Make It Home by Andrew Brotherton
A simple drinking and driving game. The more drinks you have, the worse it is.
SPACE - Drink (Drinking more gives you more points, but makes it a little harder to drive) A, D - Steer Left and Right Respectively.
Note Turns while driving are done automatically, also, don't crash.
-Created by David White (Scowling Pastry) and Andrew Brotherton
Ratings
| Overall | 497th | 3.521⭐ | 26🧑⚖️ |
| Fun | 375th | 3.521⭐ | 26🧑⚖️ |
| Innovation | 175th | 3.688⭐ | 26🧑⚖️ |
| Theme | 41th | 4.25⭐ | 26🧑⚖️ |
| Graphics | 555th | 3.542⭐ | 26🧑⚖️ |
| Humor | 454th | 3.167⭐ | 26🧑⚖️ |
| Mood | 528th | 3.333⭐ | 26🧑⚖️ |
| Given | 28🗳️ | 21🗨️ |
Don't drink and drive!
Feedback time! More sounds would def have made the game more engaging, with tires screeching etc. The initial button sfx for Play Game hurt my ears (a little too loud) as I turned the volume up because the background music was soft. Probably can normalize the volumes. I liked the crashing sound though - makes me feel like something serious had happened.
Initially, there was no indicator of time so I didn't know what to do apart from Press Space (and I didn't really get the understanding of why I would want to drink more drinks if it would made gameplay harder - took some time to realise that it made scores increase faster).
Overall, a very innovative and unique game, with a great concept. Also, good job on Blender! I tried Blender before and gave up within 30 mins. You get an achievement for making this in 4 days! Quite alot of models in-game.
At the first playthrough I was not sure what to do in the first scene, should I drink more or less, there was no incentive to do one or another. It would've been nice if there was a (small) gameplay element.
But after that it was a lot of fun to drive around, it really felt like I was driving in a neighboorhood! The controls are pretty good (when sober ;) ), and the build-up in difficulty is very well done.
Well done!