Sacrificed supplies by EddenSoft
I want a challenge, so i go to Ludum Dare43. What is Ludum Dare? The biggest game chalenge on the world. You have 2days to make game on given theme from scratch. Theme for 43 was Sacrifice must be made...
I was wandering....sacrifice, sacrifice...I dont want to make a cult clicker like many others did i want something special and unquine. Aand than i get idea of guy in ballon who must sacrifice supplies into fire to continue flight.
Here it is wet from blood, sweat and tears...
Controls: Left click for moving supplies Right click for using supplies
| Windows | https://edensoft.itch.io/sacrificed-supplies |
| Original URL | https://ldjam.com/events/ludum-dare/43/sacrificed-supplies |
Ratings
| Overall | 496th | 2.357⭐ | 23🧑⚖️ |
| Fun | 503th | 1.952⭐ | 23🧑⚖️ |
| Innovation | 377th | 2.81⭐ | 23🧑⚖️ |
| Theme | 431th | 2.81⭐ | 23🧑⚖️ |
| Given | 25🗳️ | 16🗨️ |
I wasn't sure of the goal of the game at the start. As the hunger and thirst bars went up, I tried to feed the man by dragging the apple and water bottles to the man, but I think this ended up getting fed to the hot air balloon instead, with the water actually lowering the fire. It feels unintuitive for it to work that way so I wasn't sure why it was made as such. Was I supposed to accidentally do that and throw everything to the balloon? If so, what was the point?
After I used up everything, I wasn't sure what else I was supposed to do except wait for something interesting to happen, but the game seemed to drag on for a while. I tried clicking around and finding something to do but there was nothing to do at all. Consider engaging the player in some way. If it's meant to just be a long waiting scene, considering maybe having some birds that fly by that you can click on. Or maybe the hot air balloon has some mini interactable elements that you can discover more and more as you click around the screen. Otherwise, it may be better to prematurely end the game or speed it up when there is nothing left for the player to do. The bar values move very slowly for me at this point and there was just no point in playing except to wait for the bars to completely empty or fill up. After that, the game over screen appears, which isn't a very satisfying ending after the long wait too. Maybe have different messages based on what the player sacrifices or his score. That way I am encouraged to play again and am curious to discover more about the game - what if I sacrifice all the apples but kept water? What if I made him die of hunger? Etc.
Also, can the hunger and thirst bars be influenced at all? I notice them increasing at a constant speed. I'm not sure what the point of having the bars are if there does not seem to be a visible way to change them. This is also in stark contrast to the fire bar which is able to change. I tried keeping the supplies, and hoarding it, but I don't know if it changes anything. If it does, it needs to be more obvious.
As for the art, the character's and sky's pixelized style seems inconsistent with the rest of the world. Their pixels look rather big and scaled up compared to say the apple and the thin pixel outline of the balloon. Try to aim for a consistent look so your character and world blends together in your game. The character also looks like he was drawn with just a few pixels but scaled up massively as he appears to have a much lower "pixel resolution" compared to the other objects.
A minor point but you should consider renaming the zip used for the submission to the title of your game. I downloaded the zip, then could not find your game because the zip name used was a very generic name (LudumDare43.zip?). Considering there are so many other games, renaming your zip to a distinct name is a small thing to help your players.
Great game and I'm glad I got to try something unique today :)
I think the game is proper to go forward dev to put it on cellphone, spend a couple of min for a round.
A game can be very short and still be enjoyable--don't feel the need to drag out the experience.