Little Lands by Mr_Field


Little Lands is a short strategy city-builder made for Ludum Dare 38. (A Small World)
!!! HELPFUL STUFF !!!
Click your boat once it's been filled with resources to win.
Farms and apple trees must be clicked to harvest.
Hold shift when hovering over buildings in the build menu to understand what they do.
PLAY LITTLE LANDS: https://robinfield.itch.io/little-lands
Feel free to tell us in the comments, how many people you won with!
| Original URL | https://ldjam.com/events/ludum-dare/38/little-lands |
Ratings
| Overall | 3th | 4.632⭐ | 41🧑⚖️ |
| Fun | 3th | 4.342⭐ | 41🧑⚖️ |
| Innovation | 136th | 3.684⭐ | 41🧑⚖️ |
| Theme | 9th | 4.5⭐ | 40🧑⚖️ |
| Graphics | 19th | 4.658⭐ | 40🧑⚖️ |
| Audio | 36th | 4.132⭐ | 40🧑⚖️ |
| Mood | 39th | 4.167⭐ | 38🧑⚖️ |
| Given | 32🗳️ | 26🗨️ |
Also, didn't use walls at all, nor see the need to. I don't think it really needed the combat stuff.
Originally we had ground-based combat planned, using the barracks to create your own little footsoldiers, but we didn't have time to get it in there before the jam ended, which I guess made the combat, as a whole, feel pretty lackluster.
I'm very glad you had fun with it, though!
It says above the build menu 'Hold shift for info', doing this tells you what each building does and how they work.
The game could definitely use some form of 'How to play' or tutorial, though. Especially with how the pirates just show up.
I'm glad you enjoyed our game, though! And I appreciate the feedback.
I'm pretty terrible at games like this, though. My only means of wood production got taken out by one of the enemies without me realising so I didn't have enough wood to build new defenses when more enemies came. I didn't have enough workers to make more wood and I didn't have enough wood to get more workers. I tried harvesting trees to get more but it all fell apart pretty quickly.
Anyway... The graphics look great and music sounds quite nice. Overall, it's a really well made game.

This game was absolutely fantastic! The level of polish that this game has is very impressive for something that was done in 72 hours. You guys should definitely publish this game to the app store. My favorite game this jam so far!
Art is really nice, gameplay has a certain depth and game looks really polished. Great job!
The game really took off when the attacks started, then it really got some sense of urgency and kind of a mission. I didn't need the tower upgrade. The apple trees seem a bit imabalanced - all hinges on workers, apple trees don't need them so they are much better than fields. I did have more than enough space, so it was fine. But the ships taking my land really moved me to action!
The finish screen(s) was very satisfying, leaving the impression of a well rounded game. Awesome that you did in over the weekend, this is the game i enjoyed most so far :)
On all aspects, great game!
PS: an indication about an incoming ship would be great, so i have a little time to prepare. I nearly didn't notice an attack that was out of camera.
The art and music were both great! It wasn't that hard to figure out and it was a lot of fun to play.
I feel like there should be some other threat that comes along later, because once you get enough towers, the pirates aren't a problem. Also, when the screen fades to black at the end, you can still see resources coming in.
I liked how the mines left holes in the ground after a while and the lumber mills(or whatever they're called) disappeared after a while.
Overall, it was a great game! :smile:
For constructive criticism I would say that even though the game mechanics overall was very satisfying, it sometimes felt a bit slow waiting to get together enough resources (in particular the drained food), and also interaction when ships started attacking was a bit all-or-nothing. If I didn't have resources, a huge chunk of the island was eaten away. Second time I tried when I was a bit prepared - Then, piece of cake.
Nevertheless, my favorite this far. Would love to see what you do with it if you develop it further. Which you should!
Bloody hell, is this actually an LD entry? It's impossible to reach such level of polished gameplay in 72 hours, ~~it's over nine thousand~~!
Found your game on itch.io in the similar tags to our game. Was not easy to find your ldjam page (please add link to this page in itch.io description) to throw all stars at your ratings.
Now about gameplay. It's crazy cool. Everything has so much sense. It's like I played in my old, favorite game. But it was a new experience at the exact same moment. Super cool.
##### Art
Whoever of you guys drew them pixel - give that man a medal. Sprites are so clear and classy. I am 100% jealous.
##### Audio
Groovy bass and some light melody - everything you need for a city builder. Music right in harmony with gameplay. And every player interaction with the world is also sounding very fitting.
##### Overall
Your "Little Lands" is just amazing. Played it myself, recommend to friends.
Great job, Robin and Billy!
(YAY!) :smile:

214 people! That's what I like to see.
You've beaten me. Billy's highscore is 1111, but he's way too talented at these types of games.
I'm really glad you enjoyed the game so much! You put way more time into the game than you had to, to get that many people, I really appreciate that. :)
Good job!
I love how every single interaction with this work has a nice feedback, and I love how this little world *feel* so small, floating through magical space.
This is the best best entry I've played so far. Great work!
Do you plan to expand this? Because I want to come back after the ratings and play it.
Great ingame title. x)
I very much enjoyed this entry. Very coherent and beautiful in it's art assets and sounds. Especially the difficulty curve is a strong suit. It starts kinda challenging, when you've got to learn the mechanics with limited ressources and later reintroduces the challenge, when you learn that your established ressourcegatherings are on limited time and when you finally (in my case) get comfortable with the games pace and produce every ressource in abundance the game ends and heeds you into a new world.
Very well done. The only thing the game is lacking is an option for fullscreen.
I got a bit stuck tho when mines/woodchoppers ran out and I didn't have enough resources to build new ones.
The only issue I had (and I don't know if that's intentional) is that after a while my quarries and woodcutters stopped working (I guess resource depletion), however I didn't receive the workers back. Was that intentional?
Hmm, the workers not returning shouldn't be an issue- as Robin actually made sure that was fixed. And afterwards you are the only one to say they don't, which would just lead me to believe perhaps you built something without realising it? there's no notification of the quarries and woodcutters running out, (which they do) and that's something we plan on fixing. So unless your game had a bad day I really would only expect it to be that you were building things that require workers without realising you had gotten the 2 from the resources back.
https://www.youtube.com/watch?v=lpKoZLumax0&t=25s