Energy Drones by Asofi
Hello, guys!
It's my first jam and game (actually demo :)) fully made by myself :)
You are the drone who should help last people and turn on a generator at end of the level.
Controlls
Use AD for the move, Space for jump, Shift for accelerate, E for examining item and F for Interact. Also, use a mouse for Attack.
* 1 or 2 * to switch weapon.

P.S. Yes it's pretty hardcore :smile:
| Windows | https://drive.google.com/open?id=0B794AjtDe_25YU02QS12c09aaTA |
| HTML5 (web) | https://asofi.itch.io/energy-drone |
| Original URL | https://ldjam.com/events/ludum-dare/39/energy-drones |
Ratings
| Overall | 511th | 3.229⭐ | 37🧑⚖️ |
| Fun | 589th | 2.882⭐ | 36🧑⚖️ |
| Innovation | 619th | 2.714⭐ | 37🧑⚖️ |
| Theme | 297th | 3.686⭐ | 37🧑⚖️ |
| Graphics | 427th | 3.514⭐ | 37🧑⚖️ |
| Audio | 436th | 2.886⭐ | 37🧑⚖️ |
| Mood | 525th | 3.029⭐ | 37🧑⚖️ |
| Given | 43🗳️ | 23🗨️ |
Glhf =3
You shall deletee de interaction to take energy or obligatory items to keep moving forward.
There is because of difference between my first idea and result :).
Thanks for the reply!
Cause I have only one little level I tried to keep it hardcore enough. Btw, you can always switch weapon to melee and smash them :D.
Later, of course, I'll balance it better!
nice little shooty platformer, enjoyed playing, well done
Really hope, that you had fun)
I'll take your opinion into account)
yes, I didn't make a story in time and just wrote a little in description)
And course I'll make controls more comfortable in post-ld version)
Though a few things that i personally would have added. That extra amount of polish. Maybe you can add a smoke trail particle for the jets, it'll help with some extra amount of movement. Or instead of the enemies disappearing when they die, they could explode into lots of pieces. This is help with the feel of permanence. Though these things do not change the gameplay of the game. It changes how it feels, to play the game.
Here's video about this topic: https://www.youtube.com/watch?v=Fy0aCDmgnxg
All in all, this is a great game. Especially for your first time participating in the Ludum Dare. Mark this is a great learning step onto your game making career. Congratulations! :smiley:
Oh, man) Thanks for such a big reply! :smile:
Yeah, I like effects and any kind of graphic juices)) Just didn't get in time with this)
It's very motivating to keep making games next and do it better)) Thanks again)
Really well done!
I think that games need a challenge in them, and your game is a perfect example of this. It was really fun and you should be very proud of your game.
Good Work!! : )
Still it's nicely put together, keep up the good work!
I liked how you made it quite hard from the beginning, as it got me quite frustrated, and, to be honest, I liked that in a strange manner (it's this "it can't be that hard, this time, I have to get it"-feeling, if you know what I mean :grin:)
Jokes aside:
There isn't much more to say. As @tyranosaw already mentioned, some visual polishing (especially on an enemy's death) would have been nice, but otherwise, I don't have any criticism to give.
**Great game, much fun to play, thank you for sharing :thumbsup:**