Keysmith's in a hurry! by Felladrin

[raw]
made by Felladrin for LD35 (JAM)
## How to play

Once you're on the gameplay screen, you need to read the customer order, then click on the material ingots to change the material of the shapes. Then, click on the shapes to add them to key table. Once the key is assembled on the table, deliver it to the customer and get ready for the next one!

The game has no end and no gradual difficulty increase in this jam version. Press ESC if you need to restart the game.

## Backstory

Descendant from keysmith masters, you are currently the best keysmith of the region. Besides being recognized for your excellence and tradition in the manufacture of keys, you were recently knighted by the king, for creating the key that saved his kidnapped daughter. Now you need to race against time to meet the demands from your old customers in addition to those who are curious about your work and sudden fame.

## Post-Mortem

We've posted the game post-mortem on Ludum Dare blog:
http://ludumdare.com/compo/2016/04/24/keysmiths-in-a-hurry-post-mortem/

## Development Timelapse Video

On Youtube: https://www.youtube.com/watch?v=WKV9eB3anYM

## Developers

Adrian Cunha (Kowgan)
Eduardo Nogueira (Rufio)
Elisa Gules (Elwing)
Victor Nogueira (Felladrin)

## Tools used to create this game

* Unity - For being a robust game engine capable of exporting to HTML5 (WebGL).
* MonoDevelop - For scripting editing.
* Talk.gg - For team communication.
* Cubase - For creating music and sound effects.
* Google Docs - For collaborative writing of the game documentation.
* Flockdraw & Draw.io - For collaborative drawing.
* Sublime Text - For quick manipulation of strings.
* Photoshop - For image editing.
* Chronolapse - For recording the timelapse.

Ratings

Coolness 51% 3
Overall(Jam) 3.47 325
Audio(Jam) 4.06 36
Fun(Jam) 3.22 467
Graphics(Jam) 3.72 329
Humor(Jam) 2.50 509
Innovation(Jam) 3.33 307
Mood(Jam) 3.54 232
Theme(Jam) 3.19 664

Feedback

WASD
19. Apr 2016 · 06:22 UTC
Very cool take on shapeshift. I like it :)
fprawn
19. Apr 2016 · 08:09 UTC
Neat game, simple but well executed take on the genre
Somnium
19. Apr 2016 · 08:40 UTC
Charming game, with an interesting take on the theme! Fun too.

A different sound effect for when the part is not completed due to lack of materials, could improve the "feedback" of the interface even more

The variations in the generated job requests was a nice touch, and the music really fit the mood :)
derr
20. Apr 2016 · 08:24 UTC
Love the music!
fullmontis
20. Apr 2016 · 13:26 UTC
Really interesting idea! The game is really fun and I like how you implemented it. I think it was a little too linear after a while though. The UI design is excellent.
Aaranos
24. Apr 2016 · 16:38 UTC
Very well designed and executed. Is there an end to the game? I just kept going and going.
🎤 Felladrin
24. Apr 2016 · 17:06 UTC
Thank you for the positive feedback, guys!

@Somnium, indeed! We missed the lack-of-material sound! Thanks for the tip!

@fullmontis, yeah, we had some game-goals in mind, but didn't have the chance to implement. Thanks!

@Aaranos, unfortunately there's no end. We reached the deadline with some programming tasks pending, including the game ending conditions. Thanks for asking!
AnaGF
24. Apr 2016 · 17:11 UTC
Nice game. Great idea for shapeshifting, it is pretty addictive. Audio and graphics are neat and polished.
Cosrnos
24. Apr 2016 · 18:12 UTC
Mine kept glitching out and I couldn't click on anything :< I did get to play a bit before that happened though and I like the concept! The music is really nice and the graphics turned out well.
WeaverDeveloper
24. Apr 2016 · 18:42 UTC
Very comfy game with a novel concept!
tompudding
24. Apr 2016 · 18:58 UTC
Sweet and relaxing, a nice take on the theme and the popular customer satisfaction games. The music is really charming. It was frustrating that you were constantly out of materials, so maybe a larger order each time would both be less frustrating and harder to manage in terms of resources. It would have kept me playing longer if more factors gradually got added or the difficulty increased, but really well-presented.
mooncalf
24. Apr 2016 · 19:40 UTC
Excellent aesthetic. Nice take on the genre.
geekguy100
24. Apr 2016 · 19:44 UTC
Really well made and polished! The UI is a bit cluttered, but the music is amazing and gameplay is fun! Does the game ever end?
KappaIX
24. Apr 2016 · 19:46 UTC
A very pleasant take on the concept! Liked the music and the look.

Well done!
Malvern
25. Apr 2016 · 15:29 UTC
This is an interesting little game. I could see it as part of a bigger game like a store management sim or even a job you could do in an RPG town. It did take me a while to figure out which bits with "cute" and which were "stylish." Felt like maybe there should be a tooltip when you highlighted each part or something.
marmpa
25. Apr 2016 · 18:08 UTC
Really nice game. Very interesting idea and was fun to play.The music complemented it well.I had that mediaval feeling.
fb_holzbaum
26. Apr 2016 · 14:15 UTC
I wanted a longer tutorial just because I found the music very relaxing while reading the intro and explanations =) Even though it's a very simple game I loved playing it! Thank you
Kuupu
08. May 2016 · 19:01 UTC
Cool concept!
I think you need to invest a little more time giving player feedbacks of what is going on the game.
It took a little time until I find I was lacking resources
Then I figured out I could use othe shapes, not the one in the silhuette of the key
Then I figured out that the text described the key the client wants

I know all the information was there, but the game did not comunicate this on a clear way

Lets sey, if you don't have a resource, blink it and shout a message
Give the player the feedback about how satisfied the client was with his key
this kind of stuff :)


Nice entry
Ludipe
09. May 2016 · 23:08 UTC
I thought it was a cool theme interpretation. Simple but polished and well done. After a few minutes I think it got glitched cause I couldn't click on anything. It's a nice entry anyways :-)