Big Crunch by wolderado

[raw]
made by wolderado for LD 42 (COMPO)

The universe is collapsing into itself! Try to run away as long as you can before getting swallowed up! Space getting denser and denser with each jump!

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Follow me : https://twitter.com/Wolderado

Used Programs

  • Unity 2018.2
  • Photoshop
  • Magica Voxel(for models)
  • Audacity
  • BeepBox(for music)
  • Chiptone(for sound fx)

Ratings

Overall 81th 3.87⭐ 25🧑‍⚖️
Fun 16th 4.13⭐ 25🧑‍⚖️
Innovation 262th 3.37⭐ 25🧑‍⚖️
Theme 314th 3.652⭐ 25🧑‍⚖️
Graphics 116th 3.891⭐ 25🧑‍⚖️
Audio 130th 3.457⭐ 25🧑‍⚖️
Mood 131th 3.477⭐ 24🧑‍⚖️
Given 13🗳️ 14🗨️

Feedback

LensFlare
14. Aug 2018 · 07:52 UTC
It is really fun to play. Like the moments when giant voxel planet appears and you rapidly avoid it! Warp effect also looks cool!
Call_me_Nutty
14. Aug 2018 · 09:16 UTC
What an awesome way to execute a runner game with the camera. The controls and movement all felt
responsive and fluid. I'm going to assume the levels are procedurally generated but the fog effect was extremely well done as it gave an idea of the ever-expanding universe you're in. I quite liked the
music as well though it didn't give me that "adventure in space" vibe. Maybe some more elements that you can encounter in space and this would be a really fun and enjoyable game.
Truc_e
14. Aug 2018 · 09:20 UTC
It was really fun! I really like the near miss system, it promotes being dangerous so and cleverly makes it so a very good player won't get bored and a bad one won't be frustrated. I really like the planets too, although the asteroids clip glitchy with them and it's kinda annoying. The controls could be smoother (Even on gamepad it seems to snap between not moving and moving a lot) but other than that great game!
Fryderider
14. Aug 2018 · 09:24 UTC
Great feel, and fun to play! It's one of those game that looks a lot harder than it is, which is a good thing. It makes you feel that you're actually good at it :smile:

Great job!
GuardHei
14. Aug 2018 · 09:25 UTC
One of the best I've seen! First person sight is a nice idea and remind me of a game called SkyDiver. At the time I though it was too easy, the acceleration before the hyper jump killed me.
bar0net
14. Aug 2018 · 09:29 UTC
I spent more time playing this game that what I care to admit. It is an interesting take on the theme and the gameplay feels refined.
🎤 wolderado
14. Aug 2018 · 09:46 UTC
@lensflare Thanks! Those planets are intentionally big. Originally they were big meteoroids but I decided that planets are way cooler :smile:

@call-me-nutty Thanks! Let's admit that controls aren't that great :smile: It's playable at best :smile: I'm not really a musician. I just scrambled some notes at the last day until I hear something :smile: I wanted to make a lot more content but you know, I run out of time. I was planning to make wrecked spaceships and stations, some ships that escape alongside you and some more

@truc-e That's exactly the reason I made that mechanic! That planet bug is left there for optimization issues. If I make a post jam version I'll fix that for sure

@fryderider @guardhei @bar0net Thanks!
ShaggyFox
14. Aug 2018 · 10:26 UTC
Great game. I like the look-and feel. But for the controls i would prefer inverted up/down like in flight-simulators, but that's really a minor issue.
mrjorts
14. Aug 2018 · 10:48 UTC
I love this. It feels like the asteroids are appearing at just the right speed to test your reactions, and the difficulty ramps up at the right pace. The leaderboard is also a great feature (managed to snag 1st for now!). I would agree that an option to invert the y axis could be helpful since I kept getting it wrong at first. I also thought that the snap on the view is a little too fast, since I was getting a little queasy when I had to feather the keys to make a tight angle.
psjuk0
14. Aug 2018 · 12:10 UTC
Good fun and a nice take on the Big Crunch idea. Would really like to have an option to invert the flight controls or maybe use mouse to steer.
somuch
14. Aug 2018 · 14:07 UTC
I'ts like playing asteroids in 3D Love it! The near miss bonus points are so juicy hehe
Agecaf
14. Aug 2018 · 23:29 UTC
Really fun to play, and an excellent example of a truly 3D game (i.e. a game which could only be made using the strengths of 3D). The controls feel solid, the difficulty curve is fair and challenging, and it's plain *fun*. My only complaint is a few visual bug I had later in the game (I probably should've lowered the quality, but the first levels looked great). The level generation is quite good too; there doesn't seem to be any nasty random clusters, but there's no clear exploitable pattern either.

Good job!
mrjoshuamclean
16. Aug 2018 · 13:25 UTC
I was expecting this to be a bland endless runner, but it surprised me! Loved the warp sections to break things up and the variation on asteroids. Challenging, but not super frustrating. Good stuff. Here's a video of my play: https://www.twitch.tv/videos/297351476
Samuel Kriman
16. Aug 2018 · 15:57 UTC
This was pretty enjoyable, I especially liked dodging the really big obstacles.
Vincent Knauss
17. Aug 2018 · 02:28 UTC
Very fun, difficult at times but the high scores system was a great feature and good motivator to keep playing. Cool graphics, procedurally generated rocks? in some ways, the look of objects at a distance was a bit flat, but overall the look of the game was super nice
🎤 wolderado
17. Aug 2018 · 14:08 UTC
@shaggyfox @mrjorts @psjuk0 Thanks! Initially, I thought the same inverted vertical control! But I think not every player likes that. I maybe make an option in the future

@mrjorts It's the first time I used 2D animation blend tree. I should've made a lerp the animation variable though

@somuch @agecaf Thanks! I was going to limit the player movement area but then I quickly realized it was too boring :smile: It kinda destroyed the whole 3D perspective.

@mrjoshuamclean @samuel-kriman @vincent-knauss Thanks! I'm glad you liked it!
Fork0
18. Aug 2018 · 11:31 UTC
Looks good and plays well. It's overall a pretty nice game.
Phlip45
19. Aug 2018 · 17:13 UTC
Controls felt really nice, music was good and went with the aesthetics. Graphics were functional, I'm not a fan of voxels but that isn't your fault. One thing I would change is the Near Miss bonus feels way too tight. I think loosening the range on that just a tad would have made the game more fun. As it was I never tried to go for Near Miss bonuses cause you just had to get too close. Overall great entry!

Have fun out there!
Barrier
26. Aug 2018 · 09:48 UTC
I was a bit bothered by the snap back to center controls, but otherwise its a really good game!