The Pollos by Nolocality
Whew...had to cut this down considerably to make the clock. I may "complete" this later but for now I just wanted to slide on through before the deadline so I can participate in the actual jam.
It's a shallow shell of what I had in mind but at least I got it cohesive and playable.
Yay for my first jam!
Download, unzip and enjoy.
EDIT: Got a web version up and running...it's identical to the download version except the mouse-look only seems to function when over the game screen.
A bit of convenience for those who take a gander at my submission.
I RECOMMEND GOING FULL-SCREEN FOR THE WEB VERSION
All the best- Nolocality
It's a shallow shell of what I had in mind but at least I got it cohesive and playable.
Yay for my first jam!
Download, unzip and enjoy.
EDIT: Got a web version up and running...it's identical to the download version except the mouse-look only seems to function when over the game screen.
A bit of convenience for those who take a gander at my submission.
I RECOMMEND GOING FULL-SCREEN FOR THE WEB VERSION
All the best- Nolocality
Ratings
| Coolness | 57% | 3 |
| Overall(Jam) | 2.65 | 1036 |
| Audio(Jam) | 2.26 | 668 |
| Fun(Jam) | 2.16 | 1113 |
| Graphics(Jam) | 3.03 | 732 |
| Humor(Jam) | 2.61 | 455 |
| Innovation(Jam) | 2.63 | 871 |
| Mood(Jam) | 2.93 | 674 |
| Theme(Jam) | 2.55 | 998 |
Well done!
Honestly the whole 'change the desert' thing is mostly a joke...it is actually just dropping you in new sections of the desert maze.
At first I intended to have the chickens (pollos) hide as random desert objects then attack when you got close they transform and attack.
Time ran short however and as I was frantically trying to toss it into at least 'something' I put the little quotes around the "shift" text as kind of a tongue in cheek joke about not having any real shape shifting to speak of.
The web version is junk for sure with the mouse-look issues...the DL version has none of that nonsense but at least there is a web version to speak of lol.
Thanks for playing guys!
I didn't get the goal and feel a bit lost in this maze, but your not the only one with unfinished game. ^^
Graphisms are nice. ;)
I can't imagine the graphics weren't deliberately chosen to offer this psychedelic experience, so I hope it's safe to complain a bit about that.
The main problem, I think, was that the sky was both not moving with the level while also being animated on its own. I actually got a pretty intense headache after a while and felt a bit nauseous, and I've never actually experienced that with a game before.
So sorry, but I had to stop playing, because it made me feel physically unwell. I think that's a pity, because it would've been so easy to avoid (considering I've never had this with any game before) by deciding against this trippy art style.
So I would *not* recommend full screen to other players, actually (the cursor actually kept getting out of sync anyway). :p
Nonetheless, you did get your first jam done and I hope you will come back next time. Take everything I've said as constructive criticism. I'll be happy to play your next game if you take it easier on the graphics next time. c;
To be fair you are the one who got me excited about ludum dare in the first place haha.
I just feel bad that my form of repayment for leading me into participating was a migraine...I can't shake this visual in my head of you deciding to take my game for a spin then falling into a space odyssey warp nightmare.
Also I wouldn't recommend fullscreen either on the web version...in fact I wouldn't recommend the web version at all lol.
I'm glad to hear I managed to inspire someone to get into this. I hope my last comment didn't uninspire you again!
I liked the psychedelic vibe and the terrain madness but I think it actually lacked a way to know where you're actually supposed to go. I've finished the game just by roaming basically.
The colour use and how the different stones, trees etc. are laid out was really cool.
Music got a bit obnoxious after a while.
Anyway, an interesting game!