Trolleys: A Moral Quandary by bentglasstube
This game is loosely based on the Trolley Problem. You are in control of some train switches which you can use to direct trains. There are people (and dogs) crossing the train tracks and there are no signals or blockades so it's very dangerous for them. See what you can do with it.
There is no win or loss condition, you just play for the allotted time.
Controls:
Up/Down - Choose switch/menu entry
Space - Toggle switch, choose menu
Enter - Toggle pause, next stage
There is also an achievement system so you can try to get them all if you like. It resets when the game closes unfortunately
Ratings
| Overall | 232th | 3.452⭐ | 23🧑⚖️ |
| Fun | 331th | 3.048⭐ | 23🧑⚖️ |
| Innovation | 88th | 3.667⭐ | 23🧑⚖️ |
| Theme | 72th | 4.048⭐ | 23🧑⚖️ |
| Graphics | 271th | 3.238⭐ | 23🧑⚖️ |
| Audio | 128th | 3.381⭐ | 23🧑⚖️ |
| Mood | 217th | 3.214⭐ | 23🧑⚖️ |
| Given | 25🗳️ | 14🗨️ |
I liked it, nice, minimalistic pixel art, the audio background music mad a nice mood. Good entry
Also, as a fellow Programmer, props for using your own Engine, especially in compo.
I loved the graphics and sound, especially the music - what did you use to make that?
I do agree the controls are not great. Mouse control would have been smart.
The art was all made with Aseprite and a wacom bamboo tablet. The music during the title screen was made with LMMS and the music at the end screen was recorded from my digital piano directly.
Not having any win or loss conditions kind of cramps the style of the game, though - at first, it's fun to try to avoid hitting anyone, then it's fun to try to hit everyone, but then it'd really help the game to have a goal to work towards or consequences to avoid.
If the dev can set a target or a limit sacrifices of each level should be great that player get a meaningful for "not let the people die" reason but not for "crush them for fun".