Pickup all the power! by acoto87
You are running out of power/energy and you need all of it for your super secret project. You can use Bob to pick the power/energy in the world. He can follow instructions like nobody else, but doesn't do anything else.
Press left click to place a turn (click again to rotate it). Press right click to remove a turn. Press R to rewind to previous steps. Press Space to indicate Bob he need to run. Press P to get an overview of the world.
https://www.youtube.com/watch?v=IdfEh8J08Ow
** Best played in 800x600 or 1024x768 windowed mode.
** The art is a variation of Sokoban package from Kenney (www.kenney.nl)
ChangeLog
2017-08-02 * Added WebGL build.
2017-08-01 * Fix of the zoom bug that make the power coins disappear. * Added line of text to the instructions. * Sprites to nearest-neighbor scaling.
2017-07-30 * Initial release
PD: It has super crappy programmer art, sound and music, so don't be to harsh on it. :grin:
Ratings
| Overall | 206th | 3.522⭐ | 48🧑⚖️ |
| Fun | 117th | 3.63⭐ | 48🧑⚖️ |
| Innovation | 340th | 3.065⭐ | 48🧑⚖️ |
| Theme | 656th | 1.783⭐ | 48🧑⚖️ |
| Graphics | 466th | 2.848⭐ | 48🧑⚖️ |
| Audio | 261th | 3.022⭐ | 48🧑⚖️ |
| Humor | 336th | 2.256⭐ | 41🧑⚖️ |
| Mood | 417th | 2.762⭐ | 44🧑⚖️ |
| Given | 58🗳️ | 46🗨️ |
Don't see the theme too though
Yeah, I agreed the theme is almost not there, sorry for that, maybe next time.
Thanks for the comments anyway. ;)
Suggestions:
Change the sprite scaling to nearest neighbor (or whatever the Unity equivalent is) so the sprites keep a crisp look close up. Bob looks a little blurry :smile:
I think it might be even more challenging if you were to allow Bob to walk over arrows that weren't facing him and put some obstacles in the rooms.
Bugs:
I was through about 5 or 6 rooms in the large area. I hit P to zoom out and plan my route, and instead of zooming it made all the energy in the level disappear and wouldn't let Bob walk anymore. I lost all my progress. :grimacing:
The mechanics that not allow Bob go over arrows that aren't facing him are on purpose and I design the puzzles with that in mind, but now with more time I'll test your idea.
It reminds me a bit of Spacechem in fact. Great job!
Great work and good puzzle game.
Really nice! You did it well! But the theme :p
Audio is cool, and the difficulty increase.
Good job!
Once I got to the level that pans out and has all sorts of chambers, I was seemingly unable to do anything though! I was so disappointed as I wanted to beat that level.
Great work though, still.
One suggestion I do have for your art is to take off the blurred edges on the character. It looks really weird when you're zoomed in so far.
Anyway, nice work for 48 hours! :smile:
Well done!
- \+ Very fun idea
- \+ Old-school soundtrack
- \+ On screen controlls/tutorial
- \- Nothink :) Maybe graphics part of game could be better