Dynasty Through The Decades by Jamie McClenaghan

[raw]
made by Jamie McClenaghan for LD 39 (JAM)

[Disclaimer] As you can tell none of the team members are artists and thus the games art isn't the best. We have chosen to opt out of the art voting. There are a few features we wanted to implement into the game but we simply ran out of time. These include: Win/Lose conditionals, icons, segment information and a few more things.We plan to continue development of DTTD. We hope you enjoy our game. If you have any questions please ask in the comments section :D

You are a leader of a village/town/city etc and you are slowly running out of power. You have to either stamp down riots and people who oppose you or appease your people to keep control of your throne. But all segments of society must be balanced or you’’ run out of power!

“Taking on the role of a powerful dynasty with unique traits your goal is to achieve the highest possible Power score.

Beginning in the Medieval era and all the way through to the Future you must find balance in your rule. You must control and balance the happiness and influence of various different segments of your population. This is done by issuing policies which affects the population segments in different ways.

Be aware that things can get out of hand when “Random Events” occur and if you fail to balance happiness and influence your people will start to rise against you, diminishing your Power.

Time flies, so what are you waiting for? Take control of your people and enforce your will - before you run out of power!”​

Dyn Pics.jpg

Ratings

Overall 685th 2.952⭐ 23🧑‍⚖️
Fun 730th 2.619⭐ 23🧑‍⚖️
Innovation 341th 3.182⭐ 24🧑‍⚖️
Theme 515th 3.364⭐ 24🧑‍⚖️
Audio 346th 3.143⭐ 23🧑‍⚖️
Humor 466th 2.25⭐ 22🧑‍⚖️
Mood 491th 3.095⭐ 23🧑‍⚖️
Given 27🗳️ 17🗨️

Feedback

Mikkel Rohde
23. Jul 2017 · 11:20 UTC
Hope you like our game!
🎤 Jamie McClenaghan
23. Jul 2017 · 11:20 UTC
Hi. I hope you liked playing our game.

I am the lead programmer, assistant project manager, game designer and lead artist (We didn't focus on art at all). If you have any questions please feel free to ask :D
Lyraedan
27. Jul 2017 · 20:33 UTC
We worked hard on this game.
If you have amy feed back you'd like to share we would appreciate it.
MajamiLTU
31. Jul 2017 · 22:20 UTC
Nice game! I like the variety of options to choose from. The depth of the mechanics is the best aspect. Good work!
TheLukker
31. Jul 2017 · 22:46 UTC
Fantastic. Even though the graphics weren't the best, there was a lot of different choices you could make and background sounds and voice over was fantastic. Great work.
TheLukker
31. Jul 2017 · 22:47 UTC
But shouldn't this be posted to the Jam because it's more than one person working on it?
Roka Josh
31. Jul 2017 · 23:04 UTC
Good game, nice in depth mechanics and a large variety of options make for fun gameplay with a high retention factor.
🎤 Jamie McClenaghan
31. Jul 2017 · 23:04 UTC
@TheLukker - We didn't have an artist and thus we removed art from the ratings. We just put some basic art in. This is posted in jam section
🎤 Jamie McClenaghan
31. Jul 2017 · 23:07 UTC
@roka-josh Thank you very much. I'm glad you enjoyed it :)
Sir Daniev
31. Jul 2017 · 23:09 UTC
Enjoyed the variety of options, but something to highlight which option you were going to choose would be a nice touch too.

With a little more polish it could become the next Europa Universalis Lite.

Good Job :)
🎤 Jamie McClenaghan
31. Jul 2017 · 23:14 UTC
@Sir-daniev Thank you for your feedback. I agree with the option highlight. We simply ran out of time and forgot to add it in.

Thanks for the compliment. We plan to continue the games development :)
Jimbly
31. Jul 2017 · 23:23 UTC
I had difficulty figuring out what anything did... there was 1 number and two bars for each stat, and just one label, "happiness". The other were... population and influence maybe? I couldn't tell if anything affected the "power" bar in the upper right (other than "give generals power", that seemed to make it go up), and nothing bad seemed to happen when power dropped to 0. I'm confused =). I liked all of the options, was a nice selection of choices, I just couldn't tell if they had any distinct effects.
🎤 Jamie McClenaghan
31. Jul 2017 · 23:30 UTC
@jimbly I have just looked over the game and we have missed out the fact that the "influence" label has been cut off. Good job on finding that for us. Different abilities effect the power bar in different ways. We planned to have some small description on what the abilities do but we ran out of time. Thanks for you input we will take in on board and use it during our development:)
Bocodillo
01. Aug 2017 · 00:50 UTC
A good game with a neat concept. Did find it a little difficult to work out what to do however. Enjoyed the voice intro and other audio though!
David Greene
01. Aug 2017 · 01:20 UTC
Hey, neat idea for a game. I had a similar idea... power being ruler power not electrical power...

I have one major gameplay issue which plagues a lot of games. Too much stuff!!

There's too many choices to make sense of any of it. I had very little feedback or direction other than the immediate power change.

I think it'd go better with fewer choices that open up over time (aka, do soemthing war-like and you get an additional option for war). Either that or rotate the game to have choices. You chose war and then randomly select 3 of the war cards.

Anyway, GG guys!
Cornelia Xaos
01. Aug 2017 · 02:14 UTC
It looks interesting, but I wonder if you happen to be able to build for other OSes so that someone with a Mac or a Linux machine (like me) could be able to give it a shot.
🎤 Jamie McClenaghan
01. Aug 2017 · 11:00 UTC
@bocodillo Thank you for your feedback. We are looking into how we can make it easier to understand. Maybe an intro tutorial is a good idea.

@david-greene Thank you. We think the idea was a twist on the theme which made the game unique. I agree that there is too much stuff going on sometimes. We are looking to streamline the game. We planned to have abilities locked to certain eras but we ran out of time to implement that. Thank you for the feedback.

@cornelia-xaos We will look into building for other OSes. All of the developers have Windows and it was easier to build as windows to save hassle as well as we wouldn't be able to play nor test the Mac or Linux version due to the limited time in the jam.
matita
01. Aug 2017 · 13:29 UTC
The concept is very cool, the copywriting is very well thought and the voice over is more than awesome!

I think what it misses is a losing condition. In my opinion a losing condition is the most important thing in a game. I honestly (sorry) wouldn't play it again to see if I can do better than before, since one time I managed to arrive to year 3000 doing literally nothing but dismissing the dialogs.

But it was fun to play with the actions (wow, so many!) and see how they influence the different kind of population.
I noticed that usually supporting science lowered my power, was it because I had just a small percentage of scientists in my population or is it something like "the smarter the people are, the lesser are afreaid of the monarchs"?

Good job!
SVR_Audio
01. Aug 2017 · 20:04 UTC
The idea is really good, it tooke some time to figure it out what to do, but after that I enjoyed a nice game =) the art doesnt help, but the gameplay and good sounds make this game very fun to play.
Chris Coe
02. Aug 2017 · 03:12 UTC
Neat twist on the theme, interpreting "power" in a different way from most of us. I didn't really understand why some interactions had the results they did. Maybe it's that if a part of the population has enough power themselves, they feel like they don't need me? That's probably it. I was able to spam some of the buttons and try to game the system that way to get a higher Power rating; best I had was 97%. Maybe actions should have a cooldown period so you can't just keep clicking the same thing over and over?
Mikkel Rohde
02. Aug 2017 · 11:27 UTC
Thanks a lot for your feedback @chris-coe ! Yes we did'nt get either policy descriptions nor cooldowns implemented, but they where at least thought of in the design document - :)
Eliana
03. Aug 2017 · 00:38 UTC
This looks interesting! Too bad it's Windows only, though, I would've loved to give it ago. Any chance of you guys releasing a Mac port? If you do, tweet at me; my twitter handle is on my LDJam user page. :)
HuvaaKoodia
03. Aug 2017 · 09:50 UTC
**Space Tsunami!**

This never ends does it? Like @matita I also ran it for 4000+ years doing nothing and there we are, still trucking to the far reaches of space with 0 power. That is not very thematic, my dynasty died thousands of years ago.

Tried again this time trying some of the actions proper and it hardly makes a difference. A whole lot of clicking with only guesswork to guide my choices. Then a few random events take it all down anyways.

In the end the things you choose are all for naught. What's the point if there's no way for my dynasty to crumble to the sands of time, as the voice over so eloquently puts it.

The idea and scope are ambitious, but the execution does not live up to them at all.
xMiwah
03. Aug 2017 · 10:16 UTC
It's a nice idea but I think the amount of text are too overwhelming for me. Visuals does not need to be beautiful but some icons would be nice. About the gameplay.. I was not sure what to do and what is the purpose of the random popups.. ..
🎤 Jamie McClenaghan
03. Aug 2017 · 14:35 UTC
@matita I agree. There was a losing condition and winning condition supposed to be into the game but we ran out of time to implement a major part of the game. We also didn't have much time left to balance all of the policies.

@svr_audio Thank you very much. Yea, none of the team are artists.

@chris-coe We wanted a very unique game on the theme. We simply didnt have enough time to balance out all of the abilities. There was supposed to be a cooldown feature as well as some abilities would only be locked to certain time periods. Once again, we ran out of time.

@eliana We are looking into additional ports.

@huvaakoddia As mentioned we weren't able to add the win condition in time. Abilities aren't supposed to give you a 100% guarantee on things. They are supposed to have different influences depending on the population. We didn't manage to get all that in though. I would disagree that everything was for nothing. The jam is about learning and we learnt a lot on this jam. Yes the game isnt as finished as we planned it to be but that was due to internal problems within the team.

@xmiwah We planned to add icons but we had no artist and couldn't put our time into icons. If you read the instructions on the main menu it will tell you what to do.
HuvaaKoodia
03. Aug 2017 · 20:41 UTC
@jamie-mcclenaghan

I meant, the things (policies) you (the player) choose are for naught (due to there being no way to lose and no feedback). I criticize projects not developers.

It is distressing to hear about *internal problems within the team* though. All the best.
🎤 Jamie McClenaghan
04. Aug 2017 · 14:50 UTC
@huvvakoddia I understand what you mean now. I thought you were insulting us saying we wasted our time. Thank you for clearing that up.
Shess
19. Aug 2017 · 11:59 UTC
Fun, engaging and absolutely hilarious. Had to take a few gambles here and there, but on the whole it felt pretty manageable. Or is it my love for tyranny and imperialistic dictatorship speaking?

I'd gladly rate you on graphics though. Programmer art = best art!
🎤 Jamie McClenaghan
19. Aug 2017 · 12:22 UTC
@shess Thank you very much for the kind words. I'm glad you enjoyed the game :)