Stirfry's Rhythm Rave by joltjab


This is a story of a rooster's inability to cluck. So he must travel up a mountain to find a party so that he may learn to cluck. It makes sense if you don't think about it.


Controls: "A" and "D" for Left and Right. Double press with the rhythm to speed forward. "Space Bar" to jump. Press with rhythm to jump higher.
Move with the rhythm to progress through the game and find your cluck!
Twitter: https://twitter.com/joltjab
Twitch: http://twitch.tv/joltjab
Discord: https://discord.gg/8VvrVN6
| Windows | https://joltjab.itch.io/stirfrys-rhythm-rave |
| Original URL | https://ldjam.com/events/ludum-dare/41/stirfrys-rhythm-rave |
Ratings
| Overall | 404th | 3.608⭐ | 39🧑⚖️ |
| Fun | 517th | 3.368⭐ | 40🧑⚖️ |
| Innovation | 524th | 3.421⭐ | 40🧑⚖️ |
| Theme | 272th | 3.974⭐ | 40🧑⚖️ |
| Graphics | 240th | 4.026⭐ | 40🧑⚖️ |
| Audio | 232th | 3.658⭐ | 40🧑⚖️ |
| Humor | 535th | 2.97⭐ | 35🧑⚖️ |
| Mood | 724th | 3.108⭐ | 39🧑⚖️ |
| Given | 53🗳️ | 10🗨️ |
Music is very good as well, it's good to have that predictable drum kick in rhythm games :thumbsup:
I'm not sure if I'm totally inept at rhythm games or there's some input lag on my keyboard, but I never figured out how to consistently get boosts :(

As for the artifacts. It's because I needed to set up my tiles a certain way. It's never really been a problem in the past so I haven't done it. But I ran out of time and couldn't fix it. New games I make from now on won't do that. Thanks for pointing it out. It is something I should have fixed.
Cheers
Good job, and good luck!
Now to your game.
That jumping mechanic on rhythm really took some getting used to but was actually quite fun once I got the hang of it. I think this could be a really cool mechanic to expand upon later.
As for actually getting the cluck... those sounds are a clear and functional indicator that the player should close the game now. XD
Thanks guys for your feedback! Yeah I can see I had a problem with the rhythm (the heart was suppose to line up with the beat) and will make sure if I do a rhythm game again in the future, the rhythm will line up better. Goofed a bit on that one, but will work hard on the next one! Thanks for the feedback!
@notpresident you gave a really good critique there! Yeah I agree the song didn’t seem to fit with a rhythm game. Once I get a little more music experience I should be better in future rhythm game. Also I don’t know what AO means in this context. I know AO as “Ambient Occlusion”, which the game does have. Thanks again dude, I agree fully on all your points and will strive for better results on the next game.
@cg-fred The tiling bug was an unfortunate problem I couldn’t fix in time. Sorry about that dude.
@kami-86 thanks dude! I was thinking the same thing. Interesting idea that if pushed a little more could be kind of cool! It’s almost there. Will keep in mind for next time.
@alex13 thanks dude! And I’ll be sure to give your game a try/rate!
@iak yeah your game was fun! I enjoyed going around trying to “escape the game” and finding a bunch of hidden things. Don’t know if I found them all, but it was neat! And thanks for playing my game!
So from a newb's perspective
* a more pronounced beat visualisation than the heart would be great
* more leeway in terms of hitting the beat
* a meatier, bassier track would be probably easier to hit
Well done!