{"author_link":"\/users\/andres-vargas-charry","author_name":"Andres Vargas Charry","author_uid":"1101019","comments":[{"author_name":"triplefox","author_uid":"1108401","time":"2018-08-15T20:14:57Z","epoch":1534364097,"modified":1534364097,"text":"Hi, it's extremely difficult to download this game in the form you hosted it: Ordinarily Github has a \"clone or download\" button but because you put everything on \"develop\" branch and never merged that, the option isn't there. So I would have to download every file on its own or coax a local copy of git into pulling the develop branch.\n\nI suggest putting up the build on itch.io - it's free, and you can add a theme etc.","likes":1,"format":"md"},{"author_name":"Andres Vargas Charry","author_uid":"1101019","time":"2018-08-15T20:22:54Z","epoch":1534364574,"modified":1534364574,"text":"Sorry my bad. I'll put an esay way to download the app.","likes":1,"format":"md"},{"author_name":"triplefox","author_uid":"1108401","time":"2018-08-16T23:13:13Z","epoch":1534461193,"modified":1534461193,"text":"I came back to this and figured out the [ZIP link](https:\/\/github.com\/archarry86\/DragonCave\/archive\/develop.zip) so you should be able to get some more ratings now!\n\nThe game has good music and an appealing main character, but it needs better coding for the physics and collision. \n\nThe character jump is instant, but most Mario-type jumps have a \"jump strength\" that adds some upwards velocity each frame. If the jump button is held down the jump strength gradually decreases each frame to zero, and if it is released then jump strength is set to zero immediately.\n\nFor the collision, I don't know what system you are using(there are several ways to approach collision in Unity) but when coding it yourself the important thing to get right is to finish testing and moving on one axis(e.g. only y or x axis) before doing any movement on the other. The game's current code easily lets you \"clip\" through walls and this kind of bug is almost always a combination of having multiple wall pieces to test against(\"which wall do I touch first?\") and multiple axes of movement(\"which direction did I touch it from?\"), and the game processing in the wrong order or discarding some results too early. When this process isn't carefully broken into steps, it turns into strange movement behaviors.","likes":1,"format":"md"},{"author_name":"Andres Vargas Charry","author_uid":"1101019","time":"2018-08-17T04:11:32Z","epoch":1534479092,"modified":1534479092,"text":"First of all thanks for the link. Second thank for your feedback I really appreciate plus I've been thinking of what you just said about the collisions and studying unity's tutorials . Even Though my character controller is a mess and the bugs, I am glad of at least finishing.","likes":0,"format":"md"},{"author_name":"Hannes Rahm","author_uid":"1004946","time":"2018-08-17T07:30:26Z","epoch":1534491026,"modified":1534491026,"text":"Game felt very broken. The \"jump\" mechanic was very unintuitive. First thing that happened was that I zipped up above the level only to fall off the end.\nI was able to reach the end on my second try.\nKeep trying!","likes":1,"format":"md"}],"format":"md","images":["ld42\/101020-a153f7c3c6987efc097b629c3b2f4e49.jpg"],"links":[{"url":"https:\/\/github.com\/archarry86\/DragonCave\/tree\/develop","text":"Shockk"},{"url":"https:\/\/github.com\/archarry86\/DragonCave\/tree\/develop\/Executable\/Windows","text":"Windows"}],"metadata":{"g_key":"44327","g_author":"1101019","g_event":"LD42","g_eventkey":"73","g_subevent":"JAM","g_urlkey":"242088","g_title":"Dragon Cave","g_status":"USEAR3","g_place":"99999","g_commentcount":"5","g_site2_node_id":"101020","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"101020","n_urlkey":"242088","n_parent":"97793","n_path":"\/events\/ludum-dare\/42\/dragon-cave","n_slug":"dragon-cave","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"101019","n_created":"1533155742","n_modified":"1534209693","n_version":"337584","n_status":"COMMIT"},"node":{"id":101020,"parent":97793,"superparent":9,"author":101019,"type":"item","subtype":"game","subsubtype":"jam","published":"2018-08-14T01:19:26Z","created":"2018-08-01T20:35:42Z","modified":"2018-08-14T01:21:33Z","version":337584,"slug":"dragon-cave","name":"Dragon Cave","body":"I thought to develop a game un wich a cave was falling apart.\nSo it is inspired by indiana jones (kind of).\n\nThe player has to reach the treasure of the cave in order to win the game.\n![img.jpg](\/\/\/raw\/b9a\/81\/z\/18a2d.jpg)\n![img_1.jpg](\/\/\/raw\/b9a\/81\/z\/18a2f.jpg)","meta":{"author":[101019],"cover":"\/\/\/content\/b9a\/81\/z\/18a30.jpg","grade-05-out":"1","link-01":"https:\/\/github.com\/archarry86\/DragonCave\/tree\/develop","link-01-tag":"50","link-02":"https:\/\/github.com\/archarry86\/DragonCave\/tree\/develop\/Executable\/Windows","link-02-tag":"42337"},"path":"\/events\/ludum-dare\/42\/dragon-cave","parents":[1,5,9,97793],"love":0,"notes":5,"notes-timestamp":"2018-08-17T07:30:26Z","grade":{"grade-01":4,"grade-02":4,"grade-03":4,"grade-04":4,"grade-06":4,"grade-07":3,"grade-08":3},"magic":{"grade":3.7142857142857,"given":1.875,"feedback":2,"smart":-12.02054435617,"cool":91.287092917528,"grade-01-average":1.5,"grade-02-average":2,"grade-03-average":1.75,"grade-04-average":2.25,"grade-06-average":2.5,"grade-07-average":2,"grade-08-average":2}},"text":"I thought to develop a game un wich a cave was falling apart.\nSo it is inspired by indiana jones (kind of).\n\nThe player has to reach the treasure of the cave in order to win the game.\n![img.jpg](\/\/\/raw\/b9a\/81\/z\/18a2d.jpg)\n![img_1.jpg](\/\/\/raw\/b9a\/81\/z\/18a2f.jpg)","title":"Dragon Cave"}