LArena by Haj

[raw]
made by Haj for LD 42 (COMPO)

2-? player couch game. The goal is to knock out the others from the platform, which will shrink. First to 3 wins.

2 players can play on the same gamepad, and 2 players can play on the keyboard.

Controls:

  • w/i/joystickup and s/k/joystickdown to aim
  • a/left/joystickleft and d/right/joystickright to move
  • q/u/gamepada/gamepadx to join game in the beginning, and to jump while in game
  • e/o/gamepadb/gamepady to shoot, hold to charge.
  • space/gamepad_start to start the game, start first after everone has joined the game

out.gif

Ratings

Overall 681th 2.625⭐ 22🧑‍⚖️
Fun 619th 2.684⭐ 21🧑‍⚖️
Innovation 665th 2.421⭐ 21🧑‍⚖️
Theme 316th 3.65⭐ 22🧑‍⚖️
Graphics 688th 1.974⭐ 21🧑‍⚖️
Audio 471th 2.553⭐ 21🧑‍⚖️
Mood 519th 2.556⭐ 20🧑‍⚖️
Given 14🗳️ 8🗨️

Feedback

Weine
14. Aug 2018 · 18:15 UTC
Very literal and obvious interpretation of the theme! I couldn't find anyone to play with, but I still got a panicky claustrophobic feeling of the shrinking island.

It is very good that both joypads and keyboard is supported, although it took me a while to parse the title screen and to figure out how to join with two players. News flash: my right hand won over my left hand!

Graphics are primitive but works. A couple of simple sound effects would also have improved the overall feeling.

All in all a very nice compo entry!
freso
14. Aug 2018 · 18:20 UTC
Haha, I love multiplayer couch games. Nice little game. Cool that you can bounce bombs on the bomb cloud.

The controls were a bit hard to handle though. I guess they take time to get used to. I think on gamepad with joystick, would be nice direct the weapon same direction stick is holding to.

Also, the instruction graphics say I to join instead of U. :)
frozenfire92
14. Aug 2018 · 18:25 UTC
Some of the interface was confusing to parse, but once I got the hang of it the mechanic was interesting. I didn't have a second player so I did the best I could with two hands lol. It would have been cool if there was a bot enemy to test against. Good work!
🎤 Haj
14. Aug 2018 · 20:19 UTC
@weine Thanks for the feedback! I actually spent some time getting a script generating the InputManager.asset(Unity) settings to work properly, so it could hypothetically support 16 gamepads. (though there's a limit on how many of a certain control-type one can connect to the computer.) Had no way of trying it out thought so it's just hypothetically.

@freso Hehe oops, thanks for pointing that out! I was thinking about changing them, but instead left them all in the same awkward position. If I continue on the game I will probably change that in the future.

@frozenfire92 My plan is actually to add some AI whenever I got the time, would be a fun project in its own.

Sorry everyone for the hard to parse title screen :sweat_smile:
max6333
14. Aug 2018 · 20:24 UTC
Though the graphics were a bit off-putting, the game is fun and the idea implements the theme nicely. Too bad I don't have anybody to play it with.
TontonPizza
14. Aug 2018 · 23:49 UTC
Could not play because i m alone but it has good physics and works well
AntonioNP
16. Aug 2018 · 13:05 UTC
I think that it would be better if aim wasn't dependant of movement. The characters are two circles, so there is no difference between aim to one side or the other
Eric Kulbiej
02. Sep 2018 · 00:10 UTC
Your game is very nice to play. The general impact is positive.
As a professional game dev I would suggest... just kidding haha
Nonetheless, if you want to work on this project more I suggest making a difficulty incresing algorithm.
Graphics - very nice. Controls are also working very well.
Maybe you could also take a glimpse at my game? I already enlarged it into a wholesome Android game :)
Andrei9
03. Sep 2018 · 10:05 UTC
Nice idea! cool game!
candlesan
03. Sep 2018 · 22:57 UTC
Some fun basic concepts. Nice music. Slow pan out worked well