Keysmith's in a hurry! by Felladrin
## How to play
Once you're on the gameplay screen, you need to read the customer order, then click on the material ingots to change the material of the shapes. Then, click on the shapes to add them to key table. Once the key is assembled on the table, deliver it to the customer and get ready for the next one!
The game has no end and no gradual difficulty increase in this jam version. Press ESC if you need to restart the game.
## Backstory
Descendant from keysmith masters, you are currently the best keysmith of the region. Besides being recognized for your excellence and tradition in the manufacture of keys, you were recently knighted by the king, for creating the key that saved his kidnapped daughter. Now you need to race against time to meet the demands from your old customers in addition to those who are curious about your work and sudden fame.
## Post-Mortem
We've posted the game post-mortem on Ludum Dare blog:
http://ludumdare.com/compo/2016/04/24/keysmiths-in-a-hurry-post-mortem/
## Development Timelapse Video
On Youtube: https://www.youtube.com/watch?v=WKV9eB3anYM
## Developers
Adrian Cunha (Kowgan)
Eduardo Nogueira (Rufio)
Elisa Gules (Elwing)
Victor Nogueira (Felladrin)
## Tools used to create this game
* Unity - For being a robust game engine capable of exporting to HTML5 (WebGL).
* MonoDevelop - For scripting editing.
* Talk.gg - For team communication.
* Cubase - For creating music and sound effects.
* Google Docs - For collaborative writing of the game documentation.
* Flockdraw & Draw.io - For collaborative drawing.
* Sublime Text - For quick manipulation of strings.
* Photoshop - For image editing.
* Chronolapse - For recording the timelapse.
Once you're on the gameplay screen, you need to read the customer order, then click on the material ingots to change the material of the shapes. Then, click on the shapes to add them to key table. Once the key is assembled on the table, deliver it to the customer and get ready for the next one!
The game has no end and no gradual difficulty increase in this jam version. Press ESC if you need to restart the game.
## Backstory
Descendant from keysmith masters, you are currently the best keysmith of the region. Besides being recognized for your excellence and tradition in the manufacture of keys, you were recently knighted by the king, for creating the key that saved his kidnapped daughter. Now you need to race against time to meet the demands from your old customers in addition to those who are curious about your work and sudden fame.
## Post-Mortem
We've posted the game post-mortem on Ludum Dare blog:
http://ludumdare.com/compo/2016/04/24/keysmiths-in-a-hurry-post-mortem/
## Development Timelapse Video
On Youtube: https://www.youtube.com/watch?v=WKV9eB3anYM
## Developers
Adrian Cunha (Kowgan)
Eduardo Nogueira (Rufio)
Elisa Gules (Elwing)
Victor Nogueira (Felladrin)
## Tools used to create this game
* Unity - For being a robust game engine capable of exporting to HTML5 (WebGL).
* MonoDevelop - For scripting editing.
* Talk.gg - For team communication.
* Cubase - For creating music and sound effects.
* Google Docs - For collaborative writing of the game documentation.
* Flockdraw & Draw.io - For collaborative drawing.
* Sublime Text - For quick manipulation of strings.
* Photoshop - For image editing.
* Chronolapse - For recording the timelapse.
| Web | http://felladrin.com/games/ld35/ |
| Post-Mortem | http://ludumdare.com/compo/2016/04/24/keysmiths-in-a-hurry-post-mortem/ |
| Development Timelapse | https://www.youtube.com/watch?v=WKV9eB3anYM |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=46558 |
Ratings
| Coolness | 51% | 3 |
| Overall(Jam) | 3.47 | 325 |
| Audio(Jam) | 4.06 | 36 |
| Fun(Jam) | 3.22 | 467 |
| Graphics(Jam) | 3.72 | 329 |
| Humor(Jam) | 2.50 | 509 |
| Innovation(Jam) | 3.33 | 307 |
| Mood(Jam) | 3.54 | 232 |
| Theme(Jam) | 3.19 | 664 |
A different sound effect for when the part is not completed due to lack of materials, could improve the "feedback" of the interface even more
The variations in the generated job requests was a nice touch, and the music really fit the mood :)
@Somnium, indeed! We missed the lack-of-material sound! Thanks for the tip!
@fullmontis, yeah, we had some game-goals in mind, but didn't have the chance to implement. Thanks!
@Aaranos, unfortunately there's no end. We reached the deadline with some programming tasks pending, including the game ending conditions. Thanks for asking!
Well done!
I think you need to invest a little more time giving player feedbacks of what is going on the game.
It took a little time until I find I was lacking resources
Then I figured out I could use othe shapes, not the one in the silhuette of the key
Then I figured out that the text described the key the client wants
I know all the information was there, but the game did not comunicate this on a clear way
Lets sey, if you don't have a resource, blink it and shout a message
Give the player the feedback about how satisfied the client was with his key
this kind of stuff :)
Nice entry