Boat&Friends by averagebrownie
Welcome to our relaxing (physics crazy) game Boat&Friends

You will be departing on a small boat with crates of supplies, your purpose is to arrive on the other shore with the highest amount of crates you can.
Hold [left mouse button] to drag crates onto your ship. The crates will be scattered around the sea, and you must make sure your ship is balanced by controlling the weight on either side of the boat.
To do this you can use [A] or [D] to lean your ship to the left or right. This is our first attempt at Ludum Dare, the graphics are ours, and half of sounds effects are too. The other half is thanks to the world wide web.
Thank you for playing our game! :)
- Edit: If you are intrested in post-LudumDate thoughts and some continuation read though comments there are and will be more of lenghty comments by me about it. Look for blue avatar
| HTML5 (web) | https://itch.io/embed-upload/685195?color=d2f3f3 |
| Windows | https://averagebrownie.itch.io/boatsfriends |
| Original URL | https://ldjam.com/events/ludum-dare/40/boatfriends |
Ratings
| Overall | 436th | 3.573⭐ | 43🧑⚖️ |
| Fun | 290th | 3.622⭐ | 43🧑⚖️ |
| Innovation | 107th | 3.866⭐ | 43🧑⚖️ |
| Theme | 141th | 4.024⭐ | 43🧑⚖️ |
| Graphics | 562th | 3.524⭐ | 43🧑⚖️ |
| Mood | 505th | 3.378⭐ | 43🧑⚖️ |
| Given | 24🗳️ | 20🗨️ |
Maybe you should restrict the rotation of the boat, to avoid this kind of behaviour.
But I really liked the game, and the theme implementation..
Congratz.

It certainly deserves extra score for options and nice UI
If you forget about the goal and just rock the boat it starts flipping all over the place and is pretty entertaining to watch.
I didn't encounter many bugs, the result of pressing right while empty is hilarious!
And fun fact about the game, if you have no crates on the box and keep the left arrow pressed the boat will start gaining speed while frontflipping, its hilarious XD
I had a lot of fun! Thanks and congratulations on your entry!

I am the best in this game.

https://ldjam.com/events/ludum-dare/40/sanka-viking-a-viking-warship-simulator
Wish there was at least a 'high score' kept track for you in the game. I was expecting a real game-over screen the first time I completed it, so I didn't even realize what my score was.
Still, lots of fun. Congrats!
This is one of those rare games that creates a really good sense of mood. The simple music, water splashes and gentle movement of the boat made me feel as if I was actually sailing. The mechanics were great and I liked the way you had to move the crates with a sort of elastic band feel.
### To Improve:
Try and throw the player off a bit more. Have a massive storm halfway through the journey or make the boat swing for no reason, this would make the gameplay feel more interesting. Also, when you have enough crates, the A and D buttons barely do anything. Maybe you could consider increasing the rotation speed?
In conclusion, an interesting game and I enjoyed it very much.
Great job overall - could be little easier to actualy swim forward (i got stuck in the middle of ocean :P)
Spring on boxes should be little bit more tight like for me. Music very calming - i know it's not yours but great choice to this type of game :)
Nice audio and splashy effects as crates interact with the water :)
The pixel art is simple but effective ; the concept is very catchy and fits the theme well.
If I had one flaw to point out, it would be that the hold on the crates is a bit too elastic.
Well done :)
This game should have been lot more complex and with a strategy meta-game over it but we realised that its just not doable in that time. So we decided to strip it down. Thats why it feels like there isnt any "closure" to it. We just didnt put score table etc.. into our time frame (including bugs).
I wanted to add atleast areas with storm but again bad time managment.
But after seeing how few people played it i realized few new mistakes:
- The boat leaning [A,D] was mainly implemented as a "emergency" option and not to be usead as all-time control. Which i think is mistake.
- I should have add increasing waves with distance that would allow some learning curve within level.
And also i think we forgot some physic code in a time-dependent code because it looks like physics is behaving little bit differently on every computer.. lol
Anyway we think we are going to polish it and release it as a free game for android (would be ideal for touch)
(you can pull your boat if you put a lot of case and you pull a case to the direction you want xD) i liked it gg
The physics adds a lot of fun!
The art is pretty solid. It's a simple but elegant way of simulating water. The crates appear to be scaled differently than the rest though, which is a pet peeve I always point out when I see it. :wink:
Nice one!