Dynasty Through The Decades by Jamie McClenaghan
[Disclaimer] As you can tell none of the team members are artists and thus the games art isn't the best. We have chosen to opt out of the art voting. There are a few features we wanted to implement into the game but we simply ran out of time. These include: Win/Lose conditionals, icons, segment information and a few more things.We plan to continue development of DTTD. We hope you enjoy our game. If you have any questions please ask in the comments section :D
You are a leader of a village/town/city etc and you are slowly running out of power. You have to either stamp down riots and people who oppose you or appease your people to keep control of your throne. But all segments of society must be balanced or you’’ run out of power!
“Taking on the role of a powerful dynasty with unique traits your goal is to achieve the highest possible Power score.
Beginning in the Medieval era and all the way through to the Future you must find balance in your rule. You must control and balance the happiness and influence of various different segments of your population. This is done by issuing policies which affects the population segments in different ways.
Be aware that things can get out of hand when “Random Events” occur and if you fail to balance happiness and influence your people will start to rise against you, diminishing your Power.
Time flies, so what are you waiting for? Take control of your people and enforce your will - before you run out of power!”

| Windows | https://mrjamiemcc.itch.io/dynasty-through-the-decades |
| Original URL | https://ldjam.com/events/ludum-dare/39/dynasty-through-the-decades |
Ratings
| Overall | 685th | 2.952⭐ | 23🧑⚖️ |
| Fun | 730th | 2.619⭐ | 23🧑⚖️ |
| Innovation | 341th | 3.182⭐ | 24🧑⚖️ |
| Theme | 515th | 3.364⭐ | 24🧑⚖️ |
| Audio | 346th | 3.143⭐ | 23🧑⚖️ |
| Humor | 466th | 2.25⭐ | 22🧑⚖️ |
| Mood | 491th | 3.095⭐ | 23🧑⚖️ |
| Given | 27🗳️ | 17🗨️ |
I am the lead programmer, assistant project manager, game designer and lead artist (We didn't focus on art at all). If you have any questions please feel free to ask :D
If you have amy feed back you'd like to share we would appreciate it.
With a little more polish it could become the next Europa Universalis Lite.
Good Job :)
Thanks for the compliment. We plan to continue the games development :)
I have one major gameplay issue which plagues a lot of games. Too much stuff!!
There's too many choices to make sense of any of it. I had very little feedback or direction other than the immediate power change.
I think it'd go better with fewer choices that open up over time (aka, do soemthing war-like and you get an additional option for war). Either that or rotate the game to have choices. You chose war and then randomly select 3 of the war cards.
Anyway, GG guys!
@david-greene Thank you. We think the idea was a twist on the theme which made the game unique. I agree that there is too much stuff going on sometimes. We are looking to streamline the game. We planned to have abilities locked to certain eras but we ran out of time to implement that. Thank you for the feedback.
@cornelia-xaos We will look into building for other OSes. All of the developers have Windows and it was easier to build as windows to save hassle as well as we wouldn't be able to play nor test the Mac or Linux version due to the limited time in the jam.
I think what it misses is a losing condition. In my opinion a losing condition is the most important thing in a game. I honestly (sorry) wouldn't play it again to see if I can do better than before, since one time I managed to arrive to year 3000 doing literally nothing but dismissing the dialogs.
But it was fun to play with the actions (wow, so many!) and see how they influence the different kind of population.
I noticed that usually supporting science lowered my power, was it because I had just a small percentage of scientists in my population or is it something like "the smarter the people are, the lesser are afreaid of the monarchs"?
Good job!
This never ends does it? Like @matita I also ran it for 4000+ years doing nothing and there we are, still trucking to the far reaches of space with 0 power. That is not very thematic, my dynasty died thousands of years ago.
Tried again this time trying some of the actions proper and it hardly makes a difference. A whole lot of clicking with only guesswork to guide my choices. Then a few random events take it all down anyways.
In the end the things you choose are all for naught. What's the point if there's no way for my dynasty to crumble to the sands of time, as the voice over so eloquently puts it.
The idea and scope are ambitious, but the execution does not live up to them at all.
@svr_audio Thank you very much. Yea, none of the team are artists.
@chris-coe We wanted a very unique game on the theme. We simply didnt have enough time to balance out all of the abilities. There was supposed to be a cooldown feature as well as some abilities would only be locked to certain time periods. Once again, we ran out of time.
@eliana We are looking into additional ports.
@huvaakoddia As mentioned we weren't able to add the win condition in time. Abilities aren't supposed to give you a 100% guarantee on things. They are supposed to have different influences depending on the population. We didn't manage to get all that in though. I would disagree that everything was for nothing. The jam is about learning and we learnt a lot on this jam. Yes the game isnt as finished as we planned it to be but that was due to internal problems within the team.
@xmiwah We planned to add icons but we had no artist and couldn't put our time into icons. If you read the instructions on the main menu it will tell you what to do.
I meant, the things (policies) you (the player) choose are for naught (due to there being no way to lose and no feedback). I criticize projects not developers.
It is distressing to hear about *internal problems within the team* though. All the best.
I'd gladly rate you on graphics though. Programmer art = best art!