Basketball Wars by Samuel Henderson

[raw]
made by Samuel Henderson for LD 41 (JAM)

I created this basketball cross first-person-shooter for my first Ludum Dare. I had a lot of fun making it and it would be greatly appreciated if you could rate it. Just try to hold back the criticism for the graphics - I'm not an artist. Use WASD or the arrow keys to move and when you get close enough to the hoop press space to slam dunk.

Screenshot 2018-04-23 21.33.03.png

Screenshot 2018-04-23 21.33.28.png

Ratings

Overall 983th 3.012⭐ 43🧑‍⚖️
Fun 763th 3.107⭐ 44🧑‍⚖️
Innovation 738th 3.167⭐ 44🧑‍⚖️
Theme 432th 3.786⭐ 44🧑‍⚖️
Graphics 1035th 2.427⭐ 43🧑‍⚖️
Audio 708th 2.538⭐ 42🧑‍⚖️
Humor 384th 3.226⭐ 33🧑‍⚖️
Mood 931th 2.833⭐ 32🧑‍⚖️
Given 21🗳️ 22🗨️

Feedback

ArturasD
23. Apr 2018 · 23:03 UTC
Hey, For the first entry your game is great! And Art is not bad at all! I mean I'm a coder only and I suck with art too, but you did hella well in my opinion! the only thing that kinda annoyed me a little is that enemies spawn out of my point of view, so sometimes I die without even knowing from where I got hit. Well, there are always room for improvement! Good job!
SuperTibbles
23. Apr 2018 · 23:05 UTC
Don't be that sad about the art, it's not the worst! I think this has a lot of potential. However, I didn't far in the game before one lousy player decided it was time to slide a knife in my back >:(
🎤 Samuel Henderson
23. Apr 2018 · 23:10 UTC
@arturasd @supertibbles thanks for taking the time to play my game and give feedback! It's much appreciated
Pixel_77
23. Apr 2018 · 23:26 UTC
I quite like the art style, very fun and challenging, good job!
Laurim
24. Apr 2018 · 05:31 UTC
The art is really unique! I love it! I agree with others on here though that it can be frustrating have the enemies spawn right in front of me or just outside my view. Awesome game though!
🎤 Samuel Henderson
24. Apr 2018 · 08:46 UTC
@laurim @pixel-77 Thanks for the encouragement
Centauri
24. Apr 2018 · 09:30 UTC
Its a really nice idea, sensetivity is a little hig though :D
gdort
24. Apr 2018 · 09:31 UTC
Why did you opt-out humor category? I had a good chuckle with the defeat sound :laughing: The game is really unfair, adversary players come out from nowhere!
Lumos
24. Apr 2018 · 09:42 UTC
Run diagonally, clearing one of the enemy flanks. Get close enough to the hoop. Rinse and repeat.
Random Thoughts
24. Apr 2018 · 09:43 UTC
Kept getting stabbed in the back (literally) but when I finally scored I was so happy! I can see this becoming a popular game actually, like rocket league.
🎤 Samuel Henderson
24. Apr 2018 · 09:54 UTC
@lumos that is my tactic as well :)
🎤 Samuel Henderson
24. Apr 2018 · 09:55 UTC
@random-thoughts thanks. I'll definitely keep that in mind
YinYin
24. Apr 2018 · 09:56 UTC
The 3D assets were fine!

But the UI was quite a problem. The instructions had little contrast and were hard to read being right in front of the hoop (I played full screen - I realise it's fine at embedded resolution). Couldn't read all of it the first time either because I had to click into the game after all. It's missing the space bar instruction too, but I did figure that out without reading the description here!

I like that you are differentiating different kills.

The death/restart loop was a bit too long for how easily you get stabbed down.
🎤 Samuel Henderson
24. Apr 2018 · 09:58 UTC
@yinyin I didn't test the game in full screen which I realize now was a problem. Thanks for the feedback
Tiberon
24. Apr 2018 · 15:12 UTC
Let me begin by saying that I love the graphics! Simple, yet beautiful! Also the sounds are very funny, though maybe some sort of sound track could've helped to set the mood. The idea is good and I love the mechanics. However the seemingly random spawning of enemies ultimately is a bit frustrating, since all of the sudden one of them might spawn right behind you/on top of you thus killing you near instantly. Other than that very well executed, and extremely good job for a first LD entry!
🎤 Samuel Henderson
24. Apr 2018 · 15:56 UTC
@tiberon thanks man! I'll try to add some background music next time. Thanks for playing
Ethereal Psyche Games
24. Apr 2018 · 19:32 UTC
The important thing here is to finish in the deadline of the Ludum. You did your first entry and at least, you have a game, that is what it matters!

I feel pretty unfair that enemies spawn because I dont have time to avoid them (I dont really know where they are! xD). Perhaps you should try to trick the players spawning the enemies far for him (or in a safe radius)

It's important to have time to "polish" the game, for example, you could use another font for the in-game text, or the spawning enemies system.

Anyway, you made a game in 72 hours alone, that is an amazing job so... good job!

Hope we will see in next ludum dares!
🎤 Samuel Henderson
24. Apr 2018 · 20:10 UTC
@ethereal-psyche-games I will try to fix the spawning in a future update and I agree polishing is important. I will definitely be in the next LD. Thanks for the feedback :)
fidrik
24. Apr 2018 · 20:30 UTC
Congrats on your first submissions! Game is solid and the art does the job it needs to. As others have stated, the enemy spawning is unfair to the player. Very nice idea and decently implemented.
Zak Zeddam Zakaria
24. Apr 2018 · 20:30 UTC
i like it, it could work with more updates in the future like you said but its a great start
check out our game and hope you will like it
https://ldjam.com/events/ludum-dare/41/incompatible-rally
SecondDimension
24. Apr 2018 · 20:30 UTC
I don't mind the graphics, and well done on getting something finished. I think my main criticism was having the random enemies that you couldn't see, felt a bit unfair. But it was a really good take on the theme, and I did manage to score in the end :smile:
Derek Wilson
24. Apr 2018 · 20:31 UTC
Neat idea! I died A LOT when I first played. It's a bit tough to judge where people are coming from. Felt like I was getting stabbed in the back/side a lot. Maybe spawn less guys and from further away but have them move a bit faster. I felt a bit overwhelmed by the opponents.

When I finally did manage to dunk it, I felt pretty good haha. I had to slide along the left side and hope RNG was on my side.

Congrats on getting the game done!
Fylipp
24. Apr 2018 · 20:32 UTC
Quite a unique concept! Having enemies be able to spawn right against the back wall did mean that I got backstabbed quite a lot. Good job!
🎤 Samuel Henderson
24. Apr 2018 · 20:32 UTC
@derek-wilson thanks! I also try to go down the left as much as possible and I will try to fix the spawning issue. Thanks for playing!
noumenus
24. Apr 2018 · 20:34 UTC
The concept is hilarious! It is quite difficult at first but I was able to get a basket on the 4th try
Weekend Panda
24. Apr 2018 · 20:43 UTC
Ha ha, this game is haaaaaaaard! But I stuck with it and finally won. Suck on that, terrifying-basketball-team-carrying-knives-on-the-court! :P Nice job, especially for your first attempt!
ZaneDD
24. Apr 2018 · 20:46 UTC
Solid first game! I didn't think the graphics were bad at all, especially for a short weekend game jam.
Sky
24. Apr 2018 · 20:46 UTC
Not a bad little game! I'm not sure what you used to make the 3D Models but if you want to improve the quality in the future a quick improvement would be to increase your polygon count on round objects (like the basketball) and add bevels to hard edges like on the gun. Graphics aside though, your game is fun, so good work 👍
🎤 Samuel Henderson
24. Apr 2018 · 20:47 UTC
@weekend-panda @noumenus It is a bit tricky but I didn't want it to be a walkover. Glad you enjoyed and thanks for taking the time to play it :)
ALKubo
24. Apr 2018 · 20:52 UTC
I found it a bit difficult, but I understand it's a matter of balancing. It seems to me that I was stabbed in the back, this could be improved, because there is nothing the player can do about it.
But overall I liked the idea. Good luck!
CalebLewis
24. Apr 2018 · 20:55 UTC
Congratulations on finishing your first jam!

Enemy spawning could use some work, they often seem to spawn right next to or even on top of me without giving me any time to react. The mouse movement also feels really weird and could be refined. It might also be a bit better in a third person/top down view so you can see all the enemies.
Nick Rafalski
24. Apr 2018 · 20:55 UTC
For all it's faults, it's actually a fun game. The challenge is high enough that, when you actually manage to dunk, you feel accomplished. After you learn how to survive longer than 2 seconds (hint: strafe!), you feel the desire to push the envelope of just how long you can survive before dunking.

Great Job!
🎤 Samuel Henderson
24. Apr 2018 · 20:57 UTC
@sky I will definitely use that tip in the future. Thanks for playing and giving feedback
🎤 Samuel Henderson
24. Apr 2018 · 20:58 UTC
@alkubo thanks for the feedback :)
ARuculaDoMal
24. Apr 2018 · 21:25 UTC
wow pretty nice entry! had a lot of fun, my highscore was 810! maybe you should add a sound for the basketball bouncing?
🎤 Samuel Henderson
24. Apr 2018 · 21:34 UTC
@nick-rafalski thanks for the feedback :)
🎤 Samuel Henderson
24. Apr 2018 · 21:36 UTC
@arucladomal - wow, that's a good score. I'll try to add that sound effect in the future. Thanks for playing :)
finalspace
25. Apr 2018 · 07:35 UTC
haha cute game! I like it!
🎤 Samuel Henderson
25. Apr 2018 · 11:24 UTC
@finalspace Thanks!
Pimpampoum
25. Apr 2018 · 12:32 UTC
Very fun I tried 4 times, and finally I reached the basket and i win ! Maybe you can add an other dimension to be easier, like when you do combo of shoot you will be more fast. Good job and graphism is enough
King Kujito
26. Apr 2018 · 18:06 UTC
I really liked the difficulty and concept. It could have a bit more content but it's a good base for a game.
Firesplash Entertainment
09. May 2018 · 17:56 UTC
Hey thanks for rating CornWars - Just played your game live on stream and left a rating.