Suicide Watch by MrJotubes
Play here : https://mrjotubes.itch.io/suicide-watch-ld39
Our first Ludum Dare Game !
Point and Click game where you try to save your battery and your suicidal friend from dying. Choose which program to close to cut your battery drain and keep in contact with your friend while your contact drives to rescue him.
Controls : Mouse



Credits :
Programming & SFX : MrJotubes (https://twitter.com/MrJotubes)
Art & Assets : BdManiak
Other Assets :
Cafe Latte Textures by vector-eps.com
Royalty-free assets from Photofiltre 7 photofiltre.com
"News of Sorrow" Kevin MacLeod (incompetech.com)
"Long Note Three" Kevin MacLeod (incompetech.com)
"Lightless Dawn" Kevin MacLeod (incompetech.com)
"Quinn's Song: First Night" Kevin MacLeod (incompetech.com)
"Shadowlands 1 - Horizon" Kevin MacLeod (incompetech.com)
"Memories" Bensound (www.bensound.com)
Musics licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
Made with Construct 2 https://www.scirra.com/construct2
SFX created with BFXR & a mic !
| HTML5 (web) | https://mrjotubes.itch.io/suicide-watch-ld39 |
| Original URL | https://ldjam.com/events/ludum-dare/39/suicide-watch |
Ratings
| Overall | 650th | 3⭐ | 25🧑⚖️ |
| Fun | 833th | 2.217⭐ | 25🧑⚖️ |
| Innovation | 134th | 3.609⭐ | 25🧑⚖️ |
| Theme | 234th | 3.783⭐ | 25🧑⚖️ |
| Graphics | 734th | 2.522⭐ | 25🧑⚖️ |
| Mood | 410th | 3.238⭐ | 23🧑⚖️ |
| Given | 27🗳️ | 18🗨️ |
Wish the interface was a little bit easier to use and understand, also, when the game ended, I should've started after the intro. :) But nonetheless, this was a good game. The deep track gave a dark vibe to it, and it fit perfectly.
Again, the game is really cool. Kudos to the developer. Good luck!
Once I'd shut all the extraneous programs down, though, I wasn't left anything to do aside from wait for the timer to run out - which was odd, as I was worried there was something I'd missed! I'd suggest making the time limit a little harsher, maybe: I think a little balancing would go a long way.
All that said, though, the game was very tense - especially with the music you chose. You did a fantastic job creating a dark and foreboding atmosphere!
And you really need to make the intro skippable!!
But really nice idea ;) maybe with a little more of time you could make it work better
Anyways, back to your game... I loved the concept from the start. The mood is started off right from the beginning with the dark background, and the dark creepy music. It stayed the whole way and I think thats what makes this game great.
The graphics are great and I have nothing to say almost. Some would argue they have a particular style, but I loved it and I think that it gives the game a certain style and that is really cool.
When it came to the gameplay, I had a bit more of a hard time. I think that as some other people said, the clickable buttons and the non clickable buttons should be more clearly marked. Also, I think that your game suffers a lot from user friendliness (a lot like my game) where the new user has a hard time finding his way arround, and understanding what windows to close and stuff like that.
All in all, I think that you have a really good idea, probably a good implementation even though I had a hard time playing, I trust that once explained better, or played by someone that knows the game already your game can be really fun to play.
Keep doing great work !
Mindoo
Maybe a little plot twist right before the end would have made the experience even more stressful but it was still really enjoyable. Waiting for Brother 3!
PS: Thank you very much for your vote, your comment enlightened my day!
There will be a balancing overhaul in the next builds so you don't have to wait as much but still keep you on the edge. The UI will be updated too so it can be more user-friendly, I've unfortunatly ran out of events to use in the free version of Construct 2 during the development, but you can expect a better interface soon with tooltips and a real tutorial.
Also, I'll make the intro skipable ! I don't know why I forgot that, when it was so painful to see it everytime I wanted to debug something :smile: !
Thanks again for your support, it means a lot to BdManiak and myself ! I hope you'll continue to play our game as it improves in the next weeks.
-m