Big Crunch by wolderado
The universe is collapsing into itself! Try to run away as long as you can before getting swallowed up! Space getting denser and denser with each jump!



Follow me : https://twitter.com/Wolderado
Used Programs
- Unity 2018.2
- Photoshop
- Magica Voxel(for models)
- Audacity
- BeepBox(for music)
- Chiptone(for sound fx)
Ratings
| Overall | 81th | 3.87⭐ | 25🧑⚖️ |
| Fun | 16th | 4.13⭐ | 25🧑⚖️ |
| Innovation | 262th | 3.37⭐ | 25🧑⚖️ |
| Theme | 314th | 3.652⭐ | 25🧑⚖️ |
| Graphics | 116th | 3.891⭐ | 25🧑⚖️ |
| Audio | 130th | 3.457⭐ | 25🧑⚖️ |
| Mood | 131th | 3.477⭐ | 24🧑⚖️ |
| Given | 13🗳️ | 14🗨️ |
responsive and fluid. I'm going to assume the levels are procedurally generated but the fog effect was extremely well done as it gave an idea of the ever-expanding universe you're in. I quite liked the
music as well though it didn't give me that "adventure in space" vibe. Maybe some more elements that you can encounter in space and this would be a really fun and enjoyable game.
Great job!
@call-me-nutty Thanks! Let's admit that controls aren't that great :smile: It's playable at best :smile: I'm not really a musician. I just scrambled some notes at the last day until I hear something :smile: I wanted to make a lot more content but you know, I run out of time. I was planning to make wrecked spaceships and stations, some ships that escape alongside you and some more
@truc-e That's exactly the reason I made that mechanic! That planet bug is left there for optimization issues. If I make a post jam version I'll fix that for sure
@fryderider @guardhei @bar0net Thanks!
Good job!
@mrjorts It's the first time I used 2D animation blend tree. I should've made a lerp the animation variable though
@somuch @agecaf Thanks! I was going to limit the player movement area but then I quickly realized it was too boring :smile: It kinda destroyed the whole 3D perspective.
@mrjoshuamclean @samuel-kriman @vincent-knauss Thanks! I'm glad you liked it!
Have fun out there!