑⚖️ |
| Innovation | 272th | 3.222⭐ | 29🧑⚖️ |
| Theme | 625th | 2.481⭐ | 29🧑⚖️ |
| Graphics | 481th | 2.808⭐ | 28🧑⚖️ |
| Audio | 385th | 2.615⭐ | 28🧑⚖️ |
| Mood | 302th | 3⭐ | 27🧑⚖️ |
| Given | 31🗳️ | 18🗨️ |
- Idea
- Game mechanics
(-)
- There's sound at the beginning, but then you cab't hear it anymore
- Very simple graphics, no storytelling
- In space, you shouldn't lose your speed.
Always love to see processing games ('cause it's the software i use every time).
The theme is maybe to much of an excuse. But really nice game anyway ! Love the mecanics !
Let me just address some of the things here:
- There IS a reset/restart button in the "r" key.
- I guess the 0 minutes is bad logic somewhere. Thanks for that. I'll look into it. I tested it a lot, but I guess I never spent too long making the testing so... 0 minutes...
- Inertia in space - I guess I started using a dampening effect to help the idea of "Running out of Power". Having said that, maybe the game would benefit from no inertia.
- No sound loop - The sound should work on all platforms, but I was not able to test it, so I dont know how to fix that. The music loop is definitely a problem. I fiddled with the audio classes a bit but in the end I left it to play only once.
Thanks again everyone for the input! Really appreciated!
The graphics looks good , but the music , I don't know ,there was something about it that didn't sound right for me. Fortunately I was so absorbed by the gameplay that the music was not a distraction.
You should make a post-compo version with more level , I would definitely play it again. My best score is 21 tries.
Love the concept, gameplay is very smooth and the music - as simple as it is, the vibes are floating from it :)
The music is cool too, very minimalistic but sets the mood. It was a bit short though :(
I think the game could be improved by either having a reset button for the level or by removing the inertia from the projectile so the wait to restart the level after failing an attempt isn't as long.
I'm also not so sure what the difference between the blue and green nodes were, other than color.
I wish the game had more levels, as the concept is one you could implement a lot of mechanics with.
Overall, nice work!
Thank you so much for your feedback. Its been really appreciated and I may consider really taking this game forward a bit more.
Just a quick explanation on a few things:
- I wanted to make more levels and harder but I think I ran out of time. There is code in there for things that never worked, namely a flight trail and some planet orbiting eachother which would be really great for the next levels.
- The colour of the planets is relative to the amount of gravitational force they have. The closer to white they are, the stronger their gravity is. The darker/fader green are less powerful. Maybe I should have put this in the instructions... Sorry.
Thanks again everyone for the feedback. I learned just as much from your input as by doing the game!
Royco.
I didn't use processing as much as the actual processing.jar library and eclipse, so I was unable to compile it to anything else but a jar file :(
I'm now looking at other solutions for that sort of thing.
Thanks :)
You are right. The Physics should really be adjusted. This was my first attempt and the puzzled needed a challenge but going forward it needed more balance in physics :)
Thanks for the feedback!
The collision detection was a bit unfair sometimes (with the ship visually overlapping the target, but not triggering the next level).
I completed all the missions in 25 attempts. If you are planning a post-LD version, you should definitely make some more levels!
Nice work! :-)
>We must plot a course!
>With gravity as our tool,
>we **will** return home!