Monarch`s Bully by kirroyal
A game about keeping the peace and diversity in a town in which people get far too upset about certain topics.

The monarch recognises the importance of diversity within the opinions of her or his subjects. He or she fears that, should one opinion become dominant, a riot may occur, which may threaten the whole kingdom. It is also important to keep opinions diverse as to not allow a certain opinion to become too important. The citizens are constantly trying to influence each other during their daily lives, talking to anyone they meet, influencing anyone who can hear them.
But how does one go about keeping diversity. There seems to be no easy way. Apart from... if certain morals... and possibly the wellbeing of few individuals... are sacrificed for the greater good.
The monarch has chosen you to be the keeper of the peace and the balance of the kingdom. You will have to choose individuals to bully in to ceasing to spread their opinion to other people. A punch might help? But be careful, should others witness your bullying, they may take on the opinion of your target to oppose oppression.

WASD - Movement / Left Mouse Click for bulliying
This game contains a complex social simulation of the spreading of ideas among a populous. As such, it is very CPU intensive. Depending on your PC it may not run very well in your browser. Please consider playing the Desktop version instead (As soon as we upload it), should you have any troubles.
| HTML5 (web) | https://kirroyal.itch.io/monarchs-bully |
| Original URL | https://ldjam.com/events/ludum-dare/43/monarchs-bully |
Ratings
| Overall | 672th | 3.25⭐ | 26🧑⚖️ |
| Fun | 759th | 2.938⭐ | 26🧑⚖️ |
| Innovation | 98th | 3.813⭐ | 26🧑⚖️ |
| Theme | 489th | 3.5⭐ | 26🧑⚖️ |
| Graphics | 502th | 3.542⭐ | 26🧑⚖️ |
| Humor | 294th | 3.31⭐ | 23🧑⚖️ |
| Mood | 566th | 3.25⭐ | 24🧑⚖️ |
| Given | 30🗳️ | 10🗨️ |
btw : it work fine for me with no lags
Great job!
As for the starting cutscene, I felt each sentence stayed a little too long on the screen, and I wanted a button to just move on to the next screen or sentence, rather than a skip button which completely skips all the dialogue, which was what I pressed because the dialogue was rather slow. A next button would have been more useful. Moreover, the game does not need to show the intro every time I lose the game. I think just having it play once when the game launches, and thereafter when the player loses and restarts, they just need to respawn with the score reset. There's no need to replay the intro to the player since they are likely to skip the story intros anyway after the first playthrough.
I really liked that other people could 'witness' your bullying, which makes the AI and the game world feel much more alive. The art is really consistent and neat too and the colour palette looks good. There was even time to devote to finding a suitable font for the score, which is nice detail for a game jam. I found the movement a bit snappy initially, but eventually got used to it. Personally, I found the mouse controls okay and not an issue for me unlike the previous players it seems.
Nevertheless, the idea is simple and creative since it is unlike any game I've seen here so far. Good job.
Overall it is pretty cool, keep up the good work!
I would have liked the game to be slower in terms of people changing colour and the walk speed. People were changing so quickly, I didn't have time to see what was happening and think about what the best move would be.
The current layout of the map is too open. It was difficult to isolate people especially as they were moving quickly. I ended up trying to hit the minorities with witnesses (that sounds terrible) because that was the easiest way for me to change people's colour. It could be helpful if the people had to navigate streets of varying sizes. You could hit someone if they walked in an alleyway, or there may be more open streets where it is more risky.
It would be interesting if people stopped to interact with each other. For example, people would stop and meet in different size groups and a little speech bubble could appear above them indicating they were having a discussion. The player could choose to break the conversation up or leave it as is. I think that the idea of people influencing each other through interaction is a really important aspect of the game.
The game's concept is very interesting and has a lot of potential. Loved the idea of people changing from witnessing an attack. If you do work on the game post-jam, I look forward to playing it! Great job.