Nine Lives by J Briggs
Nine Lives
Description
Get through the various different rooms whilst spending your nine lives to unlock the door and proceed!
First ever Game Jam, and learnt a few things such as time management. If I had more time, I'd definitely add a lot more variety to the game.

Controls
- WASD - Movement
- Arrows - Shoot
Tools
- Unity 2019.1
- Aseprite
- Bosca Ceoil
Things to work on
- Time Management, even the use of a Gantt chart to ensure I'm on track. Features I wanted added to the game never made it due to time scale.
- Working with art. I've never been a designer, just a programmer. I think I should spend a bit more time practising with art work.
Ratings
| Given | 20🗳️ | 3🗨️ |
It seems like the levels aren't hand-coded, and I like that they vary in difficulty!
But cool for a first jam :)
EDIT: The music was also kind of fun. Like the rest of the game, if you flesh it out and add some more variety it could be really cool.
Quite impressive for a first and solo entry!
Having some kind of goal/rewards would be nice to feel more accomplishment as at this only "event" is making a mistake and losing life. Also some story might help to explain why only event is negative.