Gather the Darkness by Jeremy Wolf
With each enemy you destroy the world gets a little darker (or a lot).Part stealth part bullet hell. With each enemy you kill you gain an orb that brings the darkness... Orbs can be removed and will re-generate health. Get to the finish area to move onto the next level - 3 levels total.
Different Game Area * Red -> Enemy Spawns * Blue/Green -> Orb Cleansing and Healing * Yellow -> Finish and go to next level
Best played in the dark with the volume set high!
There are HTML and Windows versions available. There is no exit button on the windows build. Oops and Sorry.
The score leaderboard is buggy or non-functional. Spotty internet didn't allow good testing... Another oops. !
Ratings
| Overall | 185th | 3.657⭐ | 37🧑⚖️ |
| Fun | 176th | 3.614⭐ | 37🧑⚖️ |
| Innovation | 167th | 3.543⭐ | 37🧑⚖️ |
| Theme | 144th | 3.857⭐ | 37🧑⚖️ |
| Graphics | 272th | 3.471⭐ | 37🧑⚖️ |
| Audio | 272th | 3.121⭐ | 35🧑⚖️ |
| Humor | 499th | 2.034⭐ | 31🧑⚖️ |
| Mood | 172th | 3.414⭐ | 37🧑⚖️ |
| Given | 45🗳️ | 43🗨️ |
Good controls and feedback!
Invoking error handler due to
Uncaught abort(124) at Error
at jsStackTrace (LudumDare40.asm.framework.unityweb:2:27460)
at stackTrace (LudumDare40.asm.framework.unityweb:2:27631)
at abort (LudumDare40.asm.framework.unityweb:4:32751)
at s7m (LudumDare40.asm.code.unityweb:26:776391)
at kZk (LudumDare40.asm.code.unityweb:7:46647)
at iZk (LudumDare40.asm.code.unityweb:7:45942)
at hZk (LudumDare40.asm.code.unityweb:7:45038)
at rZh (LudumDare40.asm.code.unityweb:8:317065)
at s$m (LudumDare40.asm.code.unityweb:26:739689)
at invoke_iiiii (LudumDare40.asm.framework.unityweb:2:331962)
at Ilm (LudumDare40.asm.code.unityweb:26:172077)
at xnm (LudumDare40.asm.code.unityweb:26:185269)
at $ea (LudumDare40.asm.code.unityweb:9:155306)
at _ea (LudumDare40.asm.code.unityweb:9:154977)
at rhc (LudumDare40.asm.code.unityweb:10:116051)
at aka (LudumDare40.asm.code.unityweb:9:374927)
at $ja (LudumDare40.asm.code.unityweb:9:374465)
at GNe (LudumDare40.asm.code.unityweb:15:330993)
at BNe (LudumDare40.asm.code.unityweb:15:324791)
at ANe (LudumDare40.asm.code.unityweb:15:321923)
at oNe (LudumDare40.asm.code.unityweb:15:298456)
at Jta (LudumDare40.asm.code.unityweb:9:698122)
at wta (LudumDare40.asm.code.unityweb:9:686349)
at O0m (LudumDare40.asm.code.unityweb:26:748924)
at browserIterationFunc (LudumDare40.asm.framework.unityweb:2:48346)
at runIter [Object.runIter] (LudumDare40.asm.framework.unityweb:2:51419)
at Browser_mainLoop_runner (LudumDare40.asm.framework.unityweb:2:49881)
If this abort() is unexpected, build with -s ASSERTIONS=1 which can give more information.
Back to the game, I really like the concept and the lighting effects, linking them to the mechanics is a plus to me. The controls were easy to grasp and felt smooth, and while the sound effects could be improved, they did serve their purpose as a source of feedback.
Nice job!
Things I don't like:
- Controls. In bullet hell games strafing is essential.
- Sound. It's very basic.
- No music. Music can help to set the mood.